Nemesis Posted January 13, 2013 Posted January 13, 2013 Fuck yeah, "get" bodied mac chaos .... Good job someone ~ this is like.... Everyday for me tho~ God tho speaking of nu13 man I am loving how she looks in the new game..... In that vid ached was drooling over- why was it so necessary for all the mode changes? Cancel to start new moves or?? A nutshell explanation will satisfy me
Overheat Posted January 13, 2013 Posted January 13, 2013 Though I wonder if its possible to not add the 236Cs at the end for SMP. Would anything be better as a replacement?I honestly don't know how much a repeat 236C itself affects damage, since that's all that's important at that point. It's possible that there isn't a proration/damage penalty (or a very large one, at least), but it's tough to tell with that quality, the damage values being covered, and the damage values constantly changing under 236236D. If there isn't (much of) a damage penalty, then I guess 236C is the best option. But if there is, he could've done things like 5C > 22A > 5C > (22A) > 632146D, perhaps. He didn't even get to do a 236B. It's not much, but he probably could've done 6B > 5C > 2C > 623C instead of 6A, and possibly 6B > 5C > 6C > 236D instead of 2DD > 6C > 236D (time permitting).God tho speaking of nu13 man I am loving how she looks in the new game..... In that vid ached was drooling over- why was it so necessary for all the mode changes? Cancel to start new moves or?? A nutshell explanation will satisfy meShe can cancel her normals and some of her specials into her form change, and the form change can be cancelled into attacks. Since it's fast, it can make some things (that are otherwise impossible to work) connect. Her different forms give her access to different moves as well, so that's also an important reason most of the time.
Nemesis Posted January 13, 2013 Posted January 13, 2013 Are all forms if her act parser available regardless of her current form?
Overheat Posted January 13, 2013 Posted January 13, 2013 Yes and no. But her teleport (forward and backward) Parser is only available in Dia. In Luna, she has access to her Zwei Parsers: 236A/B/C. I'm not sure about her teleport Parsers, but in OD, Nu can access her Zwei Parsers regardless of what form she's in. If I had to guess, she can use all of her Parsers no matter what form she's in (when OD is active)
Nemesis Posted January 13, 2013 Posted January 13, 2013 Ahhh that makes good sense - wonder what significance : dia, zwei, and Luna hold as terms... Nu is looking deliciously complicated in the next game - Oh and thanks for the quick explanations overheat I met my wife while living in vancouver
ElegantShadow Posted January 13, 2013 Posted January 13, 2013 7415 damage from the first combo and 8554 from the second... I think I'm in love. <3 Also, I just noticed that all four of Calamity Sword's attacks hit and didn't go beyond the wall... Splendid! ^^
psycofang2 Posted January 13, 2013 Posted January 13, 2013 Ahhh that makes good sense - wonder what significance : dia, zwei, and Luna hold as terms. Im stretching the meaning a bit but w/e Dia is a for of light/bright/less of something/less substantial it is equal to its counterpart luna but its substance is different. Dia is ment for light blows, speed and misdirection. Its something thats full but with a light substace, like light or air. Luna is the counter part of Dia, its subtance is more tangible relating to more of a frontal approach. Luna/Deep/Black its a form of direct assualt, Luna is ment for pure heavy force, strength, crippling blows, no deception involved its ment to hurt the enemy. Zwei is just 2, or second form/version of something already there if its attached to a specific action or object. otherwise its just simple "2" Luna and Dia are unique because one cannot trump the other, but someone who masters both can trump anyone else.
someonewhodied Posted January 14, 2013 Posted January 14, 2013 Guys, what the heck am I supposed to do against Hakumen's corner oki?
toanenadiz Posted January 14, 2013 Posted January 14, 2013 Guys, what the heck am I supposed to do against Hakumen's corner oki? Not end up in it. Or if you are playing Mac, alternate between mashing 2C and gravity well
someonewhodied Posted January 14, 2013 Posted January 14, 2013 (edited) I need to start braining more. Not end up in it. Or if you are playing Mac, alternate between mashing 2C and gravity well I usually use my gravity to stall him when I have the lead in health so when he gets to me I normally don't have it back yet. 2C and Option Select Barrer+Throw Reject it is. Edited January 14, 2013 by someonewhodied
mAc Chaos Posted January 14, 2013 Posted January 14, 2013 (edited) Weren't you doing that earlier? But I kept throwing you out of it. :P That or you were having a seizure with the barrier button. Haku has problems when people try to jump out a low. I can stuff it with 2B but constantly being on the lookout for it makes it harder to do other pressure. 2C and gravity well is OK, but 2B eats both. Basically the problem with OS barrier is all I have to do 2A > throw and it's over. So, random question. How legit is gravity well for stalling Haku and Tager. Nobody ever uses it like that anymore, since they use it for combos. But I remember it was used all over the place in CT. Edited January 14, 2013 by mAc Chaos
someonewhodied Posted January 14, 2013 Posted January 14, 2013 My fingers were cold so I resorted to mashing out of pressure instead of playing smart. As for gravity stall. Well hakumen can double 623A right out of it (Though its risky since you can accidentally run right into a 236D, which is why I did a non ~C pizza wheel sometimes even when you were in gravity) but it stalls tager's sledge well enough allowing lambda to 236D~C tager out of sledge for a nice juicy counter lead to a tasty 3K-5K Tager specific combo from midscreen to corner. (3K if tager techs the purple grab allowing for a reset since tager can't do anything out of an airgrab tech. 5K if he doesn't allowing for a crossunder reset).
mAc Chaos Posted January 14, 2013 Posted January 14, 2013 I think you're just rusty lately. I mean, I'm rusty too. (I'm always rusty. :P) But I remember the last few times we played months ago you weren't in as much trouble, right? Not that it changes the Haku corner oki shenanigans.
someonewhodied Posted January 14, 2013 Posted January 14, 2013 Last we played I could actually time my 6Ds well, predicting your jumps and actually landing you in the 236D~C, but now, not so much. I just mash 6D now.
toanenadiz Posted January 14, 2013 Posted January 14, 2013 So, random question. How legit is gravity well for stalling Haku and Tager. Nobody ever uses it like that anymore, since they use it for combos. But I remember it was used all over the place in CT. It's good. I tend to abuse it alot against Tager. Anytime I am magnetized, I throw it out to stall them. I also use it against other Hakumen like Skeletal and Wandering.
mAc Chaos Posted January 14, 2013 Posted January 14, 2013 Why don't you use it against me. :P Nobody ever does unless they are just fooling around and then they get bodied so I never see it for real.
C0R Posted January 14, 2013 Posted January 14, 2013 What wakeup pressure are you guys talking about? 5c knockdown meaty 2b > whiffchains?
mAc Chaos Posted January 14, 2013 Posted January 14, 2013 (edited) 5C knockdown, 6A whiff into 2B, or hop Hotaru or hop Tsubaki, or 5A whiff into 2B pickup, or 5C knockdown, 6A whiff into throw, etc., oh and 2B/2A tick throw. Edited January 14, 2013 by mAc Chaos
toanenadiz Posted January 14, 2013 Posted January 14, 2013 Why don't you use it against me. :P Nobody ever does unless they are just fooling around and then they get bodied so I never see it for real. Because 236A > 214A works so well against you. What wakeup pressure are you guys talking about? 5c knockdown meaty 2b > whiffchains? Mac's oki. He tends to alternate between Hotaru and meaty throw. When he starts doing real oki, I just block.
mAc Chaos Posted January 14, 2013 Posted January 14, 2013 (edited) I like to condition people into throw mindgames, it makes everything else more effective for me. :3 236A is her dash, right? What was 214A again. We should play again soon Toan, I figured out how to deal with a lot of the oki stuff you mentioned. Hardest part is just putting you INTO the corner. Edited January 14, 2013 by toanenadiz Because I can
mAc Chaos Posted January 14, 2013 Posted January 14, 2013 (edited) Thank you for reminding me of that. I completely forgot. Edited January 14, 2013 by toanenadiz Mac said the wrong thing
Errol Posted January 14, 2013 Posted January 14, 2013 (edited) Because 236A > 214A works so well against you. Mac's oki. He tends to alternate between Hotaru and meaty throw. When he starts doing real oki, I just block. Toan, block? That never happens against me quick wakeup, or roll Edited January 14, 2013 by Errol
mAc Chaos Posted January 14, 2013 Posted January 14, 2013 If you do that against 6A oki you just get destroyed. Also wait a minute. How is Hotaru and meaty throw not real oki :P
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