A.X.I.S. Posted January 24, 2013 Author Posted January 24, 2013 I would show you but Jourdal's channel died and the link along with it.
Tong Posted January 24, 2013 Posted January 24, 2013 Does anyone have a good link to tager A sledge through relius wife super? Im trying to get my brother into BB more and that was always hype YOU HAD TO BE THERE http://www.youtube.com/watch?feature=player_embedded&v=pXITLAPZye4
Nemesis Posted January 24, 2013 Posted January 24, 2013 YOU HAD TO BE THERE http://www.youtube.com/watch?feature=player_embedded&v=pXITLAPZye4 Tong to the rescue~! That video was so hype ^_^b
Zoular Posted January 26, 2013 Posted January 26, 2013 Grand Punish unaffected by burst http://youtu.be/G2uXZpA_2ok?t=6m
Mucky Posted January 26, 2013 Posted January 26, 2013 lmao So let me get this straight, if they're too slow to tech the first purple throw, the second one becomes a TRM? Holy FUCK CP Tager confirmed for netplay god
Darlos9D Posted January 26, 2013 Posted January 26, 2013 So let me get this straight, if they're too slow to tech the first purple throw, the second one becomes a TRM? Holy FUCK CP Tager confirmed for netplay god Please tell me she just fucked it up herself somehow...
Tofu Warrior Posted January 26, 2013 Posted January 26, 2013 No, it makes perfect sense, I wasn't aware that's what happened until he pointed it out. It's a guaranteed air Buster set-up off an incredibly bad starter. This only works if they're slow to tech, like Mucky said; they have to still press A+B. Since they tried to tech the air throw and failed, they become unable to tech throws for a certain number of frames. This is a feature of BB's throw tech system. The gap between the air throw and air Buster is extremely small, so this penalty carries over, making it a true combo into air Buster.
mAc Chaos Posted January 26, 2013 Posted January 26, 2013 lol Yup. But it still takes 50 heat and they still have to NOT tech the first purple throw. Well, not only that, they have to try and tech and fuck it up. And the first one can't be TRM'd. Probably.
Tofu Warrior Posted January 27, 2013 Posted January 27, 2013 That's why it's perfect for scamming your way to victory online
Errol Posted January 27, 2013 Posted January 27, 2013 Have you guys seen what happens when they do tech? www.youtube.com/watch?v=6QjsMm3-lJE&t=40s You guys can go to hell
toanenadiz Posted January 27, 2013 Posted January 27, 2013 I'm pretty sure there are ways around it (like jumping or air dashing away). Don't know if you can just mash out of it.
mAc Chaos Posted January 27, 2013 Posted January 27, 2013 You can probably double jump to escape. Every tech trap has a way out. But they land anyway since you're supposed to do it when they are confused.
C0R Posted January 27, 2013 Posted January 27, 2013 I'm pretty sure there are ways around it (like jumping or air dashing away). Don't know if you can just mash out of it. The pull on air buster is very strong, equivalent to Atomic Collider, moving out would be tough. Simply wacking him in the face should work though, it's not like he's invulnerable or anything.
toanenadiz Posted January 27, 2013 Posted January 27, 2013 Really? I thought I saw a video of someone jumping when Tager tried to do that and it working. Maybe I wasn't seeing it clearly.
C0R Posted January 27, 2013 Posted January 27, 2013 Really? I thought I saw a video of someone jumping when Tager tried to do that and it working. Maybe I wasn't seeing it clearly. The hitbox isn't very good, but the pull is quite strong, he can pull µ in from fullscreen during the recovery of habaya and she's counterthrown before it recovers. Working against it, double jump will effectively juke the throwbox for a bit, whereas airdashing back will sucker you into his grasp, kind of like how bbuster beats murakumo backdash.
Errol Posted January 27, 2013 Posted January 27, 2013 For Tsubaki it's probably another 50/50 without the possibility of using DP. Her air moves aren't as good as Tagers, so it's either counter hit by JA or eat air buster. Unless a double jump has some effect, I don't know.
Mucky Posted January 27, 2013 Posted January 27, 2013 Double jumping does work, just do it and stuff him with whatever downward hitting move you have.
Surf Posted January 27, 2013 Posted January 27, 2013 J.236A/D could probably stop it if the ball comes out early enough
Skye Posted January 27, 2013 Posted January 27, 2013 Double jumping does work, just do it and stuff him with whatever downward hitting move you have. Then get blown up by a rising sj.c you had no way of seeing until you hear those glorious words "counter". Sorry, I spar with axis, I know options that even some Tager players weren't aware of.
mAc Chaos Posted January 27, 2013 Posted January 27, 2013 How can he do that if he's too busying 360ing.
Mucky Posted January 27, 2013 Posted January 27, 2013 Then get blown up by a rising sj.c you had no way of seeing until you hear those glorious words "counter". Sorry, I spar with axis, I know options that even some Tager players weren't aware of. Wait, what? I feel like we're talking about different things here. My post was talking about a way out of the aerial buster set up. How would Tager do a rising sj.c when he's already in the air?
Errol Posted January 27, 2013 Posted January 27, 2013 Wait, what? I feel like we're talking about different things here. My post was talking about a way out of the aerial buster set up. How would Tager do a rising sj.c when he's already in the air? Only Jumped once to do the throw, so you can still do another jump for rising sj.c oh wait.. :yaaay:
Skye Posted January 27, 2013 Posted January 27, 2013 Nah i just came in to the conversation part way in light-headed from meds and sick from pneumonia. Carry on.
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