NerdJosh Posted June 9, 2007 Posted June 9, 2007 Don't feel like commenting on anything else you said, but the new item is NOT an overhead. You can not create unblockables, and the opponent can block it low. Also the item is not a rock but a "tarai" or Japanese wash tub. It does however have pretty much the same properties as the hammer, but it's bigger. One thing you can do with it is see if the opponent is blocking quite a bit before it hits. If you throw the new item and opponent's character will start its block animation nearly a second before the tarai hits. So you can easily react and normal/command throw him. It's a bed pan and you know it!!! To the man who had problems with overheads during block strings... this is not true! When setting blockstrings up emphasize on poking with 2p/5p till you're pretty much out of range to do it anymore, this leaves you at a good advantage because one you're in a perfect scenario to counterhit you're opponent(2s/2hs/5s/run up 6p/j.2k), two if you know they're going to block it gets fun... run up command throw is scrubby but it works at times.. personally I prefer 2s-> j.fdc2k falling k for if it hits i can land for a 5p(!!!)-2d.. if they block i can jc the j.k for a quick j.2k. If you get your opponent afraid to jump or reversal then thats when the 6hs comes in handy, this is why poking with 5p/2p is so deadly, BEWARE OF GAPS(CH 5p->2hs MMMMMMMMMMMMMMM)! Falling fausts just make the setups even easier, but I'm sure I wouldn't have to tell you that.
Jet Set Dizzy Posted June 9, 2007 Posted June 9, 2007 command throw works really well.its like the purpose of falling minis and hammers and the tub thing.
NerdJosh Posted June 9, 2007 Posted June 9, 2007 command throw works really well.its like the purpose of falling minis and hammers and the tub thing. I was discussing slash faust my bad.. I'm not playing ac faust till after evo.
Akira Posted June 13, 2007 Posted June 13, 2007 What do you guys generally use for okizeme? This include OTG attacks. Generally I start pression with 2K, and if I have time/space, item. And if someone is expecting a low attack, slap FB.
Raph_Stryker Posted June 14, 2007 Posted June 14, 2007 meaty bag bombs fb air pogo > ground flower > GMW 2k>fdc jk is also good. Remember, its only jump cancelleable before the second hit. plus whats listed above plenty of options
Jet Set Dizzy Posted June 14, 2007 Posted June 14, 2007 Sometimes I like 2k into either 5d or 2d for ann aircombo either way.
Wirya Posted June 22, 2007 Posted June 22, 2007 Hello guys. Sorry I've been not active for a while, been quite busy. Sometimes I like to do 5H, since sometimes people like to immediately throw an attack on their wakeup, and 5H has enough 'priority' to beat many moves and to clash with others. If it's blocked we can cancel into items too.
dice Posted July 2, 2007 Posted July 2, 2007 I was discussing slash faust my bad.. I'm not playing ac faust till after evo. MY HERO !!
Wirya Posted July 8, 2007 Posted July 8, 2007 Hello guys, my college period is over so I finally have free time to organize this forum. I've deleted some old threads and moved the posts to other threads. And I've made an encyclopedia thread too. If you guys have suggestions, let me know. Oh and I've changed the title of some threads, just to make it more informative.
Wirya Posted July 8, 2007 Posted July 8, 2007 This is a compilation of posts from "Faust's j2K FD cancelling" thread. I put it here since I think the topic is still relevant in AC. Hi,can anyone point out how to FD Faust's air 2k? is it jump> 21(k+tap 2 buttons)? Jump, 2[K]~(button) No, it's Jump, 2[K], BACK+BUTTON. The [] means hold the button in brackets. Whoops I meant 1[K]~button, which works for me, though maybe I'm secretly doing 2[K]~4button Thanks CD and Poon,i was having hard times with it,i didnt know u need to hold down k =( anyway a million thanks guys~ i can pull this off with relative ease, but... what's so good about it? It gives Faust a relatively faster overhead (j.2K FD j.K), as his other overheads (6HS, 5D) are rather easy to see it coming. Another usage of j2K FDC : 1. air dash brake 2. jump brake (for example : jump and then immediately j2K FDC then j.H for anti-air) 3. makes Faust stay in the air longer Actually Faust can airdash brake with plain air FD. But usually Faust shouldn't airdash too much since he's very vulnerable when he does so. Airdash is very useful for him. Airdash-brake-poke/airbomb/etc. Yes he's very vulnerable while airdashing but if he can stop his airdash anytime then it won't make him that vulnerable. i still cant do this for the life of me. is it really as easy as you say it is? i just and hit 2k, hold k, 4, then another button, but he just stays in the 2k attack position. what am i doing wrong? does it have to be after and air dash or what, im doing just what u posted and still not getting it. FDC j2K is easy, just gotta get used to it. No it's not 2K but 1K. This is the way I do it : 1. press 1K 2. immediately press other attack button (other than D, of course) You don't have to hold the K. About airdash cancelling. I've tried to cancel his airdash immediately with plain FD but it didn't work. I could only cancel it with normal FD after he airdashed far away. So it seems that if we want to cancel his airdash IMMEDIATELY without attacking we must use j.2K FDC and not normal FD. You can't cancel airdash with plain FD. You need FDC. Hi Im a scrub with Faust I don't know what you guys mean with thos k2 j2 terms, can someone explain wat those mean First, you jump then press [(diagonal down+back) + kick] then IMMEDIATELY after pressing kick press punch (any button except dust) j2k = jump + down + kick 2 means down Thanks man I tried it and it actually worked, wow haha :D No problem I'm confident I'm entering the input as fast as is humanly possible, and it's still not doing anything. Did they remove it in the PAL X-box version? you are not allowed to do it TOO fast. the 2k has to come out for a couple of frames before you cancel it, or else you just do FD. As long as you press the k button first, theres no problem in it. yes it is very easy, i was a scrub and i tried it calmly and its works, don't do it to quick cuz for sum reaon it doesnt work when you do it fast how do u know when u have done it right think of it like an "air brake" its like jumping and comeing to a quick stop. Ok, I'm not actually sure what I'm meant to be looking for when I do this. Can someone post a vid of what it should look like, and a video of what his j1k does normally? So I can see the difference. j1k = j2k when it does normally What? the reason your pressing 1k' date=' is cause 1 = down + back....... a common factor in both flauntless defense and faust's spinning air scaple move.[/quote']
Wirya Posted July 8, 2007 Posted July 8, 2007 Continuing my previous post. Yeah, that's not happening at all. He just keeps doing the j1k. Input is like 1K~S or whatever button you use to faultess defense, where ~ represents sliding over quickly to the next button. You're most likely doing it too slowly or something. Don't expect any vids any time soon 'cause FDC is way too distinct to have a visual aid. I'm pretty sure it's not that I'm doing it too slowly, but shmeh. I can't be bothered to learn it at the moment so, whatever. I read somewhere else about jumping whilst pressing kick, then switching to 1HS. I tried it and it made Faust's jump animation skip straight to falling, is this what this is, or have I got something else? Try this: IAD then do the j2k FDC.. While you are in Air Dash animation, then suddenly you stopped, you've done the j2k FDC correctly. I think. Another thing, you will see Faust doing j2k at the first few frames then suddenly he FD's I was having a huge problem with this too. I can do it now but not to a point of making it useful in battle. Anyway how I do it is I hold 1 and quickly tap K and S. Pretty much almost pressing them at the same time but for lack of a more acurate time measurement probably about a nanosecond after I press the kick. Hay guyz i think tehy took it away in slash cuz i cant do it either Assuming what I am doing is it, it exsists in slash. Pretty much I do a super jump and dont even go past half way up the screen before I fall again. actually i was just fuckin around in my last post, k if u can do it in the middle of a super jump, now u gotta learn the timing so that you stop yourself as SOON as you jump so that you stay close to the ground and hit 'em with an a(k) which you can combo from once you get that part down... of course there are plenty of uses for his FDC though, not just that, watch some faust vids from japan. they should help. No its still there hit kick then d/b, s&hs... it works I can still do like: just after super you normal jump/super jump, you stop in the air and go down. alright, that makes no sense but I saw your other post and you seem to know what FDCing is so... i'll let it slide >_> Okay, some people still seem confused by this, so here's an exercise to do that will indicate you got the method right. Take Faust and do all three angles of his jump and look to see his trajectory when you FD. Obviously, one will arc back, one will go straight up and the other will arc forward. Now this time instead of holding back to FD while you're jumping forward, hold down back and drum (in succesion, one after the other) kick and punch. If done right you'll notice his trajectory completely change. Instead of arcing forward he will come to a stop and fall backwards from his postion. There, you just FDC'd his 7/8/9, 2K... Am I missing something here. After people do his j2k FD cancel they will do j.K and then 2K. I can't seem to chain those. Is there something special I have to do? I can do the j.k but it seems that 2k can't combo after it. j.K doesn't chain into j.2K, but j.K is jump cancellable. So you jump cancel the j.K, and then right away do 2K. Ah I see. That makes things harder but helpful. Thanks. I think an easier use for this is to knock someone down. Then once they are about to wake up make it look like you are going to jump over them, right when you are above their body FDC by holding 2 on the joystick and drumming Kick then punch. You have to drum it really really fast, to where you are almost pressing them at the same time. Then after you stop in mid-air (due to the FDC) you'll be falling down from right above them and you can set up a kind of ambiguous cross up by pressing dust as you fall down. Once you get good at that, start doing the FDC cancel right above the ground when you jump, to get almost instant overheads that you can combo off of. Oh I can do j2K FDC fine, I just didn't know how follow that with j.k->j.2k. I'm a faust user and i want to know to cancel... But i cant understand these 2 j k stuffs... TT^T Read the thread, it was explained. jump hold down back press and hold kick press HS congrats you just did FDC j.2K now do it faster and lower.
Harem Posted July 10, 2007 Posted July 10, 2007 I was discussing slash faust my bad.. I'm not playing ac faust till after evo. You sure about that? ;p
NerdJosh Posted July 10, 2007 Posted July 10, 2007 You sure about that? ;p I take that back.. today is a good day.
Wirya Posted July 13, 2007 Posted July 13, 2007 I've updated the encyclopedia thread with informations on moves and gatling combinations. Let me know if you guys have some suggestions.
LGD Rabies Posted August 9, 2007 Posted August 9, 2007 Hey im new at guily gear and im trying hard to learn faust can anyone show me what all the moves mean and how to do them. I saw the guides but i cant read the lingo since im from doa and some things are different.
Zinac Posted August 9, 2007 Author Posted August 9, 2007 Hey im new at guily gear and im trying hard to learn faust can anyone show me what all the moves mean and how to do them. I saw the guides but i cant read the lingo since im from doa and some things are different. You should spend some time reading all of this before you make another post. http://www.dustloop.com/forums/showthread.php?t=372
uremog Posted August 19, 2007 Posted August 19, 2007 so, in the encyclopedia of general gameplay, 5p is the only move listed as safe on block. i thought this was strange, so i looked at the frame data at : http://www.dustloop.com/data/ac/faust.html i think the encyclopedia should show that 5p and 5s© are actually advantage on block. also, if you take "safe" to be -3 or better (since almost no one has 3 a frame attack), safe moves would be: 5P, 5S©, 5H, 5D, 2P, 2K. 2H being close enough at -4. 5K is -5. could sometimes be considered safe too, since a block string's push would make most fast pokes out of range.
Wirya Posted August 20, 2007 Posted August 20, 2007 5S© gives frame advantage on block? I didn't know that. Gotta add it to the encyclopedia. Hmm, yeah 2H and some other normals can somewhat be considered as "safe on block". Of course they're not as safe as 5P. Hmm, maybe I should describe them as "not too punishable" or something like that.
uremog Posted August 20, 2007 Posted August 20, 2007 i just read that off the link there. i don't think it has too many uses though, since it's slower than 5P and won't mixup like 2K. i guess it's still useful to know. but yeah, usually there's an important distinction between safe and advantage. and especially if people come from other fighting games, it can be pretty useful to know what's safe and what's advantage. albeit it doesn't matter so much for faust as other characters. edit: after looking at the frame data page again, it's hard to believe that i missed that 2P and 2K both give +1. which is like, nothing, but still...
Wirya Posted August 21, 2007 Posted August 21, 2007 Wha? 2P and 2K give +1? I missed it completely, since AFAIK they used to be unsafe on block. His 214D force break is safe on block too, damn it never crossed my mind =O Definitely gotta make some revisions to the encyclopedia =p Well I hope that frame data is correct =p
Raph_Stryker Posted August 22, 2007 Posted August 22, 2007 hmm, thought that 214 fb was +-0, so if they IB it, they get a slight advantage. And yeah, 2H is safe if you cancel it into one of his Ps. TK air pogo is crazy good too. Can cross up, leads to pogo shenanigans, and comes out really fast. Great surprise move when you opponent is trying to apply pressure. The only thing a faust player really has to worry about with his normals is whiffing. They are all really solid moves, just missing can really screw you up.
DarthTrey Posted August 27, 2007 Posted August 27, 2007 The thread about FRC's and FB's got me thinking, and i was just curious if any of the more experienced players could discuss how viable Fausts FB's are. I find myself using his handslap a lot, but I haven't had any real human vs. human and I'm curious if this is a habit that I should try and break now before I do it too often. me!!!!
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