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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.


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Posted
Ouch. Shots fired Nemesis

how is that shots fired you troll ? he beat me fair in square back there =P

and convinced me he was DS <.< briefly

--also id love to face off with your noel again delta -- any of you really, as I feel im lacking in this match up and itll give me something to focus my mind on a bit before CP release -- theres always time to make improvements~

Posted

the irony of nemesis having a dl trophy for evo while delta doesnt goes far beyond 1st and 2nd place

Posted

ya know for ppl hating on noel players so much you guys sure a cheery and receptive bunch , yea dual Ill grab ya but ahhh I dunno how often your on ps3 .. is it easier to contact you here? looks like Im fighting an awful lot of noel tomorrow lol (if I get on bb that is ) but yea this is great -- why didnt the hakumen thread respond in kind...

Posted
its hard to say honestly cuz even I don't completely understand it even though I designed it myself which is funny LOL. its not making her hitbox disappear I will say that. but after some tests I did several months back I noticed theres a difference in either her hitbox or the DP when this happens. because there is a case where if you kinda stay in place the dp only hits once instead of twice like normally. this happens with the 4B input. however without the input both hits of ID do hit even if you stay in place as stated earlier. this leads me to believe that either the hitbox of the dp or noel is somehow being manipulated from 4B's input. my initial theory for ragnas case is that perhaps the input created a funny system read on his ID and messed up its hitbox range when he was under blockstun but that doesn't make sense in all. so the second most logical explanation for me was noels hitbox but rather almost anyone hitbox in general that does the OS / glitch (since it seems universal / tested with tsubaki , MU-12 , jin, ragna) their hitbox somehow gets smaller or shifted to an unusual area behind the characters actual visual sprites despite the dp technically making contact with the sprites. My theory in this case is that the bb system tries to take into an account that the 4 input was to try to block an upcoming attack that hasn't register yet into active frames. its somewhat similar to how a characters hitbox kinda sits behind barrier guards so it adds a layer of a hitbox infront of the character imo. I think the system was reading the 4B input like a barrier guard attempt and messed up on placing the hitbox correctly so when you dash forward with it the dP ends up whiffing because some of the hitbox was pushed back behind the character to a unusual spot that the dp happens to miss in regards to its range therefore making it appear as if noel ran passed the dp through invincibility alone or low profiled it with her running frames. This is all just a theory. keep that in mind.

Random lurker here... U mean similar to Fuzzy guard bug, when certain action messed up the hitbox for some magical stuff? ... in this case 4b? :v

Posted
ill play now if you want.. or in a few hours. just woke up so let me know and send dat FR on PSN its time to get crackin my nigga

sorry mate Ive yet to even sleep myself - I'll catch you soon enough to be sure...

Posted
Placing high in a tournament doesn't amount to being strong. If you win a tournament full of irrelevant and bad players, you've proved nothing more than the fact that you can beat irrelevant and bad players. And btw DS is strongest :)
I know that, but you should give yourself some credit Delta, I've seen you play personally, you know what you're doing. :)

Just my two cents.

Posted

Its the Humbled mentality of some good players. I've had a lot of ppl say im good with noel and that my offense with her is....."scary". idk but I usually shrugged it off like it wasn't much or that im not that great. just decent. others think otherwise. I RARELY give myself enough credit. Delta knows lol

Posted

For me, my Noel is okay, but I always have a hard time with some of the trickier combos and escaping pressure.

Right now, I think I'm at the point where I can pull off some simple BnB's and use Drive Attacks smartly, but I have a hard time comboing into 3C for a silencer combo mid screen. (But usually, if I managed to score a hit with 3C, I can pull of a BnB 90% of the time.)

But from what I seen, Noel isn't so reliant on Silencer anymore, and now her combos seem to involve comboing into a drive, and then using special cancels to extend the combo into a second drive confirm. (Basically, she's capable of comboing off of more normals, and doesn't need to knock the opponent down as much.)

I've played Noel for a little while, but I haven't posted in the Noel Forum very much. So I'm just sort of a random lurker.

Posted

well as for random news I basically had established something decently for recording so I may start actually recording matches and in the lab stuff etc. im looking forward to eventually doing a combo video in the future.

Posted

simple. it does 1500 damage by itself. its no longer 800 like it was in the past so of coarse they'll try to put it in as much as possible. it turns 3k combos in CP to 4 ~ 5K combos easily

Posted (edited)

Well that part is simple. My curiosity is in what combos can it be used, since its rare to see MF used in the Japanese match vids. I only see it in 6B starter corner combos, and BT>RC>MF.

One common situation I see in the vids is a CH jD starter. It seems to me like a good place where MF could be used in the combo, but I haven't seen it happen.

Edited by 00Bubbles00
Posted (edited)

any combo that has a standing opponent that has enough hitstun to allow MF to be used is basically it. you cant use it off any combo that use 3C or any one that has the opponent juggling before you get a chance to use it. it needs a standing opponent. so that narrows it down to CH 5C, 2C, j.D, 6C, 6B certain drives on CH stuff like that. unless you RC something with good hitstun like BT(1) assuming there on the ground standing then you're not gonna be able to make it connect. I saw a CH j.D > MF before recently but it was CH j.D > d.6C > MF. d.4D has a new force stand property so if you did hit the opponent with an overhead you would basically go into d.6C for increased hitstun to allow d.4D to create the force stand situation to set them up for the MF as a meterless 5K combo on certain characters. otherwise they go BT RC then MF.

Edited by Litherain-XIII
Posted

I have also noticed a lack of MF in combos where it seems appropriate. like 5B > 5C > OD > 5C > 5D

every jp player uses spring raid at this point, but I would think going into d.5C > d.6C > MF would net better results.

also NemuNemu, I want to play you, but my net connection is some kind of ass cheese.

if Delta doesn't have a tourney award for evo by the time I get on my home PC i'll just give him one myself.

Posted
There's no need for that. Apparently there's another user named Delta that has the trophy. That's good enough :)

lol is that what happened? Damn.

Posted

I should seriously spend more time here as you guys surprise me with how good you are to others - quite the rare trait it seems. My connection is rather stable and somehow strong enough to even play some ppl up in new york and such -- and it should be getting alil better soon. For those of you Noel players interested in a set with me please add me on PSN (im not home right now still) and I'll grab you up as I down through the list lol. I may just make a FT10 thread like Argent zero did.... Win/lose as this is the end of extend I'll be open to some real critique if you feel you guys can offer some. I may start tonight or tomorrow schedule depending

I suppose we are close in a manner of speaking we do play <3 noel (and im kinda lusting after that skirt upgrade myself...)

Posted

I can move trophies. I'll take care of it when i get home. Side note: Stop using so many different tags on websites and tournaments.

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