Teyah Posted October 7, 2012 Posted October 7, 2012 That, and one important thing I feel is being overlooked is that some of his moves have a random chance of failure due to him coming down with old-man-itis. Of course, factors regarding this are unknown currently: how high is that chance? Is it move specific? Nonetheless, it can happen, and one thing that makes top tiers extra solid is their stronger tools being guaranteed. Kliff does not have this.
Kyosuke Kagami Posted October 7, 2012 Posted October 7, 2012 Quick question: Did Kliff's Dragon Fang like thing Overdrive get its chip damage nerfed? I remember that shit being ridiculous in AC lol
Beautiful Death Posted October 7, 2012 Posted October 7, 2012 Kliff is random too? Wonderful. Why don't the dudes make Zappa and Faust S-Tier while they're at it.
Teyah Posted October 7, 2012 Posted October 7, 2012 He has one move based on a random number generator and only when certain conditions are met, and this is largely a non-factor because a) the move is not that great on its own, so it won't be attempted very often and b) when done in combos, the chance of having to go through the RNG is pretty low. Compare this to Zappa and Faust who have random dice rolls on two of their most important moves, though Zappa can remove this by summoning on a 0, 1, or 2 on the timer. It's really not the same at all.
Silmerion Posted October 7, 2012 Posted October 7, 2012 So, what's the actual deal with the FB stun combo? Is it a guaranteed insta-stun or does it only work on sufficiently hurt opponents?
Rasec Posted October 7, 2012 Posted October 7, 2012 I never played GG past Slash. When AC first came out I noticed Eddie's shadow attacks had been changed but from watching recent vids I've seen Eddie use the old K release buzzaw and S release uppercut arm. How does he have access to his old release move set/animations?
Darkside937 Posted October 8, 2012 Posted October 8, 2012 ^Eddie can choose which shadow he wants to summon now, either its current AC version or the old version (now known as Shadow Weiss). Check the Eddie forum for more info. And thank you Teyah for the Kliff info. I didn't realize it was only on the dodge.
Kyosuke Kagami Posted October 8, 2012 Posted October 8, 2012 Quick question: Does MAWAREEEEEE still NOT rise the guard bar (like in Slash) or it's #R bullshit again?
Rasec Posted October 8, 2012 Posted October 8, 2012 Are you talking about Eddie Buzzsaw special? It raises the guard bar just like it did in #R.
Kyosuke Kagami Posted October 8, 2012 Posted October 8, 2012 lolk That shit always bothered me. He could literally lock you in any fucking part of the screen with it, and trying to guess where he could attack would become a joke after a while. Blocking? vs ZATO SAMA? What's that?
Rasec Posted October 8, 2012 Posted October 8, 2012 (edited) ^Eddie can choose which shadow he wants to summon now, either its current AC version or the old version (now known as Shadow Weiss). Check the Eddie forum for more info. And thank you Teyah for the Kliff info. I didn't realize it was only on the dodge. Edited October 8, 2012 by Rasec
Blade Posted October 8, 2012 Posted October 8, 2012 Has ARC said anything about the Justice win glitch that Kusoru was doing, yet? (For that matter, did anyone tell Tauntloop about it, lol?)
Dream Maker Posted October 8, 2012 Posted October 8, 2012 Went to Eddie forum and couldn't find any info on Shadow Weiss summon properties, have a direct link? EDIT: Did a search on this thread and found that he has access to his old shadow summons with 214 command instead of 236 command for his other (AC) shadows. If so, does that mean D shark unblockables from past games and shadow gallery loops are possible again? Unblockables yes probably, SD loop no. As far as I know Shadow Gallery still hasn't got back the knockdown on second hit it lost in AC. Might be somewhat possible at a high cost with FRC though but I'm not an Eddie specialist.
Rasec Posted October 8, 2012 Posted October 8, 2012 I did some searching and it seems Eddie had a different version of the SG loop in AC. Hmm, can't wait to play with the new Eddie, I haven't played GG since early after Slash was released.
Teyah Posted October 8, 2012 Posted October 8, 2012 Went to Eddie forum and couldn't find any info on Shadow Weiss summon properties, have a direct link? EDIT: Did a search on this thread and found that he has access to his old shadow summons with 214 command instead of 236 command for his other (AC) shadows. If so, does that mean D shark unblockables from past games and shadow gallery loops are possible again? You can find Shadow Weiss (old shadow) properties here in poon's guide from the Eddie forum: http://www.dustloop.com/forums/showthread.php?8773-Eddie-in-Reload-poon-s-guide Not sure about the Weiss moves in AC+R since it's uncertain if they (-S- and -D-) act like #R or Slash versions, or something new altogether. If it's like Slash, then D dolphin UBs probably won't lead to much since the dolphin launches them. It might be possible to do UBs in the corner using 1-hit SG, but this will probably require use of AD j.D into SG FRC which would be character specific and not possible to do on reaction to a single -S- hit like the SG UBs of the past.
Rasec Posted October 8, 2012 Posted October 8, 2012 (edited) Teyah, do you see any use for Shadow Weiss for AC+R Eddie or has he changed too much from XX/#R/Slash to make any use of Shadow Weiss? Perhaps his Shadow meter is better spent on AC Shadow moves over old Shadow? Having -K- Buzzsaw again might be good, especially since it builds up guard like it did in #R? Edited October 8, 2012 by Rasec
Teyah Posted October 8, 2012 Posted October 8, 2012 Unfortunately I don't see too many uses for Weiss, due to two key changes from #R to Slash to AC: first, 2K no longer hits low - this used to be the go to low option after -K- j.K, now Eddie has to do 5K-5S/2S which has more pushback and gives much worse options for followups. Second, his dash acceleration was slowed down from #R to Slash, making chasing after the enemy after buzzsaw much worse since it takes longer to reach the enemy. Still, I think it will be useful on enemies in the corner or near the corner who get knocked down, since you can get that initial mixup into dust into high damage mine UB. And if 2K has been changed to hit low again, I think it'll be useful at more ranges than just the corner. Also, Weiss -P- is way more useful than normal -P- at neutral, so there are probably some applications there too.
Rasec Posted October 8, 2012 Posted October 8, 2012 It's too bad that once he commits to 214 shadow summon he no longer has access to his 236 summons from my understanding. =/
Chrome Homura Posted October 8, 2012 Posted October 8, 2012 What? Activating Weiss summon doesn't take away his 236 summon set. You just can't chain moves from the two different sets into eachother. It makes perfect sense for that to be so, as I see no possible way to give him access to both at once without seriously screwing with his design...
Blade Posted October 8, 2012 Posted October 8, 2012 It's too bad that once he commits to 214 shadow summon he no longer has access to his 236 summons from my understanding. =/ If that were the case he'd be completely unpredictable for a long time, so NO, thank God...
Circuitous Posted October 8, 2012 Posted October 8, 2012 What? Activating Weiss summon doesn't take away his 236 summon set. You just can't chain moves from the two different sets into eachother. It makes perfect sense for that to be so, as I see no possible way to give him access to both at once without seriously screwing with his design... I'm pretty sure he just means once you use 214, you have to wait until Little Eddie is unsummoned to use any of the 236 set. So you have to plan ahead and choose which set to make use of, and making the wrong call puts you at a disadvantage. That said, having the ability to make that call at all is pretty cool.
Kyosuke Kagami Posted October 8, 2012 Posted October 8, 2012 So, 214 summon gets Maha Drill again? Is it still unblockable like in #R? (forgot if you could block it by crouching or not)
Teyah Posted October 8, 2012 Posted October 8, 2012 Weiss shadow H (the mine) hits low on first hit only, followed by two mid hits - same as in past games and same as the new nerfed FB drill. Command throw or combo into mine UB is still going to hurt quite a bit.
Rasec Posted October 8, 2012 Posted October 8, 2012 I'm pretty sure he just means once you use 214, you have to wait until Little Eddie is unsummoned to use any of the 236 set. So you have to plan ahead and choose which set to make use of, and making the wrong call puts you at a disadvantage. That said, having the ability to make that call at all is pretty cool. Yeah, that's what I meant lol.
Kurushii Posted October 9, 2012 Posted October 9, 2012 Achievement/Trophy list is up http://exophase.com/game/ggxxacp-xbox-360/achievements/
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