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Posted
Just 6D CH C Nail JD C nail 5D for that easy 3 seals.

On paper yeah, not sure on how the web nail after a JD like that would work exactly but it's a distinct possibility. I'm thinking of something including 2D there cause it seems to be the harder one to land, maybe C nail dash 2D SJ JD?

Posted
Doesn't webnail have repeat prorate?

Not sure. Even if it does you can get 3 seals with just one nail from 6D counter if my above theory works.

Posted
I have no idea. Hopefully it doesn't.

Ah, it doesn't, just has terrible p2.

Posted

Are there ways to combo into 2D somehow? Getting 4 seals for that new super might be hard since 2D is... kinda hard to land as a starter and we need to land all D moves for all seals. Every other D move seems possible to combo into, but I don't recall any combos that have 2D in them unless it's used as a starter? Or is my memory just bad? :v

Posted

There is at least one way, and it's if you do 6C, j.D, webnail, 2D in the corner. Usually you'd do webnail, 5C, 6D but you can do this in the corner instead to get that specific seal.

Posted

Maybe the wallstick on air-hit 5d in the corner is long enough to throw in a 2D there. When all else fails, I guess you can use 2D as your starter after landing a crush trigger?

Or... wait. This is a sign. The devs want us to use ballsy antiair 2D more often.

Posted (edited)

lol Ok so i'm doing some work to find out whats up with bang in an attempt to get my brother (old bang main from CT and CS1) back into the game. However i'm dumb lol and don't know the significance of some of these changes and what some of them are at all so if I could get some help answering some of my questions that'd be great thanks in advance for helping me out!

Questions (lol):

1. FRKZ is only overdrive but doesn't need the seals to use it? Does having seals make it better?

2. Are the seals only needed for new "Maximum Bang" DD?

3. What is does his new move do? (22A)

4. Looked at his move list; is steel rain 41236?

5. How good is FRKZ? (in terms of movement and use? I believe in CS2 they made the movement less distance)

6. How are his normals overall?

Thanks again if you answer any of my dumb questions!

Edited by CrisisEdge
Posted

Back from NEC. I was very busy and lack of translator, some quick things about CP from Dora.

Overall to him, Bang is "so-so".

Steel Rain is not a staple option as of now, and not for Oki.

lol Ok so i'm doing some work to find out whats up with bang in an attempt to get my brother (old bang main from CT and CS1) back into the game. However i'm dumb lol and don't know the significance of some of these changes and what some of them are at all so if I could get some help answering some of my questions that'd be great thanks in advance for helping me out!

Questions (lol):

1. FRKZ is only overdrive but doesn't need the seals to use it? Does having seals make it better?

2. Are the seals only needed for new "Maximum Bang" DD?

3. What is does his new move do? (22A)

4. Looked at his move list; is steel rain 41236?

5. How good is FRKZ? (in terms of movement and use? I believe in CS2 they made the movement less distance)

6. How are his normals overall?

Thanks again if you answer any of my dumb questions!

1. FRKZ and seals are separate now.

2. Yes

3. As far as I know, it's like Platinum's float move.

4. Yes. Now takes exactly 4 nails and moves forward a little bit after going a set distance. Does not home.

5. Movement is restored to CT/CS1, not sure about nails during movement. Overall usefulness TBD. Will be strong for the fact OD prevents burst imo.

6. I don't have the game or hitboxes, but his new gatlings are looking awesome!

Posted

The greatest combo i've seen so far is still a normal combo into FRKZ into awesome DD lol. Every other time is either running away or not long enough to do anything with it.

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