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Posted

Like I said, I suck and it did slip my mind atm. I don't get enough time to play with work and school so info really doesn't stick long unless I keep looking it up. My bad.

Posted

Anyone can recommend me a guide/video/tutorial for a beginner Bullet player? I´ve checked some combo movies, but looks like everyone just want to show all possible combos, I´m looking more for tips and "general" combos, like "always try to use X combo after 623C > 623D" or "Never use the 623B follow-up because you cant do shit after it" or the best places for use an OD in combo (for example, with Haku the best starters for OD combos are 3C CH, Airthrow and throws in conner), etc

Posted

There is some general advice on the wiki, even though it's mostly written before the game's console release, so there are some inaccuracies here and there. I'll also update the page with optimal combos one of these days (already got a list from a Japanese wiki, just have to convert it to the wiki format).

  • 2 weeks later...
Posted

Reposting announced Bullet changes:

http://www.famitsu.com/news/201401/31047214.html

Bullet:

- Miquilette Capture and 3C changed so you can get close to zoners.

- the amount of pressure she can do has increased

- 5C chargeable. Normal version is more compact than the currect one so really safe on block. Charged one is the old one. Knockdown on hit.

- 5B needs to be blocked for longer.

- You can now use Blackout is now useable with no meter, if you have 2 heat levels

Personal thoughts:

- Changes to Miquelet and 3C make sense: they're supposed to help her against zoners, but weren't good enough to do so.

- I think her pressure is already good enough, it's capitalizing on it that can be problematic. Though of course, good pressure means that they're afraid of hitting buttons, which means that it's easier to mix them up, so it all comes together in the end.

- There is a slight mistranslation about charged 5[C]: it doesn't knock down, you can just use it to punish mashing. Doesn't sound too major to me, but having more options in pressing is great.

- Another mistranslation, this one says that there is no gap between 5B and new 5C. That's good, but not too many people mash DP or IB punish it in that particular spot (at least in my experience).

- New Blackout is simply amazing and might make her mix-ups very scary all by itself. Imagine getting a 5C blocked and getting 5020 damage out of the deal.

Posted
Reposting announced Bullet changes:

http://www.famitsu.com/news/201401/31047214.html

Personal thoughts:

- Changes to Miquelet and 3C make sense: they're supposed to help her against zoners, but weren't good enough to do so.

- I think her pressure is already good enough, it's capitalizing on it that can be problematic. Though of course, good pressure means that they're afraid of hitting buttons, which means that it's easier to mix them up, so it all comes together in the end.

- There is a slight mistranslation about charged 5[C]: it doesn't knock down, you can just use it to punish mashing. Doesn't sound too major to me, but having more options in pressing is great.

- Another mistranslation, this one says that there is no gap between 5B and new 5C. That's good, but not too many people mash DP or IB punish it in that particular spot (at least in my experience).

- New Blackout is simply amazing and might make her mix-ups very scary all by itself. Imagine getting a 5C blocked and getting 5020 damage out of the deal.

-Capture having a wider range of projectile invul frames would help a ton. I'm not sure what they're going to change to 3C? Actually give it projectile invul (instead of just head a body)?

-Her pressure is weak. It's hard to open people up. People who IB 5C consistently are a problem. I think what they mean by "increase the amount of pressure" is that they're adding options to her revolver action. Hopefully more ways to mix in high/low.

-They're probably giving her a 5C that's faster on start-up but is still +0. Charging it will actually create a gap to catch mashing, and it will probably be FC only on charged hit. If they're nice they'll make it slightly + on charged block.

-This never affected me probably because no one ever tried to actually IB 5B and punish, but this is still a good change. It's stuff like this that makes pressure bad: blockstrings that aren't true blockstrings.

-New Blackout is a cool change. Same damage for less. One thing that bothered me about the present Blackout is this:

The initial 720A costs 50 meter > The 720D follow-up costs 1 heat > The 1080 followup costs 50 meter. The 720 followup, even though it only costs 1 heat, would use up both levels if you had 2 stocked. To me that seemed a little stupid.

With this change, not only do you get more for (a lot) less, this means that the 720 followup truly only costs 1 heat. This means that if you have 50 meter and 2 heat levels, you can 720A > 720D into a combo and get back to level 2 heat and get knockdown.

Good change.

Posted

Now I'm confused, what exactly is the Blackout change? I've seen some people say you now get Blackout just for 2 Heat Up, other say it's been changed to 50% > 1 Heat Up > 1 Heat Up. Either way, all of this sounds pretty awesome. 720 being more useful in general is great, it's always been fun to do to my local Tager player and now it's going to get even better.

Posted
Now I'm confused, what exactly is the Blackout change? I've seen some people say you now get Blackout just for 2 Heat Up, other say it's been changed to 50% > 1 Heat Up > 1 Heat Up. Either way, all of this sounds pretty awesome. 720 being more useful in general is great, it's always been fun to do to my local Tager player and now it's going to get even better.

Blackout itself now costs 1 Heat Up (or if you don't have it, 50 Heat, like before). So in total, you pay 50 heat for Serpentine Assault, 1 Heat Up for Frangible Engage, and 1 Heat Up (or 50 more Heat) for Blackout.

A weird side-effect this might cause is that you can probably drop Blackout and follow up Frangible with a different Engage move. This might be the first Engage that doesn't consume all Heat Up, just one.

Posted

Ah, that makes sense. For some reason I had it in my head that it was all just called Blackout, weird. Also, that's nice that it's 1 Heat up OR 50% Heat. Not that it'd change much for me since I'm terrible and usually have to OD buffer the initial 720 almost every time.

But now 720A 720D > Stuff combos seem pretty interesting. 236[A] 623C 623D follow up work you think? Guess it's just a wait and see at this point.

Posted

Bullet with more pressure options, my life with her is looking much brighter.

So hard knockdown with a charged 5C? This is something I can work with, there's no reason to bat an eye with her any longer.

Posted

Charged 5C doesn't knock down, that was a mistranslation.

Posted

That had my hopes up. Maybe it'll at least be plus on block. I just cant wait for 5B to 5C to be a block string. I've been getting dp'd by ragnas in between lately.

Sent from my SGH-M919 using Tapatalk

Posted

These changes are really welcome. While it may not seem like the biggest change the ability to do 5B to 5C without the risk of eating a reversal is a good change. Once opponents start getting familiar with Bullet's offense you'll see more and more of them start to IB 5B and mess you up for trying the string.

Personally, I would really love it if they made it so you could choose how much Heat is spent when doing Engage follow ups. Not being forced to go from H2 to 0 would be great.

Posted

All your combos end with 5D so really dont need to pick a level since you get lvl1 at the end of the combo.

Sent from my SGH-M919 using Tapatalk

Posted
All your combos end with 5D so really dont need to pick a level since you get lvl1 at the end of the combo.

yes but if you started a combo in level 2 and only used one level, you could get back to level 2 after the final D

Posted

l don't think the devs want her to control her own heat up, you're either going to use the available heat up to it's fullest, or you are not. as stated all her combos end in heat gain anyway. h2 already makes her a dangerous character, no need to overdo it.

though in contradiction to this the new blackout does give her an option to use one or two heats while in h2. so it isn't unlikely to see this unravel into something wonderful in future games.

in other news, reading all these changes bullet got makes me fucking cringe. she is going to be a beast to fight.

Posted
yes but if you started a combo in level 2 and only used one level, you could get back to level 2 after the final D

I get what you're saying but why reduce the damage you can possibly do just to keep H2? Getting back to H1 is just as good and you can keep the pressure just as good. Just saying.

Posted

mmm i know there are times when i do miquelet -> engage while i'm level 2 and wish it didn't remove all my levels, since the damage boost isn't that big there

it'd just be nice to have the option at least

Posted
When are the changes going to be applied?

Around March for the arcades, April 14th on Vita, May on PS3.

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