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Posted

I got one other question.. When im fighting Moroha's A.B.A., I always try to stay right on top of her after a KD to try and get 3 in a row, but everytime after the 2nd KD, when he rises for the 3rd time its always a EX Danzi. Can 6K or 2D ever beat that before it comes out as reversal?... :?:

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Posted

After 2 knockdowns he comes out with ex danzai? Superjump at the last instance and get your third knockdown would be an option, another would be backdash fafnir and if you feel insecure doing it you can just guard that third time:P

Posted

lol It's not lie I got those free all the time, it was very rare occasions I got it and it was when I was workin danm hard lol. He switched toons before I saw it. Ty for the tips tho. Just somethin I thought I'd ask about cause it seems that Danzi is a end all problems move. $p If I have a lvl 2 charge, I try to go for a 6K -> lvl 2 BPR. I'll try the GB tho. Supers beat EX Danzi?

Posted

III. Moroha Mode

623D (FORCE BREAK Danzai) Essentially the same thing as Regular Danzai, except this one eats EVERY non super hit on the way up - not just one. Yes, I know what you're thinking - it DOES beat Sol's VV. (Though if you're too close, he sometimes won't get launched. ;p) This move is ludicrous and has been known to make ABA's opponents sob softly to themselves.

Hah, yep..

Posted

If you guard the first hit of FB Danzai, you get a free 2S between the hits. If you IB that first hit, you can get in a 2D or Fafnir. If you're not that bold, guarding both hits leaves ABA at -11, so you can Fafnir there.

Posted

I have found something better to do. Guard first and that gold thing on the second hit and do what ever you want after that.

Posted

Is it possibe to combo OS DAA when you activate this move? Sorry guys, i have a question out of OS topic, but i really need to know. I want to know if FD actually takes no damage including chip damage for any type of attack including specials.

Posted

Is it possibe to combo OS DAA when you activate this move?

Yeah you can DAA as an early anti air (similar to early CD counter as AA in KOF games) and get in a 5K afterwards. Might be able to get a 5S© but I've never really tested/used it.

If you've got the bar and you're going to kill the other guy, DAA RC into air combo will work. Otherwise it's a horrible waste of Tension.

Posted

DAA on CH will always combo if your opponent is close enough. Just follow up with 5K-S-H sIAD.P-H SV. If you feel that the spacing is wrong you can wait for knockdown and play GB or other wakeup shenanigans.

  • 3 months later...
Posted

Can someone tell me what Order-Sol's SV Action Charge FRC (air or ground version) is good for, aside from making you "safe" and landing faster?

Posted

Can someone tell me what Order-Sol's SV Action Charge FRC (air or ground version) is good for, aside from making you "safe" and landing faster?

Only thing i know is it's not safe against Pot. Expect Heat Knuckle. But it does get you out the air to the ground to continue a combo. (that's just what i've seen in a video)

Posted

if you do lv2 SV and AC frc you can continue an aircombo with like another hit into SV reaver thinks its the best mixup ever but most of us know its just a gimmick besides recovering faster there is not much to it and its punishable by everyone if you do it close enough

Posted

The only use I have for it is after LVL2 SV after fuzzy guard mixup. You can charge and then catch them still to combo. Same for after LVL3.

Posted

if you do lv2 SV and AC frc you can continue an aircombo with like another hit into SV

reaver thinks its the best mixup ever

but most of us know its just a gimmick

besides recovering faster there is not much to it and its punishable by everyone if you do it close enough

i swore i saw dat in a vid

Posted

if you do lv2 SV and AC frc you can continue an aircombo with like another hit into SV

reaver thinks its the best mixup ever

but most of us know its just a gimmick

besides recovering faster there is not much to it and its punishable by everyone if you do it close enough

At least explain it right. l1SV AC FRC, when successful, gives you a 50/50 throw/SV mixup, now if thanks to that AC FRC you get l2SV and you happen to be in the corner, you can convert into dustloop. I've never stated it's the best mixup ever, but it's a really good option if you were anti poke skimming(against Eddie for example: what KZO was doing vs Ogawa in the first round) and you guessed wrong. If you're on the ground and doing l1SV btw, you can get punished with Eddie's 2H before AC FRC comes out, BUT if Eddie isn't prepared at all for the SV in his face, which is something you're aiming for when actually using SVs, he'll generally stick with ground punishers. If you feel you fucked up though, don't AC FRC, eat the 2H normally and tech out; next time he'll probably try to punish you on the ground so he gets knockdown and mawaru loop/unblockables. You can also RC the l1SV and get a CH j.H into dustloop. Be sure to hit j.H fairly late or you won't be able to convert.

Now in principe, l1SV doesn't generally crossup(especially on FD), but it can happen that you end up right behind him, and if he was going for 6P, he'll get 5P instead. l2SV, apart from taking way to long to execute to use AC FRC without your opponent figuring 3000 ways to rape you, generally does cross up unless launched really far away or ramming your opponent's FD.

Posted

Hey Reaver, why don't you go out sometimes, quitting the forums, seeing the world you know... Looks like youa re in stress this season. :(

Posted

Hey Reaver, why don't you go out sometimes, quitting the forums, seeing the world you know... Looks like youa re in stress this season. :(

Come see how stressed I am, there's a tournament in the NL in Zaandam 2 Jan 2009: http://www.drakenslag.com/forums/viewtopic.php?t=329

Might as well answer the other thingie... 5H IAD.P-S-H is an infinite as long as you don't reach a corner due to knockback being increased.

Posted

Here's a random trick, if you 1 frame jump and FD when you see HOS FRC after a level 1 SV AC, you will escape the throw attempt and also block if he SVed again, thus completely shutting down the mixup. So yeah, it's fucking garbage.

Posted

Or you could, you know, do a fast move. HOS is still at frame disadvantage, right? Why not throw the fucker?

The mixup is he AC FRCs and either throws you when he lands or does another Storm Viper. If you attempt to attack or throw him, you might eat the SV.

The method I told you defeats this mixup without risking getting hit, which is the whole point. Why take a risk when you can basically screw him over either way by doing one thing?

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