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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?


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Posted

Lol. It's not speculation.

Someone went into the arcade, and wrote down a lot of numbers, and then went home and did the math on every move you see. I don't think they're going to change really.

P1 and P2 values have been universally changed, in addition with an apparent change in combo length based on the starter used that is time based? (The interview went something like, A starter 5 seconds, B starter 6 seconds, C starter 7 seconds).

Most P1s are 100. Lows and jump moves have P1s of 90. Overheads are 80. These are buffs for most chars I believe.

P2s are various. These are often nerfed a little bit.

Posted

We'll claim that there is no window for mistake and that it was done perfectly. Combo timing is starter related but I belive that its also character specific and not global values, but I can't say for sure since I have yet to watch any BBCP footage nor do I plan to do so anytime soon.

Posted

it would be a mistake in calculation, and not anything to do with speculation. It's not complete, but there is still some nice information here for people that are interested. Most likely, most of the numbers you're looking at are correct. I imagine that people looking for the latest info are aware that there could be mistakes, etc.

The one thing I really noticed was that infinite rush and meteor dive had their P2s buffed.. 2k damage with a P2 of 92? not bad. Suggests that RC'ing at those spots might be more fruitful this time around.

Posted

Yes, this is the one i was talking about. I cant make a clear comparsion between values like in past games because i have no idea about how things work in new system :/

Posted

damage numbers work exactly the same as the last game. but as for how long you can extend combos, hard to say.

Posted

Same old Space Counter Hitbox. Anyone else noted how DRAMATICALLY 5D untech time loses if used after j.D? its too harsh to be caused by proration scaling unless they changed the scale.

Just checked the top ranked Makoto players on players guild website. I only recognized Matsu, SD.YAHKID, Kuroku and HearNana. The 1# Makoto player uses a diffrent name (he might be Ryota). Matsu is ranked 2#, his bang made it to the GodsGarden finals. Such a godlike Makoto he have, second only to Goro, and definitely the best Makoto to watch right now.

Posted (edited)

Check out Matsu's Makoto, he's probably our top Makoto player atm, it's pretty solid.

http://www.youtube.com/watch?v=0wYIXJe45XQ

edit:fixed the link

Wasn't Matsu originally a Bang player? I recall the name.

edit: Post from awhile back before someone else answered my own question... My mistake.

So does 2B really have somewhere near 90 proration? If that's so, then we finally have a viable low attack!

Edited by Teutonicknight
Posted
He was, he switched over to Makoto because "Bang is dead." (His words.)

That made me die a little inside... Hate to hear someone dropping someone they've mained for awhile.

Posted
Same old Space Counter Hitbox. Anyone else noted how DRAMATICALLY 5D untech time loses if used after j.D? its too harsh to be caused by proration scaling unless they changed the scale.

Proration doesn't even AFFECT untech time anymore. What's probably happening is that the "timer" from whatever the starter is is expiring instead, allowing them to tech at that point.

Posted (edited)

They still have Dora... have yet to see any Nezu footage tho... FRKZ nerf hit him the hardest...

edit: Just saw a vid where Ryota was playing Hazama...

Edited by SolAscension
Posted

Dunno, i saw Ryota switching into Azrael? not sure, and Keita have switched to Bullet.

I doubt that Bang sucks, if anything then he looks pretty fair and actually more fun in CP imo, FRKZ change might cause some players to drop him though :lol:. And Dora won't be Dora if he didn't use Bang

or stylish Tager

I honor character loyalty more than anything.

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