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Posted (edited)
I already posted it before you did, bro. Sorry.

Also, this is auto pilot as hell http://www.youtube.com/watch?v=DS70tbKhUlU&feature=player_detailpage#t=589s

Bang's speech so stronk, it caused the announcer to go "YAY"

Sorry, I had to do it

Edited by GreekAngel
Posted
I already posted it before you did, bro. Sorry.

Also, this is auto pilot as hell http://www.youtube.com/watch?v=DS70tbKhUlU&feature=player_detailpage#t=589s

Well its something nice to do off of CH j.4B on an aerial opponent which should be VERY useful in the long run since aerial j.4B hits were sketchy at best before I mean its not an impossible confirm or anything but this outranks the situation we have currently.

Posted
Well its something nice to do off of CH j.4B on an aerial opponent which should be VERY useful in the long run since aerial j.4B hits were sketchy at best before I mean its not an impossible confirm or anything but this outranks the situation we have currently.

Hey, its at least a decent air confirm that we can finally use

Posted

You could pick up an air CH j4B with 5A in EX too though, this just gives us quite a bit more damage for it by allowing 5B to also pick up.

Posted

Unlimited Bang can turn invisible and his air command grab now has a dash and Bang gets a triple jump. Am I playing Blazblue or Guilty Gear because that's obviously Chipp Zanuff doing whatever he wants

Posted
New FRKZ theme in full..... I just... I might actually be crying. Its beautiful.... SOMEONE HOLD ME Q.Q

I don't like it that much as of now, I'll need to listen to it properly but it dosen't have the "BAAA-BA-BA-BAAAANG!" feel to it, its like the old theme you heard it and from the start you were like "FUCK YEAH! This is BANGS THEME!" but now you kinda have to listen to the words a tad more, I mean it still has a ludicrous amount of shounen in it but y'know what I mean it needs more "DYNAMITO TAMASHII~!" in it.

Posted

Everyone doesn't have theirs. Some people have some. But no one has the complete shebang, just bits of interesting stuff.

Your only move that is plus on block is 6a at +1.

And your flying squirrel thingy has 5 frames of landing recovery.

Posted

Sorry, your mod Huey is in another castle. You'll have to wait till our lovely small team of translators finish before you start to see the bulk of his data.

Posted
Sorry, your mod Huey is in another castle. You'll have to wait till our lovely small team of translators finish before you start to see the bulk of his data.
I guess I'll have to destroy the OTHER seven castles to find him. I need a god damn fireflower for this shit.
Posted

Move: Startup/Active/Recovery/Frame Advantage/ (Invul.)

5A: 6/3/9/0

5B: 9/2/17/-2

5C (FC): 18/8/19/-8

5D: 19/3/22/-4 (3-10GP)

2A: 8/3/9/-2

2B: 13/5/20/-8

2C: 13/3/18/-4

2D: 24/3/26/-10 (7-23GP)

6A: 17/3/13/+1

6B: 22/3/9+?8/-1

6C: 14/3/15+?27/-24

3C (FC): 15/9/26/-14 (11-23f Head Invincible)

6D: 24/2/28/-7 (1-14GP)

jA: 7/2/9

jAA: 5/2/9

jB: 10/5/20

j4B: 11/4/16

jC: 10/4/18

j2C: 12/4/21

jD: 24/3/24+?15 (4-15GP)

Throws: Typical stuff

Counter Assault: (1-20f Invincible)

623C: 13/3/37

j.623C: 7/3/20+?14

623B: 16/2/24/-7

j.623B: 13/3/?/-

A Nail: 9/-/?23+?9

A+D Nail: 20/-/?+?9

B Nail: 16/?(46)4/?36+?9

B+D Nail: 20/-/?+?9

C Nail: 18/-/?+?9

C+D Nail: 20/-/?+?9

D Nail: 9/-/?23

Steel Rain: 92/?/?61

Flying Squirrel: -/-/?148+?5

Ashura: 1+8/3/25/-7 (1-11 Invincible)

Daifunka: 1+17/24/20/-27 (1-25 Invincible)

New Distortion:19+10/1/40 (1-19 Invincible)

Air New Distortion:19+3/2/?+?14 (1-19 Invincible)

Astral:9+24/3/? (1-35 All GP)

Posted (edited)

this is my first post on this forum. ive been playing bang since CT and ive just spent the last 3 days reading from the 1st post to the 83rd. first i want to say i am incredibly excited about CP.

secondly. given how long it takes to read the posts, watch videos, pick my jaw off the ground and stop laughing thought it might be good to collate all the data together because i noticed a lot of people asking questions that were answered previously. the collated stuff could get edited into the first post or something?

i just took out the combo/reset/shenanigans and just left the data. so people can day dream happily about the things they can do. everything in there i got from this thread, if theres anything wrong im sorry. and feel free to comment or add stuff. its more about getting better and i hope it lets those too scared to post like the old me get their answers 8]

____________________________________________________________________________

Confirmed BBCP changes summary:

New moves

Crush Trigger: Bang breathes fire

new super is a full screen command grab 2700 damage. becomes available after gaining 4 seals. ground only activation

j.22A is similiar to Platinum's Swallow Moon. flight seems controllable.

FRKZ is now the OverDrive

Normals

5B now jump cancellable

2B no longer Jump cancellable. now gatlings into 6B

6A no longer Jump cancellable now gatlings into 6B

3C has head invul frame 11-23 Much better proration

2C During OD, untechable. (Same as EX)

input changed, BBCSE: 4C is now jC

input changed, BBCSE: jC is now 2C

Drives

5D No longer launches his opponent on ground hit. Frame advantage on normal hit. Can combo if it CH.Blow away his opponent in the air. Wall slide at corners. Wall bouncing on CH->combo.

JD Now JD is overhead. Jump cancel removed. But, Bang can cancel its landing recovery by jump cancel or his special moves.

General change from EX to CP:

Four icons of Furikazan is now only obtained through hit of corresponding drive move.

5D=風 6D=林 JD=火 2D=山

Once an icon is obtained, the damage of corresponding drive move increases. (1.2x)

Once all icons are obtained, the damage of all drive moves increase. (1.5x)

Each furikazan icon gives bang a trait during his overdrive.

風:The number of air dash 1->3

林:Bang's dash has invincible frame and Bang can pass through his opponent.

火:Combo rate of Bang changes

山:All drive moves have GP of Head+Body+Leg. In other word, his drive can block all attacks.

Specials

D nails no longer removes momentum.

B nails angle travels similar to A nails, bounce of B-Nail is dependent upon how it ricochets

A,B,C Nails can now be thrown 3 at a time.

623B, j623B no longer causes FC still causes wall bounce on CH

ground throw now causes wall splat

Distortion Drives

632146B [umbrella DD] is now a special move. costs 4 nails no heat required. does not home.

FRKZ no longer a DD is now the OD, requires no heat or seals to activate. can activate in the air.

236236A Ashura does 1980 raw

2363214C Daifunka damage nerfed slightly

Edited by bugrit
errors in the information given.
Posted

Some things to note for that:

-non-CH 2D could be followed up easily in EX (one of Bang's easier non-CH or CH hitconfirm differences).

-The bounce of B-Nail is dependent upon how it ricochets, so it doesn't quite bounce the same as before.

-You can technically throw 3 of any of the nails now.

-6D is special cancelable and jump cancelable on hit at least still. j.D is the same as 6D (special cancelable on hit would be new compared to EX at least going by it's frame data).

-Proration has been buffed for quite a few moves generally speaking (in reference to 5B), not gonna go through and look at them all, 5A is another example though (better P1 at least).

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