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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?


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Posted

I remember when it was announced that Makoto would have a dash nerf, and I started to freak out. But then i saw that the dash nerf was only slight, and her acceleration was brought up. I think I heard that her and Bang are tied for having the fastest running dash in CP.

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Posted

Guess they realized the match up between her and characters like lambda was getting beyond dumb, so they boosted that and 214b seems like it could own the stupid sword spam she does.

Posted (edited)

All they need to do is make the parry actually work and make her DP a crapload stronger. Having the shortest range along with the weakest, most vulnerable DP sounds like a handicap. I'm totally liking her overall improvements from Extend though. Definitely.

edit; Lambda is kind of dumb, no matter who you use against her, except maybe Haku and Haz. Projectiles that can combo on the press of a button is such a blessing.

Edited by Teutonicknight
Posted
Even giving her back... her old parry, won't shoot her up in tiers.

Now I wouldn't say that, especially if it's her CS1 version. Parry OS's and how positive the proration is even without follow up is dumb. lol

Posted

Yeah.

Also I think her parry "still works". It's just not stupid as it was; it has its uses even now.

Posted
Now I wouldn't say that, especially if it's her CS1 version. Parry OS's and how positive the proration is even without follow up is dumb. lol

I'll take your word for it since CS1 was a blur for me. When you say it like that, then yeah, old Parry would be a force to reckon with especially when you have meter to RC it for that crazy damage. However, would that be enough to make her move up in rank though? I also hope you don't mean the very first version of parry because lol we aren't allowed to have nice things.

And yeah, parry still works but the risk vs reward seems skewed. :/

Posted

3C is still the best move in the game. It baits bursts, gives you mid screen to corner carry combos, low profiles shit randomly that makes people rage burst, etc.

Posted

not deny its that its still good, but if we are asking for op shit back, id rather have 3c than parry >.>

Posted

Makoto needs to kick more. She gets godlike stuff like 3C and j.B when she kicks people.

squirrel legs 2stronk

parry loop pls come home ;w;

Aww yeah, lets forget she ever had a drive.

Posted (edited)

I probably wouldn't mind if the parry loop came back now. It's not like they removed anyone else's loops anyways, because last time I checked, Carl, Tao, Litchi, and Ragna still have theirs. I would like to see more of those useful kicks of hers too, the j.B and 3C are really useful.

So, is the parry any better this time, or is it still pretty much a free counter hit for the opponent like in Extend?

Edited by Teutonicknight
Posted

Oh, that one is gone? That's one less to worry about, but there might be more thanks to gameplay changes that people don't know about yet. Because Tao now has a brand new corner loop, so that kind of sucks... I don't really like loops anyways, but I'd like Makoto to have one to give the other player using a loop on me a taste of his own medicine.

But I'm more interested in Makoto's defensive attacks getting a lot better, they are a lot less effective than they should be.

Posted

Makotos defensive options are pretty fine. A quick 2a, a dp for desperation and parry which is questionable. The dp has its uses just throwing it out makes people worried to pressure you and with 50 heat you can get a good combo sure it can be baited by things like jin 2b but for them to bait they have to go into more predictable pressure strings that can give you the advantage. Her defensive game is in a great state considering how her offense is (extend is questionable lol imo) And to put things in perspective, we could have it like bang where lol 6d is our best option or quick get up 5a. She has a good set up tools at her disposal that only get better in CP.

Posted

legit question, does makoto have any burst safe corner combos or mid combos. I seem to always eat the burst, and not sure how to approach burst baiting in combos without being obvious, since well most people burst during the drive since its pretty broadcasted. Any suggestions?

Posted

Guess I gotta up those reactions, I could do it in cs, but i cant seem do it now. I'll blame online >.>

Posted

Baiting bursts is one of her specialties. Once you know when bursts are coming, you have so many ways to beat them clean.

...Still miss old Lightning Arrow. :/

Of all things Makoto lost, this one was big, and used to be fun to use. Is it at least comboable in OD like the good ol' days?

Posted
I'll take your word for it since CS1 was a blur for me. When you say it like that, then yeah, old Parry would be a force to reckon with especially when you have meter to RC it for that crazy damage. However, would that be enough to make her move up in rank though? I also hope you don't mean the very first version of parry because lol we aren't allowed to have nice things.

And yeah, parry still works but the risk vs reward seems skewed. :/

Not really the parry loop, outside of 2A starter Makoto got better stuff than that. lol

More like how parry's snap hit was like P1 120% so getting an anti air was like 4.6k meterless/6k+ meter with it gained in combo.

Also how tossing out parry during your own pressure was safe as hell. lol

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