Bibiquadium Posted December 11, 2012 Posted December 11, 2012 Sounds like speculations more than anything else, we'll see if by next week or so if the vakues remain the same or not.
Errol Posted December 11, 2012 Posted December 11, 2012 Lol. It's not speculation. Someone went into the arcade, and wrote down a lot of numbers, and then went home and did the math on every move you see. I don't think they're going to change really. P1 and P2 values have been universally changed, in addition with an apparent change in combo length based on the starter used that is time based? (The interview went something like, A starter 5 seconds, B starter 6 seconds, C starter 7 seconds). Most P1s are 100. Lows and jump moves have P1s of 90. Overheads are 80. These are buffs for most chars I believe. P2s are various. These are often nerfed a little bit.
Bibiquadium Posted December 11, 2012 Posted December 11, 2012 We'll claim that there is no window for mistake and that it was done perfectly. Combo timing is starter related but I belive that its also character specific and not global values, but I can't say for sure since I have yet to watch any BBCP footage nor do I plan to do so anytime soon.
Errol Posted December 11, 2012 Posted December 11, 2012 it would be a mistake in calculation, and not anything to do with speculation. It's not complete, but there is still some nice information here for people that are interested. Most likely, most of the numbers you're looking at are correct. I imagine that people looking for the latest info are aware that there could be mistakes, etc. The one thing I really noticed was that infinite rush and meteor dive had their P2s buffed.. 2k damage with a P2 of 92? not bad. Suggests that RC'ing at those spots might be more fruitful this time around.
StarGazer Posted December 11, 2012 Posted December 11, 2012 Yes, this is the one i was talking about. I cant make a clear comparsion between values like in past games because i have no idea about how things work in new system :/
SolAscension Posted December 11, 2012 Posted December 11, 2012 ... 2b with a p1 of 90? That's nuts. 8)
Errol Posted December 11, 2012 Posted December 11, 2012 damage numbers work exactly the same as the last game. but as for how long you can extend combos, hard to say.
StarGazer Posted December 12, 2012 Posted December 12, 2012 http://youtu.be/vHcof5ytfE8?t=2h21m56s In the timestamped combo, Nu airtech'ed RIGHT after a Meteor Dive lvl3? same thing happened with CT! Kuma's Makoto is epic, definitely tops my best Makoto players to watch along with Matsu.
Yazumatto Posted December 12, 2012 Posted December 12, 2012 Yeah, they're some decent Makoto players. That being said, I wanted to see some play from a based Furry god. Where are you Ryota? :/
SolAscension Posted December 13, 2012 Posted December 13, 2012 (edited) Silly thing I noticed today, Makoto's D after parry has a silly large hitbox behind it. Can be see at 3:57 here http://www.nicovideo.jp/watch/sm19569812 Check out Matsu's Makoto, he's probably our top Makoto player atm, it's pretty solid. http://www.youtube.com/watch?v=0wYIXJe45XQ edit:fixed the link Edited December 14, 2012 by SolAscension
BlackKaizer Posted December 14, 2012 Posted December 14, 2012 This vid shows us some pretty good set ups for oki, and they look legit http://www.youtube.com/watch?v=mxT5GaUdM7A&feature=youtu.be
Antitidus Posted December 14, 2012 Posted December 14, 2012 Silly thing I noticed today, Makoto's D after parry has a silly large hitbox behind it. Can be see at 3:57 here http://www.nicovideo.jp/watch/sm19569812 Check out Matsu's Makoto, he's probably our top Makoto player atm, it's pretty solid. http://www.youtube.com/watch?v=xXRhrsY7EeA Err, wrong video?
StarGazer Posted December 14, 2012 Posted December 14, 2012 Same old Space Counter Hitbox. Anyone else noted how DRAMATICALLY 5D untech time loses if used after j.D? its too harsh to be caused by proration scaling unless they changed the scale. Just checked the top ranked Makoto players on players guild website. I only recognized Matsu, SD.YAHKID, Kuroku and HearNana. The 1# Makoto player uses a diffrent name (he might be Ryota). Matsu is ranked 2#, his bang made it to the GodsGarden finals. Such a godlike Makoto he have, second only to Goro, and definitely the best Makoto to watch right now.
SolAscension Posted December 14, 2012 Posted December 14, 2012 Oops, I'll fix that @.@ http://www.youtube.com/watch?v=0wYIXJe45XQ is the correct link I figured the hitbox was probably the same, I just didn't know about it, had never actually seen it hit before.
Teutonicknight Posted December 14, 2012 Posted December 14, 2012 (edited) Check out Matsu's Makoto, he's probably our top Makoto player atm, it's pretty solid. http://www.youtube.com/watch?v=0wYIXJe45XQ edit:fixed the link Wasn't Matsu originally a Bang player? I recall the name. edit: Post from awhile back before someone else answered my own question... My mistake. So does 2B really have somewhere near 90 proration? If that's so, then we finally have a viable low attack! Edited December 14, 2012 by Teutonicknight
SolAscension Posted December 14, 2012 Posted December 14, 2012 He was, he switched over to Makoto because "Bang is dead." (His words.)
Teutonicknight Posted December 14, 2012 Posted December 14, 2012 He was, he switched over to Makoto because "Bang is dead." (His words.) That made me die a little inside... Hate to hear someone dropping someone they've mained for awhile.
SolAscension Posted December 14, 2012 Posted December 14, 2012 Yeah, but I'm happy he picked up Makoto, he has a real strong style with her.
Yazumatto Posted December 14, 2012 Posted December 14, 2012 Didn't Dora drop Bang too? As a player that has some semblance of character loyalty, my heart goes out to all the Bang players. :\
Airk Posted December 14, 2012 Posted December 14, 2012 Same old Space Counter Hitbox. Anyone else noted how DRAMATICALLY 5D untech time loses if used after j.D? its too harsh to be caused by proration scaling unless they changed the scale. Proration doesn't even AFFECT untech time anymore. What's probably happening is that the "timer" from whatever the starter is is expiring instead, allowing them to tech at that point.
Antitidus Posted December 15, 2012 Posted December 15, 2012 Didn't Dora drop Bang too? As a player that has some semblance of character loyalty, my heart goes out to all the Bang players. :\ No he didn't ^^ http://www.youtube.com/watch?v=zbI6FRbl7WY
SolAscension Posted December 15, 2012 Posted December 15, 2012 (edited) They still have Dora... have yet to see any Nezu footage tho... FRKZ nerf hit him the hardest... edit: Just saw a vid where Ryota was playing Hazama... Edited December 15, 2012 by SolAscension
StarGazer Posted December 15, 2012 Posted December 15, 2012 Dunno, i saw Ryota switching into Azrael? not sure, and Keita have switched to Bullet. I doubt that Bang sucks, if anything then he looks pretty fair and actually more fun in CP imo, FRKZ change might cause some players to drop him though . And Dora won't be Dora if he didn't use Bang or stylish Tager I honor character loyalty more than anything.
Bibiquadium Posted December 15, 2012 Posted December 15, 2012 Based on the JBBS Tier list, Makoto remains bottom tier so far, still C with Amane and Bang.
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