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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?


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Posted

Saw 6B linking into 214AC without CH in the Hazama video... this is GREAT!

I personally welcome Lander Blow but i don't think its thaaaat great, we already have the godly 214AC > wait > 2A/backdash/Parry OS and it serves me great so far. If anything then its easier to do this with Lander Blow now.

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Posted

Lander blow is really nice since it forces people to respect our mix up more.

On another note 214b is looking really nice for dealing with zoning characters too. :)

Posted

You only get the stars for successfully bodying someone with them, not just activating them. We would just end up back where we started.

Posted

I can place the orb just a little bit far from Hakumen to the range where he can't invoke his counters using the orb neither being able to roll or poke his way out. Usually 6D would beat this since it pushes Hakumen forward but its not 1 Frame reversal anymore.

Posted (edited)

We could do that in Extend and get 4K of it. However, looks like it slides less in CP which means it will be much easier to otg after it but it will carry less.

Edited by StarGazer
Posted

Well since the untechable time was increased it's nice because it gives that much more time for you mind to confirm and follow up, plus it seems to be able to pick up a little farther than it did in Extend.

Posted (edited)

It was mentioned in early loketest that j.2C is (sadly) the same. I hope they will make it dangerous by buffing its Proration at least.

Edited by StarGazer
Posted

I think it's trustworthy. Here.

Character Combo Rate 70

Name/Dmg/P1/P2/P1*P2

5A/300/100/77/77.0

5B/550/100/89/89.0

5C/450/100/89/89.0

5CC/620/??/92/??

2A/300/100/75/75.0

2B/480/90/85/76.5

2C/780/90/92/82.8

6A/560/90/89/80.1

6B/580/80/89/71.2

6C/640/100/89/89.0

3C/700/90/89/80.1

JA/300/90/75/67.5

JB/480/90/85/76.5

JC/440/90/89/80.1

JCC/460/90/89/80.1

J2C/560/90/77/69.3

F. Throw/1300/100/60/60.0

B. Throw/1300/100/60/60.0

A. Throw/1400/100/60/60.0

5D2/750/75/85/63.7

5D3/1000/80/89/80.1

2D2/800/??/85/??

2D3/1000/80/89/80.1

JD3/1000/80/89/80.1

Corona/820/80/92/73.6

Meteor3/1100/??/100/??

A. Corona/620/??/92/??

A. Meteor3/1100/??/100/??

Comet/100*4/100/75/75.0/once

Break Shot 3/850/85/100/85.0

Break Shot(Fist)3/730/??/94/??

Luna/550/100/92/92.0

Mars/600/80/89/71.2

Gazer/730/85/89/75.6

Rush/250*4+920/100/92/92.0/once

Star 2/590/??/92/??

Star 3/1080/80/94/75.2

Arrow 3/1200/80/94/75.2

Big Bang1-3/1400/75/100/75.0

Big Bang2-3/2200/??/??/??

CT/1000/70/100

Ray3/1000/90/94/84.6

Lander2/450/80/92/73.6

Lander3/500/80/94/75.2

【OD】

5DG/1100/80/89/80.1

2DG/1000/80/89/80.1

JDG/1000/80/89/80.1

MeteorG/1100/??/94/??

A.MeteorG/1400/??/94/??

StarG/1080/??/94/??

RayG/1000/??/94/??

LanderG/500/??/94/??

ArrowG/1200/??/94/??

BigBang1-G/1400/75/100/75

BigBang2-G/3000/??/??/??

Posted (edited)

And now we have the palettes for 1-6. (Thanks to Kurushii)

BBCP_Makoto_Palettes_1-6.png

Everything looks good. Than again, it's probably because she shows so much skin. :v:

Edited by Yazumatto
Posted

None of these proration values make any sense to me; either the combo system changes are the reason for that or these proration values are bullshit. 2B with same P1 as 2C, what

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