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Posted
probably been said... buuuuut, how about don't change anything?

yeah, that sounds good to me

I'm with this guy. You can have your DLC soundtracks and blah blah blah but the game is great the way it is now.

Posted

Keeping the game the same is also good, but I wouldn't mind a few minor changes.

Posted
Keeping the game the same is also good, but I wouldn't mind a few minor changes.

I can only agree with this. Remove a couple stupid things, change a thing here and there to tighten tiers and improve some matchups. Nothing drastic, just a bit of a touch up on an otherwise perfect painting.

Posted
remove ex moves and make rcs matter again, pretty minor stuff ya know

How's the weather in 2007?

Posted
...facepalm

bro the sprites and sounds are waaaaaaaaaaaaaaaaaaay more compressed on the dreamcast era than the rescent ports of GGXX

hell the only thing compressed is the sound, and its barely noticeable than other games, ofthe same generation

Then explain to ME why it sounds better in GGX and actually LOOKS better in GGX compared to GGXX onwards!?!?!? D:

Posted
Then explain to ME why it sounds better in GGX and actually LOOKS better in GGX compared to GGXX onwards!?!?!? D:

because you have weird eyes and ears :P, i still have my copy of GGX and compared to GGXX it looks worse and sounds worse too

Posted

Also, forgot to add: Put numbers in the game, like damage numbers during combos (so that we know how much we did with a cranked up guardbar and other variables OUTSIDE training mode) and tension number next to the tension bar. They don't really do much, but they're nice touches to the HUD.

Posted
remove ex moves and make rcs matter again, pretty minor stuff ya know

ummm no.

How's the weather in 2007?

lol

actually fun at times but im pretty sick of blocking stun edges

lol

Change Burst input to 2 buttons + Dust

wtf? lolno.

Also, forgot to add: Put numbers in the game, like damage numbers during combos (so that we know how much we did with a cranked up guardbar and other variables OUTSIDE training mode) and tension number next to the tension bar. They don't really do much, but they're nice touches to the HUD.

I think it would clutter the screen. Besides when you hit training mode enough, you'll know how much damage you're going as you're doing the combo. In all honesty seeing the damage I do with hakumen is there for me to feel myself for finishing my high damaging combo in the air and nothing else.

GG is SD, putting up shit like that would be too much and isn't necessary. Leave the game as is, if anything rebalance (give Anji player's back their Reloaded/Slash 6HS back, I feel sorry for them :().

Posted

I think it would clutter the screen. Besides when you hit training mode enough, you'll know how much damage you're going as you're doing the combo. In all honesty seeing the damage I do with hakumen is there for me to feel myself for finishing my high damaging combo in the air and nothing else.

GG is SD, putting up shit like that would be too much and isn't necessary. Leave the game as is, if anything rebalance (give Anji player's back their Reloaded/Slash 6HS back, I feel sorry for them :().

The number damage thing is more for when the guard bar shifts above 0, to account for the many variables that go into effect while calculating damage done. I think it can be done, it doesn't have to be a gigantic number that covers half the screen, maybe a small font size below "BEAT". And why deny GG players feeling themselves for doing big damage combos as well? But like you said it isn't necessary, just a nice touch.

Also, dude, play O-Sol (if you haven't) before laughing at the idea of changing the burst input. Charge-keeping does make you sometimes accidentally waste your burst, which sucks a lot, and before you say "lol improve your execution", consider this: It's really dumb to make an error of execution for something that is done frequently in a match (charge-keeping) have such a huge penalty (wasting a burst) just for not doing the input properly. Changing it has absolutely no negative effects on game-play for any of the other characters, and is not that big of a transition for anyone.

Posted
The number damage thing is more for when the guard bar shifts above 0, to account for the many variables that go into effect while calculating damage done. I think it can be done, it doesn't have to be a gigantic number that covers half the screen, maybe a small font size below "BEAT". And why deny GG players feeling themselves for doing big damage combos as well? But like you said it isn't necessary, just a nice touch.

Lol I already feel myself whenever I combo off lightning sphere, or a vapor thrust loop though. It could be added, but not necessary, you can see how much damage you get from guard bar shifts in training mode as well, I did it, not that it made a huge different in the combos I went for though.

Also, dude, play O-Sol (if you haven't) before laughing at the idea of changing the burst input. Charge-keeping does make you sometimes accidentally waste your burst, which sucks a lot, and before you say "lol improve your execution", consider this: It's really dumb to make an error of execution for something that is done frequently in a match (charge-keeping) have such a huge penalty (wasting a burst) just for not doing the input properly. Changing it has absolutely no negative effects on game-play for any of the other characters, and is not that big of a transition for anyone.

I never knew of that, I've only seen inoue and kaqn play order sol. I've been meaning to sub him but I never had the opportunity to sub or fight against a competent order sol. I'll have to test that out when the game comes out, since my stick sin't modded for ps2 (yet).

Posted

I never knew of that, I've only seen inoue and kaqn play order sol. I've been meaning to sub him but I never had the opportunity to sub or fight against a competent order sol. I'll have to test that out when the game comes out, since my stick sin't modded for ps2 (yet).

You don't need to test, WolfCrimson's idea is pretty valid considering Order Sol players, it's impossible to consistently charge keep with that burst popping up at random. It's one of the reasons I don't do it.

Posted
You don't need to test, WolfCrimson's idea is pretty valid considering Order Sol players, it's impossible to consistently charge keep with that burst popping up at random. It's one of the reasons I don't do it.

Thought it wasn't impossible, just incredibly difficult because you had to get D held down before doing the special.

Posted

I can charge-keep without bursting on pad well enough. Don't see how that's a problem.

So long as you hold Dust first before anything else a burst shouldn't be negative edged.

Posted (edited)

While what you guys (Blade and Delrian) say is valid, getting a way to have Dust (henceforth referred to as "D") held down without getting a D attack come out would limit you in getting a chargekeep Lv1 move whenever you need it at that exact moment. I'd like to minimize the times I have to hold down a D for chargekeep only when it's absolutely necessary or convenient (i.e. Gunblaze).

P.S. @Del: Taking "Rock It" as an example, chargekeep doesn't necessarily need to be [D]> 236S. It can be done as 236S+D.

Edited by WolfCrimson
Posted

random burst does happen very rarely for me also but i dont think its big enough of a deal for them to care about, its not really hard.....say if you get your first dustloop off you end with BRP lvl1 or SV lvl1, what you do is tap dust for action charge then hold for charge keep, you get in the habit of doing this everytime you press dust

Posted

Holding D is nice and all, but it heavily impairs playing and reaction speed. To maintain momentum and all you will end up entering 236P/K/S+D and if you get tagged right before that, you've just blasted out your burst meter.

Posted

Usually I just stick with applying certain moves to Charge-keep. For example, I don't use charge-keep on Bandit Revolver Proto that often in combos or Strum Viper. I use charge-keep mostly for Rock It or Blockhead Buster.

Posted

Chargekeep BRP is burst/slashback bait. And you almost never want to be launching a l2SV due to its CH state. Know your tools before you comment on them;)

Posted
Also, dude, play O-Sol (if you haven't) before laughing at the idea of changing the burst input. Charge-keeping does make you sometimes accidentally waste your burst, which sucks a lot, and before you say "lol improve your execution", consider this: It's really dumb to make an error of execution for something that is done frequently in a match (charge-keeping) have such a huge penalty (wasting a burst) just for not doing the input properly. Changing it has absolutely no negative effects on game-play for any of the other characters, and is not that big of a transition for anyone.

i have never had that problem at all while playing order sol

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