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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.


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Posted
Apparently 6D beats the almighty Inferno Divider as well.

http://youtu.be/goZ2Mis57sw?t=1m6s

That was a hitbox thing, it was spaced pretty far, and ID's hitbox isn't as good as it was in past games, I'm pretty sure that situation would work in Extend is basically what I'm trying to say lol.

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Posted (edited)

Could be wrong but that looked to me like the 6D had invulnerable frames which caused ID to miss, otherwise I dunno why the white rings came out.

edit: oh derp, the white rings came from the 6D getting invul'd through ID. Carry on.

Edited by VR-Raiden
Posted

Hmm, interesting, never noticed white rings before, and I still can't see it in the video, granted though I can barely see anything right now due to lack of sleep.

I'll keep an eye out for that in the future though.

  • 2 weeks later...
Posted

Here is Tsubaki getting hit with the 5k meterless combo in the corner, though it was dropped. It seems like more evidence it only works in the corner for most characters.

http://youtu.be/U5dHJKPl0nk?t=5m34s

I wonder why it would only work on Jin midscreen. It is because his standing hurtbox is narrow? Maybe some other combination of drive moves will make it work for midscreen better.

Posted (edited)

I dont main this character but i have gained a interest in learning her again for CP.

Is there a list of changes EX to CP for Noel around here? I saw the Loketest changes and was wondering were there more?

Edited by Tecta1Eastside
Posted
I dont main this character but i have gained a interest in learning her again for CP.

Is there a list of changes EX to CP for Noel around here? I saw the Loketest changes and was wondering were there more?

Kind of just came in here to ask a question about one of her changes as well. I've seen in some videos Noel players transitioning directly into d.6B and d.6D followups without using a Drive beforehand. Kind of blew my mind, so I wanted to ask if it's known exactly how their doing that action.

Posted (edited)
I dont main this character but i have gained a interest in learning her again for CP.

Is there a list of changes EX to CP for Noel around here? I saw the Loketest changes and was wondering were there more?

Well not really. The information we have is basically all we know for now regarding her changes. We could probably get slightly more but i doubt ppl are interested in helping translating or helping anything associated with noel so they put her stuff on the back burner and dont care. But then again ppl hate her so what can you do? _-_ ill update the forum with what i know when possible.

Edited by Litherain-XIII
Posted (edited)
Kind of just came in here to ask a question about one of her changes as well. I've seen in some videos Noel players transitioning directly into d.6B and d.6D followups without using a Drive beforehand. Kind of blew my mind, so I wanted to ask if it's known exactly how their doing that action.

Her drives where speed up overall in CP and are a bit faster than her CS2 drive speeds. most notably the 6D which is hella fast, 5D returned back to its CS1 speed and lost the travel effect it had during start up. i'd say each drive was speed up by a few frames between 1 to 4 on start up but this is a guess. as far as going straight into d.6D and d.6B specifically without using 5D, 6D, j.D, 4D, or j.4D as a starter you have to do drive cancellation which can only be done by jumping first then pressing 5D right before you land to the ground. if done right, j.D should not come out but you will see her reload her guns when she lands as if she used a drive move. when you get this down in general you will have to quickly input the drive move you wanna throw out right after you input j.D on the landing frames so that when she lands she does the move without using a typical drive starter. usually its easier to do by doing a j.C on an opponent close to the ground and input j.D before you land as you hitting them with j.C then quicky input d.6B after the j.D so that it will come out as J.C > d.6B. for drive enders like Bloom Trigger, Assault Through, or Spring Raid its a bit different. for These you wanna jump and right before you land you input the notation for the corresponding move you wanna throw out and she will do it without using drives. If done right she should jump then land and do the drive ender right as she land. you can also do this with the j.C example i explained earlier. as far as doing so on the ground without jumping at all there isnt a existing method to do so. if you saw something resembling that it was because you saw her quickly whiffing a 6D that when into d.6B because 6D on whiff in CP is really fast almost as fast as a whiffing 5A kinda.

Edited by Litherain-XIII
Posted

That j.D cancel has been around since CT, it's where you cancl j.C/j.B into j.D so close to the ground that j.D doesn't come out, but it considers you in Drive state anyway, so you can use Drive follow-ups.

Posted

Here is some pure speculation on the 5k 6B combo.

If it works in the corner but not midscreen, the only difference I can see is the distance the opponent is after the final d6C is thrown right before the 214A. Since Noel needs to travel to hit the center of the opponent in the command grab, the farther this distance, the more time for stun recovery.

d4D increases the distance quite a bit. d5C>d6C is required to bring the opponent to touching distance (absolute minimum).

If 6B>5D>d6C connects (big IF) due to d6C's speed change in CP, then:

6B>5D>d6C>d4D>d5C>d6C>214A>.... might work midscreen, though I'm sure someone has already tried... Noel news is slow...

Posted
Here is some pure speculation on the 5k 6B combo.

If it works in the corner but not midscreen, the only difference I can see is the distance the opponent is after the final d6C is thrown right before the 214A. Since Noel needs to travel to hit the center of the opponent in the command grab, the farther this distance, the more time for stun recovery.

d4D increases the distance quite a bit. d5C>d6C is required to bring the opponent to touching distance (absolute minimum).

If 6B>5D>d6C connects (big IF) due to d6C's speed change in CP, then:

6B>5D>d6C>d4D>d5C>d6C>214A>.... might work midscreen, though I'm sure someone has already tried... Noel news is slow...

Yes noel news is rather slow. I think this string could work the only thing about this is if 5D has enough hitstun to allow d.6C to connect by then. d.6C speed did increase a bit but not as much overall maybe by 2~3 frames (guessing). if 5D has enough hitstun for d.6C to connect this should work but again they probably tested this by now.

Posted
Ah ok, thanks guys. I never even knew she had that technique. Is it difficult to perform

Just keep practicing in training mode to the timing down. Just try j.C>j.D(drive cancel)>d.6B. If j.D comes out after the j.C, you're pressing D too soon. If 5D comes out after the j.C, you're pressing too late.

Posted (edited)

Well good old friend of mine delta is going to japan sometime soon to try out CP for us and we both compiled a list of things for him to try out for all of us im pretty sure we got all the things down we needed to figure out overall outside of combos in particular. i will confirm now that 4D beat jin's C dp and D dp also 6D does this as well. 4D beats tsubaki's dp. 6D can beat ragnas dp (still hard to beileve for me but its true) need to test on litchi and mu-12 and hazama to clarify them as well. 6C > 6B does work on block so its confirm as a gatling both hit and on block which opens up a new mix up pattern.

Edited by Litherain-XIII
Posted

That's sounds cool. I think arcades here in NA died off completely when the DDR machine died. Come to think of it, I don't think I've ever seen a line up at a machine ever since they jacked up prices from 50cents to $1.

About j2C, if it is an overhead and has a large vertical hitbox, then it might be able to be used as an instant overhead > RC >... since it seems to alter the jump momentum. But probably not =(

Posted (edited)

d.6A hits twice now and the first hits floats the opponent off the ground. this is an alternative to using d.6D in the combo to start a juggle combo since its been consistent with following it up with d.5B > 236B > 665B > 5C > stuff.

http://www.youtube.com/watch?feature=player_detailpage&v=yCtUwoBdQEY#t=41s

In overdrive her drive recovery seems extremely fast. she hit a d.6D at the end of a drive string and immediately follow up with a 6C as a red beat which is speculation that the typical recovery frames are close to being gone entirely from the drives since there wasnt any reload action frames that normally would show up after a drie is done without using a drive ender.

http://www.youtube.com/watch?feature=player_detailpage&v=yCtUwoBdQEY#t=268s

lastly it seems her Thor distortion has returned back to its CT counterpart wth the air dash after the missile is launched which is pretty cool too.

http://www.youtube.com/watch?feature=player_detailpage&v=yCtUwoBdQEY#t=111s

Edited by Litherain-XIII
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