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Posted

Either one, although I think most people consider the levels to go 0, 1, 2, with 0 being no heat-up and 2 being the highest. If you have heat-up lvl 1 or 2, you can do a followup, but lvl 2 followups do way more damage.

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Posted

Yeah that's right - basically she's a character that levels up for beating the crap out of the opponent whiles using ur D finishers to level up , and add to your combo's and pressure. She kinda makes you fear her as she grows stronger.

I still wouldn't relate her to makoto that badly but i guess they both have that generic rush down - punch you in the face type of gameplay.

but heat up 0/1/2 looks like a interesting way to design a character. to be rewarded for successful combo's.

Posted
How do you guys think you'll use heat-up? Spend it as you get it on lvl 1 combos, or try and go for the kill in 2-3 lvl 2 combos? I think I'm gonna start out just using it as I get it on lvl 1 combos, although that could change depending on how it feels/works out.

I'm probably going to go a similar route. I'll use it for level 1 combos while I'm still getting used to her and then later when I'm better, it'll be easier for me to keep the momentum so I'll probably start going for level 2 combos depending on the matchup.

Posted

why not afterburner first, get a HU2, ragdoll them, then do that crazy pressure game she has...ir do you need meter too? remember im new to BB so I don't know what eats meter besides supers

Posted

I know my words count for crap but unless it's a round closer I'm not going to bother with doing lvl 2 combos since it burns your entire stock doing a follow up. I'd just do lvl 1s and focus on re-Heating (lol). The one exception would be Overdrive, go to lvl 1 > OD for 2 > get the most mileage out of continuous Heat.

Of course that's from early, hands off, impressions, who knows what the future holds .o.

Posted

Im really wondering if theres a way to get 2 heat up in one combo and still get oki. Like if you do a really high hitting snaphance into the corner then afterburner lvl 1 to 2c or 3c into 5d

Posted

I'll probably be spending the heat as I get it on lvl 1 combos. Once I get more comfortable, then i'll move on to the 2 - 3 lvl 2 combos. It may become more match up dependent considering how basic her rushdown looks to be at this time. Man, I can't wait to go experiment!

Also, concerning Afterburner, i'm not feeling the projectile guard point properties. Maybe i'll come to appreciate it when the game comes out and I spend time on it, but unless I have no other choice I dont think i'll be using it early on unless I get knockdown......

Blargh.....

Posted
why not afterburner first, get a HU2, ragdoll them, then do that crazy pressure game she has...ir do you need meter too? remember im new to BB so I don't know what eats meter besides supers

The time it takes for Afterburner to get you to lvl 2 from 0 is pretty damn long; unless you're doing it after throwing them with midair snaphance fist at a decent height, you're probably going to get counter-hit while you're charging. Most players usually use it to gain 1 level after bursting or doing something to get the opponent to the other side.

You don't really need meter for pressure unless you want to do fancy stuff with rapid cancels (50 meter) or crush triggers (25 meter)

Posted
I'm using my phone now...what you guys and gals think of that video? same stuff you've seen before?

It's about a month old, go figure.

Im really wondering if theres a way to get 2 heat up in one combo and still get oki. Like if you do a really high hitting snaphance into the corner then afterburner lvl 1 to 2c or 3c into 5d

Yeah, it is possible to do something like that, since you can't recover after a Snaphance wall splat. Not sure if you can do any additional attacks after Afterburner, though. You can also do something as simply as 5D RC 5D, though I'm not sure that counts as proper oki.

As for the heat management, keep in mind that you're guaranteed to regain at least one level of heat with both H1 and H2 combos (unless you end it with Rage Aggressor or something). Whether you should be going for H2 combos or not depends on how well you get heat outside of combos with naked Drives or Afterburners. If you do, sure, there's no harm in landing an H2 combo or two, but if you don't, you better not hold back and do as much damage as you can. When life gives you lemons...

Posted (edited)

I ment do one Af-tuhbunna THEN go into a combo with D which nets you HUP2 for a damaging follow up. I say this because 80% of fights I see twin backdashes at the start of the round (pre footsies?) and that time can be used for a free HUP...maybe it's just an aggressive thing to think like that. that video I posted showed afterburner cancels, is that ok or am I overlooking something?

theoretical Flowchart: Af-tuhbunna, combo into D, follow up, oki, win

EDIT: wait wait! she was saying something different, was that her OD? does that use meter? can you NOT afterburner cancel?

Edited by LionDaKing
Posted

Late to the party, but I'm pretty excited about her myself. Her moves seem to flow really well, and I also like the stability of ending combos with her drive for the hard knockdown. perks like a ground-traveling projectile, a non-dodgeable rushdown move (drive) , and a command grab super are icing on the cake. Having really enjoyed SF-Makoto's playstyle, I really dig the dash style movement, broken damage, and careful rushdown she had. Course the thing that made SF-Makoto really scary was her command grab, but I suppose we can't have everything. And despite being another blatant fan-service character, I still like both her style and VA, probably also for some of the same reasons I liked SF-Makoto.

Posted

Also, concerning Afterburner, i'm not feeling the projectile guard point properties.

Afterburner has physical projectile as well. But the window looks so small that I wouldnt rely on it at all for that purpose.

The time it takes for Afterburner to get you to lvl 2 from 0 is pretty damn long

To slightly remedy this some players go into Lv 1 with Afterburner. Then Lv 2. As opposed to trying to go to Lv 2 in one go, getting hit, and getting no Lv in. So if there hit during their attempt to go into Lv 2, their still guaranteed at least Lv 1 Heat Up. I doing two back to back is a bit faster then doing one long one, at least it looks like that visually.

I look at the Heat Levels pretty differently. Maybe it's because Im used to managing charges/levels because of playing Tsubaki. But I'd rather get 2 small confirms and then into a heavy damaging one with Lv 2 as opposed to just continuous mediocre confirms with Lv 1.

Posted

For sure, lvl 2 combos are damn rewarding and not all that hard to get to, I just feel like trying out something different since pretty much all the Japanese players I see mainly use lvl 2 combos.

Posted

Well because it appears to be the optimal path to go regarding her Lvs. But I'd say just do whatever works for you. If it's not your style then don't incorporate it.

Posted (edited)

is Bullet apart of Bang's clan? Her scar looks similar, same skin color, fire element, a power up mode, whatever...I know some mercenaries found her as a child, so she might have been separated or even abandoned Their names are respectively puns to each other

Edited by LionDaKing
Posted

We have no reason to believe otherwise so far.

Her connection with Bang is possible, though she is already set for a dramatic reveal with Tager, so I'm not sure we need another one.

Posted
We have no reason to believe otherwise so far.

Her connection with Bang is possible, though she is already set for a dramatic reveal with Tager, so I'm not sure we need another one.

Tager cloned Bang!? how would that turn out?

Posted

Back when BBCP was out and everyone was busy figuring out the new chars' data. I kinda got over it right then; I mean, we still have good neutral game, a reversal and tons of damage, so it all works out, right?

Posted

Certain characters do what she does better yet they have more health. I have a hard time believing her health is even lower than Nu's

Posted

It's not a matter of believing or not: people have measured that stuff, and if you don't believe them, you should do just do your own research. I don't know why she has the proration rate of 65%, too, but she does, and she still fares well despite that. At least it's incredibly easy to fix if it becomes the main reason of her low position in tiers.

Also, each character has something that other characters are doing better, but that's not what their health depends on.

Posted

I agree with that 9k health stuff Neither her neutral nor offense are as good as someone like valk and her defense is only a tiny bit better yet she's still a full grand lower?? Her character rating being so low makes sense to me, she has atks that do more than 3k. if it were higher her dmg would be kind of insane. Her damage is still really good with the really low rating.

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