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Posted
That sounds like an extremely roundabout way of showing a win-loose ratio :v:

Having one that does adjust for skill is important. Facerolling newbies all day doesn't make you a god. Winning a single round against a much better opponent and then losing anyway actually proves more.

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Posted

They should just use whatever system they use for Halo. It always worked fine. Although I recall from my Halo days that people thought the rank on that didn't mean as much either.

Posted

I would just do it like this:

-When you win, you gain points based on their rank relative to yours. (You get more points if you beat a higher ranked opponent.)

-You do not lose points for losing. Nothing is more discouraging than knowing that one bad session could cause you to drop down a rank, especially for beginners.

-There is a really high point cap to compensate for the inability to lose points. Ranks are spread out throughout the whole range.

-Number of matches played, number of disconnects where you were at fault, and win-loss ratio are all displayed below rank and number of points.

This way, you can get a more accurate idea of the opponent's skill. It's more impressive to have a high rank and relatively few games played than to have a high rank and tons and tons of games played. The only real problem I see with this system is that it won't be accurate for the first people to achieve the higher rankings as they would not have had the opportunity to face higher ranked players like those who come after them.

Posted
Of course when people can just faceroll their way through online with Ragna due to lag-exploiting crap, PSR kinda stops meaning anything.

Then again, PSR is more focused for Japan because of the NESiCAxLive arcade.

For netplay, PSR doesn't mean anything because the fact lag is unavoidable and will always be a factor. However, in Japan, PSR does help show where player competitive levels stand.

Posted

Hell, the net is just better in Japan in general.

But yeah, a local arcade system that then sends data to a network after the fact would be pretty nice to have here. Too bad arcades are dead.

Maybe they should set up a way to get that system working on or between local consoles? I dunno.

Then maybe I'd be even more compelled to try and pull together a scene here. I keep thinking about it but never try.

Posted
They should just use whatever system they use for Halo. It always worked fine. Although I recall from my Halo days that people thought the rank on that didn't mean as much either.

rank never means anything, regardless of the game :v:

Posted
Hell, the net is just better in Japan in general.

But yeah, a local arcade system that then sends data to a network after the fact would be pretty nice to have here. Too bad arcades are dead.

Maybe they should set up a way to get that system working on or between local consoles? I dunno.

Then maybe I'd be even more compelled to try and pull together a scene here. I keep thinking about it but never try.

Right. I also wish arcades were still alive back in the states. One reason I think arcades do really well in Japan is the fact their $1.00 dollar is a coin here. So basically, it costs you a full dollar to play one game. And also many Japanese players are competitive or enjoy the thrill.

Posted
rank never means anything, regardless of the game :v:

Yup. Just good for ambushing people with level 1 stats. :kitty:

Posted
Right. I also wish arcades were still alive back in the states. One reason I think arcades do really well in Japan is the fact their $1.00 dollar is a coin here. So basically, it costs you a full dollar to play one game. And also many Japanese players are competitive or enjoy the thrill.

Well, I was thinking of maybe putting together a more "american" model of an arcade. Basically just some LAN party center where there's a bunch of consoles, computers, and games. Then you just pay some entry or time-based fee. Maybe get a discount if you bring your own crap. I know I've seen something like that before.

Might fail just as hard, though.

Posted
rank never means anything, regardless of the game :v:
Level 50 Halo 3 Players. All of my deaths.

OT

pSr sux

Posted
Level 50 Halo 3 Players. All of my deaths.

OT

pSr sux

You only say it sucks because your PSR probably sucks. lol

Posted

Most players from Russia, for example, don't play ranked matches at all (because of several reasons), and play only player matches, so their PSR doesn't show all the truth :)

Posted

PSR is not a bad metric on its own, but it is conditional on several factors.

I think an overall view of matches played/win%/PSR/etc. gives a better idea of someone's level (outside of playing them).

Posted
Most players from Russia, for example, don't play ranked matches at all (because of several reasons), and play only player matches, so their PSR doesn't show all the truth :)

It's different if you don't play ranked and have low or no PSR and having played ranked and only having 500-600 PSR after 100 matches and 40-50% win rate. That just means you suck.

Posted
It's different if you don't play ranked and have low or no PSR and having played ranked and only having 500-600 PSR after 100 matches and 40-50% win rate. That just means you suck.

My 620 PSR and 55% win rate self takes issue with this statement. :<

Posted
Right. I also wish arcades were still alive back in the states. One reason I think arcades do really well in Japan is the fact their $1.00 dollar is a coin here. So basically, it costs you a full dollar to play one game. And also many Japanese players are competitive or enjoy the thrill.

One dollar is a coin to in the US, just no-one takes them because it makes it feel "Cheap".

We have £2 coins here, go figure.

Posted
You only say it sucks because your PSR probably sucks. lol
I don't play ranked. But thanks for the most typical response ever.
Posted
>caring about PSR

inb4 circ deletes

I think the issue is more that people are getting fight-y about it.

So uhm... did we ever figure out how Azrael's drives work exactly? Maybe I just missed the boat on that info, but conversation about it always seemed a bit flaky.

I guess its nuanced enough to where it's a bit hard to test in these loctests, and the term "weak point" are kinda vague. Hopefully since this next round will be more widespread, such things can be figured out more easily. Seems like it'd be a bit op if he could literally make his moves high/low unblockable. Maybe it just increases damage at those levels instead.

Also it feels like nobody is sure how much of a grappler Bullet is. Seems her 623B is a command throw that might have some kind of startup invuln. And then there's that j623C. I guess it depends how much that stuff affects her overall game.

Amane seems like the most obvious of the two. Whip and drill people, and then turn them in to babbies.

I wonder if those young versions of characters are simply "what the character might look like if they were suddenly child-ified" or "what the character DID look like many years ago." The latter would be more interesting to see.

Either way, I don't see Rachel being affected by it, lol. Maybe it'd just turn Nago and Gii into baby animals.

Posted

Rachel comes out giving no fucks in the slightest haha.

I believe Azreals drive marks the opponent with a red and/or yellow marker. Maybe is affects High/Low attacks in order to yield more damage? If they were unblockable outright it would be incredibly strong and definately OP. I'd just put my money on more damage + Much longer hitstun (Forces a Fatal hopefully. That would be so hype)

Posted
My 620 PSR and 55% win rate self takes issue with this statement. :<

55% is not 40-50%

It means you win more matches than you lose.

Posted

AFAIK, the only way Azrael's weak points matter is by hitting them with his Drive moves (specials included). All of them are divided into two groups, red and yellow, and get bigger hit stun if you land a move after landing another one from the same group and marking the enemy. The specials also gain great juggling properties (236D launches the enemy forward, while 214D launches them upward) and can be followed up with the special chases. Everything else is either a rumor or was never confirmed (this includes making moves unblockable, gaining more damage, applying weak points through block and so on).

You actually forgot Bullet's running throw, but that still doesn't really make her into the classical grappler. I do like her concept a whole lot, she's my favorite character of the bunch, but I don't get the feeling of being pressured by the possibility of an extremely damaging throw from her. So far, she seems closer to Makoto than Tager, and I'm actually fine with that. As long as I get to drive people's faces along the ground, I don't really care whether the throws deal 3700 damage or 1500.

Amane might seem the most obvious, but Mori doesn't call him the most advanced of the new characters for nothing. His melee options seem lackluster outside of the Drive moves (including the drill), but you can't use it forever: it overheats. And when it does, all you've left to use is your scarf, which actually pulls your enemies closer to you. Without your Drive, you really don't want them to be in your face. At least he can run away with his fabulous jumps. After Bang, he might be the character that requires resource-managing skills the most.

Posted

Mori also thinks Carl and kune are top tier and that arakune is the most difficult character.

I wouldn't take him calling Amane complex too seriously. Well I guess he is advanced in Morison opinion, but don't quite see it. Resource management isn't that bad when you get the resources back in the round. BTw I'm tired of hearing about Amane I want more bullet/ azrael info

Posted
having played ranked and only having 500-600 PSR after 100 matches and 40-50% win rate. That just means you suck.

i disagree with this statement

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