Jump to content
Dustloop Forums

[CSE] µ12 Moe~Moe~Kyun~Kyun Discussion - Storymode v3


Recommended Posts

Posted

Noel super saiyan into mu - best option I mean srsly

She's already been "tempered" so why not?

  • Replies 2k
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Then I wonder how Noel will fight given that Bolverk is destroyed? But Saya-Mu would be pretty cool as well...

Ninja'd.

Yeah I was thinking Noel would remain Mu, and Saya would have her own styling...

Edited by Her_Omen
Posted
Noel super saiyan into mu - best option I mean srsly

She's already been "tempered" so why not?

And suddenly her funky headdress repairs itself and Ragna loses another arm.

Posted

I assume Noel will just get new Guns.

She already has a set-in-stone style in Gun-Kata.

She just might not be as adept at fighting story-wise since she doesn't have Bolverk taking over mid fight. Either that or Kokonoe may have made a replacement Bolverk with her Science that focuses her innate Mu-powers. Meaning GUNS THAT SHOOT LASERS!!!

Posted
I assume Noel will just get new Guns.

She already has a set-in-stone style in Gun-Kata.

She just might not be as adept at fighting story-wise since she doesn't have Bolverk taking over mid fight. Either that or Kokonoe may have made a replacement Bolverk with her Science that focuses her innate Mu-powers. Meaning GUNS THAT SHOOT LASERS!!!

O 3 O Laseeeeeers.

Posted

Lasers. Best selling point for a character ever. :kitty:

Still wouldn't play Noel tho. I just never liked her much... :(

Posted

@ pochp : I checked my combo - 7.6k - yea it was on a crouching opponent.. Which leads me to : what is the maximum we are capable of for non-crouching non-fatal corner? So far im pullin off 7.2k with 5c or 5b starters

Posted

Man, I have to see these combos in action. I was watching people play tonight in the Arcade, played myself some but only won one round at the most, and saw lots of Tager and Jin. And a Noel that got scary with her corner of death... It didn't seem like there was anything nearing those 7k marks and the like, but still...

Posted

Mu's corner 7k certainly isn't really hard but IMO depending on your starter can be pretty tight... For some reason I always do 5b combos with more success than the 5c variant.

Posted
It isn't?

Of course not. That ass, the floating blades, the arm blades, the fact that the lasers are being shot from crystal bits... Heck, just her look over all to me is awesome.

Posted

heads up once again, don't forget check the BBR US Qualifier stream tomorrow!!!

Get on XBL pochp I see you with a gamer tag.....

I'm kinda low on money these days, gonna wait a bit before I buy another copy of a game I already own once.

@ pochp : I checked my combo - 7.6k - yea it was on a crouching opponent.. Which leads me to : what is the maximum we are capable of for non-crouching non-fatal corner? So far im pullin off 7.2k with 5c or 5b starters

C0R's post right below my last one should have the answer. Though I doubt we build enough meter for 3 supers in a combo, unless we're considering being on low hp extra meter gain, then maybe...

Man, I have to see these combos in action. I was watching people play tonight in the Arcade, played myself some but only won one round at the most, and saw lots of Tager and Jin. And a Noel that got scary with her corner of death... It didn't seem like there was anything nearing those 7k marks and the like, but still...

Excluding arakune's fever, Mu probably has the highest consistent meterless corner combo damage. I don't usually get to do the 7k combos though, because people know when to burst, I'm generally not going to burn meter if it's not for the kill, and when I just need omohikane I won't do yata because it can be hard to pull off successfully when you have random steins, so I just try to be stylish and drop it anyways play it safe and only do omo.

Posted

6c raw hit is pretty huge

In other news you can totally do...

6c FC > SoD > 6b > 5c > 2c > j.c > j.2c > 2b > 5c > 2c > j.c > j.2c > j.6d > 2b > 5c > 2c > j.2c > j.5d > 2b > 6a > j.c > j.2c > 2c > 5c > 632146d > j.2c > 2c > 632146c

Posted
6c FC > SoD > 6b > 5c > 2c > j.c > j.2c > 2b > 5c > 2c > j.c > j.2c > j.6d > 2b > 5c > 2c > j.2c > j.5d > 2b > 6a > j.c > j.2c > 2c > 5c > 632146d > j.2c > 2c > 632146c

8.8k, builds like 76 meter, and honestly pretty easy...Tsubame Gaeshi again, Litchi :v:

Posted

Her damage is OP. I'm cool with that. Considering our health is bad and we're not terribly strong on the defensive. (We have DP but if it gets baited and all and if you're not careful) So I think her damage is fine as it is. :kitty: Make every hit count.

Posted

Considering how pain in the ass getting those hits in can be at times, the damage is justified. :3

Posted
Considering how pain in the ass getting those hits in can be at times, the damage is justified. :3

That's what the Noels said about Drives, but that didn't stop every other character from calling bullshit =w=

Posted

2D was a complete pain in the ass, And not that hard to land. I began to hate Noel less as I realised that she had a bad machup against Tager. That spoke volumes, She could be braindead in CS2, But playing her to her fullest required a fair bit of strategy IMO. She wasn't a fraud character, really. :kitty:

MU ON THE OTHER HAND

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...