Seiki Posted February 24, 2013 Posted February 24, 2013 I would rather 3C a spark bolt than try to guardpoint. In both cases you have to preemptively counter Tager. The reward is much higher off 3C since you might get a fatal counter and if you guardpoint and tager doesn't spark bolt then you are putting yourself in a position where you are getting whiff punished. Atleast with 3C you can RC it if Tager chooses to block instead of spark bolting you.
GreekAscendedDust Posted February 24, 2013 Posted February 24, 2013 Well, I prefer to guardpoint it, but yeah, i see the benefits. Tager be scared now XD
Dat_Boy_DeAnte Posted February 24, 2013 Posted February 24, 2013 Bang's 3C might help slide underneath some character's standing normals. Tager's and Nu's 5D comes to mind. Maybe it's good enough to dodge spark bolt?!!! Hmm maybe old friend maybe.
huey253 Posted February 24, 2013 Author Posted February 24, 2013 3C being head invincible won't save it from those attacks....
Dreiko Posted February 25, 2013 Posted February 25, 2013 You can call out and outspeed a Nu 5D but you won't beat it with 3C if it's already out. Same with spark bolt really. It may go under it now but usually sneaking it just before the move comes out was how you'd get it to work and it always did that kinda. :p I think it does low-profile Tagers 5D in certain spacings...and 3C can actually punish an blocked 5D if tager doesn't cancel in into anything.
Skye Posted February 25, 2013 Posted February 25, 2013 Just popping in to say that using drive to out wit Tager, won't fully work. He will recover in time to block or 360, beware of those who know the match up. This is said using 6d of course, unless you have sf tier reaction speed, you're not really going to use anything else.
iw2ma Posted February 25, 2013 Posted February 25, 2013 Jan once 360'd me out of 5D, when 5D'ing Tager 5D. He canceled into it and the animation stayed on the same side he was facing, when i teleported behind him the grab still got me............. sucked balls.
GreekAscendedDust Posted February 25, 2013 Posted February 25, 2013 Just popping in to say that using drive to out wit Tager, won't fully work. He will recover in time to block or 360, beware of those who know the match up. This is said using 6d of course, unless you have sf tier reaction speed, you're not really going to use anything else.Well, I used 5D against sperkbolt. Personal preference is all I need to say here, even though it might not be practical to guardpoint sparkbolt in the first place
kid viper Posted February 26, 2013 Posted February 26, 2013 guys.....head invulnerable does not mean it's invuln to projectile. head property invuln means it is invulnerable to head property attacks ie: Jumping attacks. stahp it.
huey253 Posted February 26, 2013 Author Posted February 26, 2013 Bang's 3C might help slide underneath some character's standing normals. Tager's and Nu's 5D comes to mind. Maybe it's good enough to dodge spark bolt?!!! Bang's 3C gaining head invun won't make it any better at going under projectiles than it was before. Nu 5D and Spark Bolt have head body attributes, but also have body and projectile attributes.... I would rather 3C a spark bolt than try to guardpoint. In both cases you have to preemptively counter Tager. The reward is much higher off 3C since you might get a fatal counter and if you guardpoint and tager doesn't spark bolt then you are putting yourself in a position where you are getting whiff punished. Atleast with 3C you can RC it if Tager chooses to block instead of spark bolting you. the reward is much higher, but 6D is Frame 1, meaning that it is possible to do on reaction to a full screen spark bolt or Nu 5D on reaction. For you to beat those moves with 3C, you would have to already be running at them and input it before they input their move. 3C being head invincible won't save it from those attacks.... You are too nice sometimes... You can call out and outspeed a Nu 5D but you won't beat it with 3C if it's already out. Same with spark bolt really. It may go under it now but usually sneaking it just before the move comes out was how you'd get it to work and it always did that kinda. :p I think it does low-profile Tagers 5D in certain spacings...and 3C can actually punish an blocked 5D if tager doesn't cancel in into anything. You could "outspeed" it with a ton of things, but 3C isn't very practical in matches. (risk reward is too skewed in the opponent's favor) Tager really shouldn't be throwing out 5D in neutral, but 3C would work for beating it. Just popping in to say that using drive to out wit Tager, won't fully work. He will recover in time to block or 360, beware of those who know the match up. This is said using 6d of course, unless you have sf tier reaction speed, you're not really going to use anything else. You can 5D, 6D, (and most likely jD and 2D) the spark bolt, and teleport to punish spark bolt. He can't recover in time without RC. Jan once 360'd me out of 5D, when 5D'ing Tager 5D. He canceled into it and the animation stayed on the same side he was facing, when i teleported behind him the grab still got me............. sucked balls. if he is special canceling his 5D into buster, you should either just IB and jab the 5D if you think they'll do it late or just throw C/D nails if you are afraid of throw Well, I used 5D against sperkbolt. Personal preference is all I need to say here, even though it might not be practical to guardpoint sparkbolt in the first place it is. (I assumed everybody did so)
GreekAscendedDust Posted February 26, 2013 Posted February 26, 2013 Well, I wasn't so sure about sparkbolts recovery, so I took it with caution.
Seiki Posted February 26, 2013 Posted February 26, 2013 @Huey: I appreciate the clarification, but the condescension was not necessary. I still believe that it will be used to low profile some ground normals and potentially projectiles. His body's hurtbox might be low enough to not get hit and though his head is slightly higher than the rest of his body, during the animation, with the head invul. he might be able to pass through projectiles and normals. I don't have Extend anymore but can someone test to see when Nu's 5D registers as a hit during bang's 3C. if it is at the foot then my theory is probably void, but if it is close to the head then maybe it will be possible to slide under. Even then maybe they have adjusted the hurtbox on his 3C in CP as well.
C0R Posted February 26, 2013 Posted February 26, 2013 @Huey: I appreciate the clarification, but the condescension was not necessary. I still believe that it will be used to low profile some ground normals and potentially projectiles. His body's hurtbox might be low enough to not get hit and though his head is slightly higher than the rest of his body, during the animation, with the head invul. he might be able to pass through projectiles and normals. I don't have Extend anymore but can someone test to see when Nu's 5D registers as a hit during bang's 3C. if it is at the foot then my theory is probably void, but if it is close to the head then maybe it will be possible to slide under. Even then maybe they have adjusted the hurtbox on his 3C in CP as well. This is the hitbox of Bang's 3c. Nu's 5d will connect at Bang's torso for a counterhit regardless of spacing.
Nakkiel Posted February 26, 2013 Posted February 26, 2013 with the head invul. he might be able to pass through projectiles and normals. This isn't Guilty Gear and that's not how head invulnerability works in BlazBlue. Go read the wiki.
kid viper Posted February 26, 2013 Posted February 26, 2013 ;;;; sure just ignore me. do you understand what the glow of the sun is really?
GreekAscendedDust Posted February 27, 2013 Posted February 27, 2013 If bang's 3C had body invincibility like Makoto's, then it would be freaking busted. But it only has head invincibility so Nu's swords can't go through. Besides, we still got 5A and 5B as antiairs
Lucalibur Posted February 27, 2013 Posted February 27, 2013 Besides, we still got 5A and 5B as antiairs lol Beggers can't be picky, I guess.
GreekAscendedDust Posted February 27, 2013 Posted February 27, 2013 The hell is this reset? http://www.youtube.com/watch?feature=player_detailpage&v=E3-v1f55WUo#t=727s
Dreiko Posted February 27, 2013 Posted February 27, 2013 The hell is this reset? http://www.youtube.com/watch?feature=player_detailpage&v=E3-v1f55WUo#t=727s http://youtu.be/E3-v1f55WUo?t=18m1s This reset is even more interesting XD.
GreekAscendedDust Posted February 27, 2013 Posted February 27, 2013 BTW, Part 2 of our awesome combo videos http://www.youtube.com/watch?v=Axt4o6kNvZM
Solemen Posted February 27, 2013 Posted February 27, 2013 BTW, Part 2 of our awesome combo videos http://www.youtube.com/watch?v=Axt4o6kNvZM *Watches it again* So beautiful T3T... So all that is because of the change in the combo system?
superscience890 Posted February 27, 2013 Posted February 27, 2013 The main thing that makes that possible now is Bang's new move 22A. It let's him kinda stay in place and link air moves into other air moves without having to jump cancel. Except for the corner switch combo. That one is sick :3 It also probably helps that 5B is 100 P1. Dunno if any of these combo would work off of 5A starter. Also, the j.4B 22A j.4B j.623B combo is most likely character specific as well. I honestly can't see this working on the whole cast, but we'll see.
Dreiko Posted February 28, 2013 Posted February 28, 2013 That j4B>j4B thing is INSANE. If you told me you'd be able to do that in CP I'd call you a liar and daifunka you for getting my hopes up.
Ctrlaltwtf Posted February 28, 2013 Posted February 28, 2013 Is it gatling capable into itself or is that a jc/AD?
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