StarGazer Posted December 6, 2012 Posted December 6, 2012 Saw 6B linking into 214AC without CH in the Hazama video... this is GREAT! I personally welcome Lander Blow but i don't think its thaaaat great, we already have the godly 214AC > wait > 2A/backdash/Parry OS and it serves me great so far. If anything then its easier to do this with Lander Blow now.
MoneyD90 Posted December 6, 2012 Posted December 6, 2012 Lander blow is really nice since it forces people to respect our mix up more. On another note 214b is looking really nice for dealing with zoning characters too.
mAc Chaos Posted December 7, 2012 Posted December 7, 2012 vs Hakumen (Hakumen can't escape orb oki for free anymore) http://www.youtube.com/watch?v=lz5liFqaO1A&t=8m26s Well, he can still counter and force you to block. If you don't you still get hit.
StarGazer Posted December 7, 2012 Posted December 7, 2012 My Parry invu frames will probably carry on to avoid your second counter.
mAc Chaos Posted December 7, 2012 Posted December 7, 2012 (edited) I thought it just had guard point. Or autoguard. Edited December 7, 2012 by mAc Chaos
StarGazer Posted December 7, 2012 Posted December 7, 2012 It turns into Invu that carries on until like the end of the animation or when you start charging Space counter. But hey, you gain two free Mags no? D:
mAc Chaos Posted December 7, 2012 Posted December 7, 2012 You only get the stars for successfully bodying someone with them, not just activating them. We would just end up back where we started.
StarGazer Posted December 7, 2012 Posted December 7, 2012 I can place the orb just a little bit far from Hakumen to the range where he can't invoke his counters using the orb neither being able to roll or poke his way out. Usually 6D would beat this since it pushes Hakumen forward but its not 1 Frame reversal anymore.
Antitidus Posted December 10, 2012 Posted December 10, 2012 You can combo from a 5D(3) midscreen! http://youtu.be/Ie265Ns_yto?t=2m35s
excelence Posted December 10, 2012 Posted December 10, 2012 FC starter ... Nice to know since i occasionally got fc5D on match start.
Chaoschao222 Posted December 10, 2012 Posted December 10, 2012 Goddamn, that is some major untech time.
Fujiwara Posted December 10, 2012 Posted December 10, 2012 holy shit that'd be painful if 5D FC > OD > X-factor lvl3 combo
SolAscension Posted December 10, 2012 Posted December 10, 2012 I bet there's a more optimal combo than the one he went for, a raw 5D can lead to some good damage (or at least it used to.)
StarGazer Posted December 10, 2012 Posted December 10, 2012 (edited) We could do that in Extend and get 4K of it. However, looks like it slides less in CP which means it will be much easier to otg after it but it will carry less. Edited December 10, 2012 by StarGazer
SolAscension Posted December 10, 2012 Posted December 10, 2012 Well since the untechable time was increased it's nice because it gives that much more time for you mind to confirm and follow up, plus it seems to be able to pick up a little farther than it did in Extend.
Antitidus Posted December 11, 2012 Posted December 11, 2012 Was it ever mentioned that Makato's J2.C was buffed in any way? I sure hope so.
StarGazer Posted December 11, 2012 Posted December 11, 2012 (edited) It was mentioned in early loketest that j.2C is (sadly) the same. I hope they will make it dangerous by buffing its Proration at least. Edited December 11, 2012 by StarGazer
StarGazer Posted December 11, 2012 Posted December 11, 2012 We do but i don't know how credible it is.
Errol Posted December 11, 2012 Posted December 11, 2012 I think it's trustworthy. Here. Character Combo Rate 70 Name/Dmg/P1/P2/P1*P2 5A/300/100/77/77.0 5B/550/100/89/89.0 5C/450/100/89/89.0 5CC/620/??/92/?? 2A/300/100/75/75.0 2B/480/90/85/76.5 2C/780/90/92/82.8 6A/560/90/89/80.1 6B/580/80/89/71.2 6C/640/100/89/89.0 3C/700/90/89/80.1 JA/300/90/75/67.5 JB/480/90/85/76.5 JC/440/90/89/80.1 JCC/460/90/89/80.1 J2C/560/90/77/69.3 F. Throw/1300/100/60/60.0 B. Throw/1300/100/60/60.0 A. Throw/1400/100/60/60.0 5D2/750/75/85/63.7 5D3/1000/80/89/80.1 2D2/800/??/85/?? 2D3/1000/80/89/80.1 JD3/1000/80/89/80.1 Corona/820/80/92/73.6 Meteor3/1100/??/100/?? A. Corona/620/??/92/?? A. Meteor3/1100/??/100/?? Comet/100*4/100/75/75.0/once Break Shot 3/850/85/100/85.0 Break Shot(Fist)3/730/??/94/?? Luna/550/100/92/92.0 Mars/600/80/89/71.2 Gazer/730/85/89/75.6 Rush/250*4+920/100/92/92.0/once Star 2/590/??/92/?? Star 3/1080/80/94/75.2 Arrow 3/1200/80/94/75.2 Big Bang1-3/1400/75/100/75.0 Big Bang2-3/2200/??/??/?? CT/1000/70/100 Ray3/1000/90/94/84.6 Lander2/450/80/92/73.6 Lander3/500/80/94/75.2 【OD】 5DG/1100/80/89/80.1 2DG/1000/80/89/80.1 JDG/1000/80/89/80.1 MeteorG/1100/??/94/?? A.MeteorG/1400/??/94/?? StarG/1080/??/94/?? RayG/1000/??/94/?? LanderG/500/??/94/?? ArrowG/1200/??/94/?? BigBang1-G/1400/75/100/75 BigBang2-G/3000/??/??/??
Yazumatto Posted December 11, 2012 Posted December 11, 2012 (edited) And now we have the palettes for 1-6. (Thanks to Kurushii) Everything looks good. Than again, it's probably because she shows so much skin. Edited December 11, 2012 by Yazumatto
HiagoX Posted December 11, 2012 Author Posted December 11, 2012 None of these proration values make any sense to me; either the combo system changes are the reason for that or these proration values are bullshit. 2B with same P1 as 2C, what
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