Circuitous Posted August 6, 2012 Posted August 6, 2012 (edited) THIS THREAD IS NOT FOR DISCUSSION. PLEASE POST ONLY TRANSLATIONS, CLARIFICATIONS, OR ADDITIONAL LOKETEST INFO HERE. USE THIS THREAD FOR DISCUSSION INSTEAD. FAILURE TO HEED THESE WARNINGS WILL RESULT IN AT LEAST AN INFRACTION. A compilation of what we have so far. Loketest Information Running at Akihabara Hey.Monday, August 6th - Sunday, August 12th. VideosPlaylist of Day 1 and Day 3 recordings. SystemGold Bursts have been removed, replaced with Overdrive.Green Bursts work as before.Crush Trigger: Pressing A+B during certain attacks will break your opponent's guard (unless they're using Barrier). This costs 25% Heat.You can tech by holding a button, similar to P4A.When doing combos with Same Move Proration, a notification is shown on the screen. OverdriveBuilds up over time, activated with ABCD.Increases attack power(?) and grants character-specific benefits.Duration depends on your health.Freezes the timer when used. Overdrive DescriptionsRagna: Blood Kain Idea - Jin: Frost End - Yukianesa attacks freeze the opponent.Noel: Chain Quasar - Increases speed of Drive moves.Rachel: Elf Lied - Wind Meter charges faster.Taokaka: Almost Becoming Two - Tager: Voltic Field - Forces magnetism on opponent.Litchi: Daisharin - Move the staff with Direction + D.Arakune: Crimson Depths - Curse meter doesn't drain while active.Bang: Furinkazan - Carl: Synchro High Speed - Nirvana is strengthened.Hakumen: Kishin - Magatama charge faster, can cancel D attacks into Specials, cannot Crush Trigger.Tsubaki: Second Install - Install Gauge automatically charges.Hazama: Jormangund - Drive attacks are stronger, gains Life Steal ring.Makoto: Galaxian Impact - All Drive moves are Level 3.Valkenhayn: Endlos Volf - Wolf Gauge charges much faster.Platinum: Magical Heart Catch - Unlimited use of current item.Relius: Maxima Dance - Ignis gauge recharges faster.Amane: Cyclone - All Drive attacks are max level.Bullet: Heat the Beat - Permanent "Heat Up" state while active.Azrael: Mind Colosseo - All attacks act act as though they'd hit weak points. Character Changes RagnaNew Move: Blood Scythe214D, also in air. Changed Move: Dead SpikeInput is now 236D. JinChanged Move: SekkajinInput is now 22C, has followups. New Move: Hizansenj.214C New Move: Hizangekij.214D Changed Move: Hiyoku GetsumeiCan be performed in the air. 236B and 236C removed214A removed623A removed NoelNew Move: XVII: Chamber Shot236C New Move: Revolver Blast > Additional Attackj.2C after Revolver Blast RachelNew Move: Beelze Lotus (ベルゼ similar to ベルゼブブ or Beelzebub)22A/j.22A New Move: Barel Lotus (uncertain kana)22B/j.22B TaokakaNew Move: Cat Spirit Encore!B after 236A/C New Move: Unison "Nyaibu" (uncertain kana ニャいぶ)j.236236D TagerNew Move: Air Driverj.360C New Move: Grand Punishj.63214A Changed Move: Spark BoltCan be performed with 623D LitchiNew Move: Kanchan421C[e] New Move: Chankan41236A > D New Move: Chinroutou632146A ArakuneNew Move: Permutation,n,r22A/B/C, j.22A/B/C New Move: a±b41236A, j.41236A in curse BangChanged Move: Steel Rain41236A, no longer a distortion New Move: Retsu Sora Musasabi no Jutsu (rough translation: Splitting Flying Squirrel Technique)j.22A New Move: Shishigami Ninpou no Gekiougi: Gekiman Ku Shippu Geki (rough translation: Shishigami-style Absolute Technique: blah blah blah i'll come up with something later)236236D with 4 seals CarlNew Move: Con Tenerezza46]D[ HakumenNew Move: Agitoj.214A, takes up 1 mag TsubakiChanged Move: Sanctus Veritas (214X)Only B and D versions can be performed Changed Move: Sanctum Decus (22X)Only B and D versions can be performed Changed Move: Benedictus Rex (623X)Only C and D versions can be performed Changed Move: Aequum Eleison (j.236X)Only A and D versions can be performed New Move: Shingi: Yami wo Ugatsu Agari[4]6C/D New Move: Shinsa: Mu he Izanau Kusari63214C New Move: Shinpatsu: Chi wo Hofuru Yaiba632146B HazamaNew Move: Jakatsu214D >> 66/44 (dash) New Move: Orochi Burensou632146D after Jasetsu (214D) or Jakatsu (214D >> 66/44) Makoto New Move: Cosmic Ray 214A > D, able to charge [*]New Move: Lander Blow [*]214A > C > D, able to charge [*]Changed Move: Shooting Star [*]Able to perform standalone using 236D Valkenhayn [*]Changed Move: Rasen Wolf [*]Now performed with lever direction + D Platinum [*]New Move: Happy Magicka [*]41236C Relius [*]New Move: Gad Leis [*]41236B [*]Changed Move: Id Naiads [*]Can perform off of ground Id Lauger [*]New Move: Geara Lugia [*]22A/B/C New Characters Amane Drive: Spiral Amane's drive attacks turn his cloth into a drill, into which he can use to attack his opponent. Heavily implied in the command list that there is a level system with it. Overdrive: Cyclone Amane's drive attacks are upgraded to their final level. Special Moves [*]Ninpu Sengeki: Hariken [*]236D [*]Ninpu Sengeki: Hariken > Additional Attack [*]A/B/C after Hariken [*]Juken Dageki: Gekiren [*]623C [*]Choujuu Rengeki: Raibu [*]236C [*]Tensou Rakugeki: Gosei [*]j.236C [*]Choujin Kaihii: Zettou [*]236A/B or 214A/B Distortion Drives [*]Kyouryuu Tokkou: Seijuu Rensoukyaku [*]632146C [*]Kaizoku Senkou: Goukai Rasen Renpa [*]632146D Bullet Drive: Lockon Bullet's drive attacks allow her to quickly rush at her opponent and grab them, provided that she is close enough to the opponent. A "heat" system is implied with the drive attacks. Overdrive: Heat the Beat Bullet is temporarily in an infinite "Heat Up" state. Special Moves [*]Wadcut: Engage [*]236D [*]Restricted in "Heat Up" [*]Flint Shooter [*]236A, able to charge [*]Cutting Shear [*]623B [*]Explode: Engage [*]623B > 22D [*]Restricted in "Heat Up" [*]Miquelet Capture [*]63214C [*]Piercing: Engage [*]63214C > 236D [*]Restricted in "Heat Up" [*]Snaphance Fist [*]623C, j.623C [*]Flechette: Engage [*]623C/j.236C > 623D [*]Restricted in "Heat Up" [*]Afterburner [*]214D, able to charge Distortion Drives [*]Rage Aggressor [*]2363214C [*]Serpentine Assault [*]720A [*]Frangible: Engage [*]720A > 720D [*]Restricted in "Heat Up" [*]Blackout [*]720A > 720D > 1080D [*]Uses another 50 heat Azrael Drive: The Terra Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Overdrive: Mind Colosseo Azrael's drive attacks now reveal weak points even on block. Special Moves [*]Gustaf Buster [*]236A [*]Tiger Magnum [*]236C [*]Cobra Spike [*]236C > 46C [*]Leopard Launcher [*]236C > 46C > 6C [*]Growler Field [*]214B, able to charge [*]Phalanx Cannon [*]214B (hit) > 236B [*]Sentinel Dump [*]623C or 22C on downed opponent [*]Valiant Crush [*]236D, able to charge [*]Valiant Charger [*]236D (hit weak point) > 6 (hold right) [*]Hornet Bunker [*]214D, able to charge [*]Hornet Chaser [*]214D (hit weak point) > 8 (hold up) Distortion Drives [*]Blackhawk Stinger [*]236236D [*]Scud Punishment [*]214214D Edited December 9, 2012 by Kurushii
zephyr07 Posted August 6, 2012 Posted August 6, 2012 (edited) Ragna: Blood Kain Idea Jin: Frost End (All attacks involving yukianesa freezes opponents again) Noel: Chain Quasar (Increases speed of drive moves) Rachel: Elf Lied(?) (increases speed of slypheed gauge recovery) Tao: Almost becoming two! Tager: Voltic Field (forces magnetism on opponent) Litchi: Daisharin <simplified> (direction+ D causes staff to move in desired direction) Arakune: Crimson Deeps (extends curse duration) Bang: Furinkazan Carl: Syncro High Speed (strengthens Nirvana) Hakumen: Kishin (increases magatama rate, can cancel D counters into special moves, but cannot perform guard crushes) Tsubaki: Second Install (install gauge automatically fills up over time) Hazama: Jormungand (strengthens drive attacks, gets unlimited haz's life steal ring) Makoto: G (Galaxia).Impact (all impact moves are done at lvl3 ) Valkenhayn: Endlos(?) Wolf (quickly accelerates wolf gauge recovery) Platinum: Magical Heart Catch (removes limit on number of uses of weapon summoned with drive) Relius: Maximum Dance (increases Ignis gauge recovery) Amane: Cyclone (all drive attacks are at highest level) Bullet: Heat the Beat (always in Heat Up state) Azrael: Mind Corroseo(?) (all attacks act like they hit weak points) Edited August 6, 2012 by zephyr07
Nokita Posted August 6, 2012 Posted August 6, 2012 (edited) Day 1 Valkenhayn impressions: *Rasenwolf command changed to direction + D With this,the wolf break system has been eliminated apparently. *2C>6B does not connect on a grounded opponent. *Nacht rosen>[JB>JA]>2C does not work or its really tight. Seems like they end up being too low for the 2C to hit. *JC>air DD is difficult to connect. Hima isn't sure why. *w.5B does not launch. w.5B does not cause float on air hit. *w.5C is a sweep. *w.JC is a diagonal kick. Source:jbbs,twitter,hima Edited August 6, 2012 by Nokita
suna19 Posted August 6, 2012 Posted August 6, 2012 Platinum: New move is "Happy Magica" 41236CIs a counter moveif hit, she will teleport above the opponent
XDest Posted August 6, 2012 Posted August 6, 2012 Isn't Cat Spirit Encore after Cat Spirit 3? That's where it's under in the pdf. I think it's just the same move as Cat Spirit One.
Lord Knight Posted August 6, 2012 Posted August 6, 2012 litchi 41236A > B and 41236A > C removed -- these are still in
suwave688 Posted August 6, 2012 Posted August 6, 2012 Is Overdrive going to be like x-factor in mvc3 in terms of health and length? It's a huge change in the system. Not too sure how I feel about that... Comboability changes for everyone?
Juunee Posted August 6, 2012 Posted August 6, 2012 Drive: Lock-on Overdrive: Hit Zabito Specials: D -> D: Wadokatto Engage 236A: Flint Shooter 623B: Katteigushia (no clue) -> 22D: X-Prod Engage 41236C: Mukuretto Capture -> 236D: Piercing Engage 623C: Snap hands fist (?) (Available in the air) -> 623D: Fureshetto Engage 214D: After Banner Distortions: 2363214C: Rage Aggressor Something Level 2 -> A: Serpentine Assault -> D: Furanjipuru Engage -> Something Level 3 -> D: Blackout TL credit to XDest, looks like Bullet has different stances or effects on hit or something similar. I wonder what each of the "engages" does
Vulcan422 Posted August 6, 2012 Posted August 6, 2012 Drive: Lockon Overdrive: Heat the Beat Specials: D -> D: Wildcat Engage 236A: Flint Shooter 623B: Katteigushia (no clue) -> 22D: X-Plod (Explode) Engage 41236C: Mukuretto Capture -> 236D: Piercing Engage 623C: Snap hands fist (?) (Available in the air) -> 623D: Flechette Engage 214D: After Burner Distortions: 2363214C: Rage Aggressor Something Level 2 -> A: Serpentine Assault -> D: Furanjipuru Engage -> Something Level 3 -> D: Blackout My attempts at romanization.
Juunee Posted August 6, 2012 Posted August 6, 2012 Dankeschein, here's the movelists for anyone who wants to give a shot at TLing. http://25.media.tumblr.com/tumblr_m8ba6p39N61qe8z9do1_r1_1280.png Just siphoning info off the other thread so my apologies if I don't credit you
cmdr_nippon Posted August 6, 2012 Posted August 6, 2012 Tager New Move: Air Driver360ANew Move: Grand Punishj.63214A [*]Changed Move: Spark Bolt [*]Can be performed with 623D Air Driver is 360 C not A
Tokkan Posted August 6, 2012 Posted August 6, 2012 (edited) My attempts at romanization. Wildcat would be Wairudokyatto, not Waddokatto. Also, the inputs for Serpentine Assault, Frangible Engage and Blackout are 720A, 720D and 1080D (Total of 2580 degrees of churning that stick.) Edited August 6, 2012 by Tokkan
KayEff Posted August 6, 2012 Posted August 6, 2012 keep posts relevant to the loketest/translation information please.
Tokkan Posted August 6, 2012 Posted August 6, 2012 My Attempt at correction Drive: Lock-on Overdrive: Heat the Beat Specials: D -> D: Wadcut Engage 236A: Flint Shooter 623B: Cutting Shear -> 22D: Explode Engage 41236C: Mukuretto Capture -> 236D: Piercing Engage 623C: Snaphance Fist (Available in the air) -> 623D: Flechette Engage 214D: Afterburner Distortions: 2363214C: Rage Aggressor 720A: Serpentine Assault -> 720D: Frangible Engage ->-> 1080D: Blackout No clue what Mukuretto is. But "Wadcut" is Engrish for wadcutter (a kind of bullet), frangible means fragile, snaphance is a springlock for a gun.
Kurushii Posted August 6, 2012 Posted August 6, 2012 Relius New Move: Gad Leis41236BChanged Move: Id Naiads(something's been changed about it but it's not evident on the command list) [*]New Move: Geara Lugia [*]22A/B/C Id Naiads is no longer Air Only.
superscience890 Posted August 6, 2012 Posted August 6, 2012 Some random stuff for Bang that I translated http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1326553365/680 623B no longer wall bounces. j.623B wall stick is shortened 5D is not jump cancelable and doesn't combo into 623B either 6C > j.B > j.4C > j.C > 5A still works on Ragna http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1326553365/687 For all 4 seals you need to get one of each move (!?) As for 22A、 Works the same way as Rachel's float with the umbrella.
Isuna Posted August 6, 2012 Posted August 6, 2012 (edited) I just came back from the loketest, and here is my impressions of it. I am not a top player, I am not particulary confortable with most characters and I just watched because you had to wait over an hour to play. So, I warn you that my impressions might be wrong. Beware of Wall of Text. System Overdrive: Lasts about 5 seconds on full health, last about 15 seconds with almost no health.Corner bounce: Instead of bouncing off the wall, they instead seem to be stuck to the wall for a little while and then fall straight to the ground. Seemed like it was harder to combo because of this.Menu: Menu is completely redesigned. Characters are positioned like asfaik they are in GG. When you select colour, you get to see in-game sprite instead of just rough colour selection. Design: Heat Guage is light blue 1~24, green 25~49, red 50~99 and yellow at 100. Rapid cancel looks like a red Faultless Defence.OverdrivesRagna: Blood Kain with no health loss. I think Devour by Darkness does double damage.Hakumen: Unbelievably fast magatama gain. I think it would neutralize Mugen drain.Tsubaki: Some Install gain, but compared to Hakumen very slow. Characters [*]Ragna: You don't need Blood Kain for Devour by Darkness, but it does "only" 2200 damage (but double damage in Blood Kain). He has a new overhead-like attack when he transforms his hand like Devour, and hits opponent from above. Maybe this is Blood Schythe on ground. [*]Jin: The ice on frozen opponents is MUCH smaller. New Sekkajin hits four times very quickly, but only for 664 by itself. Follow-ups for 25% with yukikaze animation. Musou Senshouzan fly much lower. New J214C is basically a air version of Fubuki, slashing downward. C version cannot be followed up, but D version can be. Air Hiyoku Getsumei shoots more diagonally downwards than you might think, probably only usable in combos. [*]Noel: New sexy look. Can transform her pistols into a shotgun that causes corner bounce. Did not see any A Optic Barrels. Flash Hider seems uncomboable. New air attack, she fires diagonally downward with her pistols, with so much hitstop it looks weird. Revolver Blasts chains to this. 2D is completely changed: It has much slower start-up but flies much longer. In fact, it will cross-over close opponents completely. Sometimes 6C>2D works. [*]Rachel: Can transform rods into homing cat bats with a propeller in their belly. Seems like they work like the pumpkin in that way that they only have hitboxes while affected by Silpheed. [*]Taokaka: Looked like she could do Hexa-Edge mid-air (or something alike, the attacked missed and didn't continue). [*]Litchi: Has a special move that moves her across more-than-half-screen and through opponent, which is also an attack at the end. [*]Arakune: Can call down a big spider, that hangs on a string and then goes back up. Can be done in front of him, on him or behind him. Also, it seems like he can spit some other type of cloud both on ground and in air. [*]Hakumen: Agito quickly kicks downwards. Can be used in the end of his new air combo, as the his old is dead. J2A no longer resets gravity meaning that Hakumen falls very quickly after it. Opponent floats higher when hit by it. JB > J2A > jc JB > J2A is possible, but whether JC hits after that seems unstable. J2A doesn't chain to itself even in corner. Tsubaki doesn't cause slide. Forward throw causes stagger. Shield animation for 6D is much later, makes it look weird. Seems like there is greater hitstop on zanshin guard. [*]Tsubaki: Dark Tsubaki is standard colour. Forward throw screen bounces. Seems to have a command throw that does about 960 damage and you can combo of. New super calls upon 8 blades to home in on opponent, but is not guaranteed to come out. If all 8 blades hit it is slightly less than 1600 damage. If all blades are blocked it gives long hitstun as they hit one after one other. [*]Hazama: Did not see any Hirentotsu-loops. Possibly 2C floats higher. Chains have new metallic sound effect. [*]Makoto: New move seems to bring her forward, like Hell's Fang. [*]Relius: Pulls a lever and projectile appears from the floor, at different places. Kinda like a Optic Barrel with less height. [*]Amane: Seems to be the most popular of the new charater. Has many attacks with minimum range, so (s)he probably replaces Lambda as the spacer character. Drill gauge seem to increase every time a drill attack is used, even if it misses. On level 3, the special that causes a drill to come out of the ground hits about 30 times and deals over 2000 damage. One super moves her forward and through opponent while attacking. The other is like Spike Chaser but with drills. Seems to be able to charge her drill as well, similar to Tsubaki charging Install. [*]Bullet: I could not stop thinking of Bang and Makoto when watching this character, at least if you think of the design. She can charge up to three levels of Heat Up. Her Heat Up dissappears when she presumably uses a drive attack/special. Has an super that brings opponent to corner, the follow-up then returns the middle of the level. [*]Azrael: Charges a red arua. Charging it seems to be an attack as well. Gets markers on opponent, either on the upper body or lower body or both. The marker is either white or gold. Not sure how this system works, but I think it changes the look of his super. Edited August 6, 2012 by Isuna
Diveman Posted August 6, 2012 Posted August 6, 2012 Some new Valkenhayn info from Hima's tweeter, is apparently related to Valken's movement which is kinda different (nerfed?) とりあえずヴァルケンハインは移動のボタン変更もあるが、狼JA>着地D>2Cとか、ガード入れ人戻りとかが全部ニュートラルDじゃないとダメだから、手癖直しに100クレはないと俺はダメな自信がある。ロケテだけで対応するのは流石に厳しいなー。 If someone could translate properly, I can't make out some of the things he says here.
Isuna Posted August 6, 2012 Posted August 6, 2012 Some new Valkenhayn info from Hima's tweeter, is apparently related to Valken's movement which is kinda different (nerfed?) とりあえずヴァルケンハインは移動のボタン変更もあるが、狼JA>着地D>2Cとか、ガード入れ人戻りとかが全部ニュートラルDじゃないとダメだから、手癖直しに100クレはないと俺はダメな自信がある。ロケテだけで対応するのは流石に厳しいなー。 If someone could translate properly, I can't make out some of the things he says here. "There are changes Valkenhayn's movement, but WJA > land D > 2C and alike, blocking and turning back to human must be neutral D. So if I can't get over my habits I have confidence that I can play him. It is a little too hard to cope with it during just a loketest."
Akira-Shiro Posted August 7, 2012 Posted August 7, 2012 Carl Fermata minimum damage buffed from 900=>1.2k
Jackie Chandler Posted August 7, 2012 Posted August 7, 2012 I'm not sure what it's formally called, but there should probably be mention of Platinum's new item, the present. It's shown in the trailer at 2:16 here. It's also worth noting that Platinum has three presents left when there's one on the ground, which probably implies she gains four to use whenever she loads the item.
xlolxlolx Posted August 7, 2012 Posted August 7, 2012 if you use a move with same move proration twice in a combo "same attack combo" shows up on the screen
Skye Posted August 7, 2012 Posted August 7, 2012 http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1323941831/l50 Arakune 5d no longer jump cancellable 5b and 6b no longer jump cancellable on block 2b > 2a gatling gone 2b > 5b gatling added j.c > j.d gatling gone
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