C0R Posted January 30, 2013 Posted January 30, 2013 2a has always been Tager's most reliable antiair, it would hit ragna at that positioning in ex. It's also likely that he extended his hitbox at the last moment, hence the ch.
Tofu Warrior Posted January 30, 2013 Posted January 30, 2013 Interesting, I should work it into my game more, I prefer the high reward that 2C gives despite the risk. Also Tager and his teammate end up winning that Mikado ranbat, so that's pretty cool.
mAc Chaos Posted January 30, 2013 Posted January 30, 2013 That didn't really hit BEHIND Tager. That was more like, just on top of him. At least it's not Mu / Nu 2C level where it literally hits behind them. Same with Jin 5D back in the day. What's the best AA to use when they're too low for AC and their incoming move hits you out of 2C before it can get active. I haven't tried 2A yet because I figured they'd be too deep, but...
Osuna Posted January 30, 2013 Posted January 30, 2013 That didn't really hit BEHIND Tager. That was more like, just on top of him. At least it's not Mu / Nu 2C level where it literally hits behind them. Same with Jin 5D back in the day. What's the best AA to use when they're too low for AC and their incoming move hits you out of 2C before it can get active. I haven't tried 2A yet because I figured they'd be too deep, but...If you can't 2A them and you can't AC them or 2C them you can't anti air without some ghetto 360A action or a super which they may or may not be able to block depending on when they land.
NumeroGaijin Posted February 1, 2013 Posted February 1, 2013 http://www.youtube.com/watch?v=RnFxf5nNUHU&feature=youtu.be @6:29 Rags showed that GP can still be beat out by 6A. Definitely shows the range of Tager's hurtbox to a certain extent.
Darlos9D Posted February 1, 2013 Posted February 1, 2013 fucking anti-airs... Of course, Tager hadn't even gone completely upward and horizontal. That may have simply been unfortunate timing since Ragna was already 2Aing before he even knew GP was happening. I STILL HAVE HOPE
Tofu Warrior Posted February 1, 2013 Posted February 1, 2013 Tager was WAY too low there. Fear not, it's still an excellent tool for whiff punishing anti-airs. I just wouldn't throw it out without 50 Heat, unless I was midscreen and it's early in the game.
Dawn of Musou Posted February 3, 2013 Posted February 3, 2013 I somewhat sub Tager, but I haven't really been catching up with all his new stuff. That is why seeing this made my entire day.
Darlos9D Posted February 3, 2013 Posted February 3, 2013 I somewhat sub Tager, but I haven't really been catching up with all his new stuff. That is why seeing this made my entire day. Yeah me too. 4k off of a GP used at neutral? Hot shit.
NumeroGaijin Posted February 4, 2013 Posted February 4, 2013 watch that same video and look at that 2:55 and see that 5k off of a 5C anti-air near the corner.
Osuna Posted February 4, 2013 Posted February 4, 2013 With the proration changes CH 5C 5C anti air near the corner is pretty high on the list of best possible starters for combos (maybe even the Best possible starter). I'm as happy as everyone else about these numbers, but it is good to keep perspective.
evilben Posted February 4, 2013 Posted February 4, 2013 i also like at 3:04 where he RCs right after the initial hit of GP and is still able to continue the combo with a falling j.B good to know we can still capitalize even if we get worried and RC too fast and dont see the confirm (even if he did drop the combo after spark) http://www.youtube.com/watch?v=3DTmivS-qEs&feature=player_detailpage#t=188s
NumeroGaijin Posted February 4, 2013 Posted February 4, 2013 That is something I was gonna try out to see if it would work. But see my plan was to use insta-elbow and mix and match to see what happens. Lol I bet you can do this on Rachel and even hit with a j.C. No one has ever done an OTG j.C before....I don't think. Boy finally the perfect BB game as it has shown me so far. Character limitations can finally be overshadowed by player skill. My body is therefore READY!!
Manta Posted February 4, 2013 Posted February 4, 2013 With the proration changes CH 5C 5C anti air near the corner is pretty high on the list of best possible starters for combos (maybe even the Best possible starter). I'm as happy as everyone else about these numbers, but it is good to keep perspective. I think the more notable thing about that particular combo is that the only special condition for it was Tager's back to the wall, no mag needed, no heat spent, which is something Tager has always lacked. You could probably raise it to 6.5k with 100 heat, or maybe stick in a CT after the first hit for some big upfront damage.
evilben Posted February 5, 2013 Posted February 5, 2013 also, that tager earlier did combo > up-spark > sj.C (opponent techs) c-buster i am loving all the ways people are finding to stick that thing in places. http://www.youtube.com/watch?v=G1cZ2YwYZ9A&feature=player_detailpage#t=207s
Darlos9D Posted February 5, 2013 Posted February 5, 2013 also, that tager earlier did combo > up-spark > sj.C (opponent techs) c-buster i am loving all the ways people are finding to stick that thing in places. http://www.youtube.com/watch?v=G1cZ2YwYZ9A&feature=player_detailpage#t=207s Litchi is all like "AAAAAGH STOP WITH THE GIMMICKS".
Hecatom Posted February 6, 2013 Posted February 6, 2013 Man, the more that i see from this new Tager, the more that i want to play with him
mAc Chaos Posted February 6, 2013 Posted February 6, 2013 lol, I love how everybody always says Tager sucks because of his tools but it's the gimmicks that we all go crazy over.
Ctrlaltwtf Posted February 6, 2013 Posted February 6, 2013 lol, I love how everybody always says Tager sucks because of his tools but it's the gimmicks that we all go crazy over. To quote my friend, "Apparently the power of Science is just a bunch of throws."
NumeroGaijin Posted February 6, 2013 Posted February 6, 2013 (edited) Yeah truly I haven't been this excited since after CS1 was announced after CT. When I saw Hazama for the first time and Tager had new things I couldn't wait to play it. This new game has great hype meter. EDIT: Tager in this game makes me go crazy because of all the new gimmicks and because he has actually legit combos. I can tell they didn't do this sooner out of fear that it would make him too good. Edited February 6, 2013 by NumeroGaijin
Mucky Posted February 6, 2013 Posted February 6, 2013 I can't wait to elbow drop people and get 4.6k+ combos.
Ctrlaltwtf Posted February 6, 2013 Posted February 6, 2013 >Elbow drops >Command throws This isn't the power of Science, it's just the basic laws of gravity....
Mucky Posted February 6, 2013 Posted February 6, 2013 Yeah and then you have the new aerial 360 which makes Tager push his feet off thin air. What the fuck
Ctrlaltwtf Posted February 6, 2013 Posted February 6, 2013 Yeah and then you have the new aerial 360 which makes Tager push his feet off thin air. What the fuck Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh *Tager thinks for a while* Magnets?
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