Mucky Posted July 9, 2014 Posted July 9, 2014 You know, I was thinking of coming back to this to try and break things down in a more neutral manner, but since you're here now I guess that's not necessary. My apologies for attacking you, Raziul. If in the future there is anything you are confused or unsure about with regards to Tager, please feel free to drop by with whatever questions you have. Hopefully one of us will be able to provide a straight answer. That's it from me.
Verimeloni Posted July 30, 2014 Posted July 30, 2014 Sorry, posted in the wrong thread. Please ignore/delete.
Argent Zero Posted August 6, 2014 Posted August 6, 2014 OD cancel into GETB. Time to break some bones, again
Darlos9D Posted August 7, 2014 Posted August 7, 2014 OD cancel into GETB. Time to break some bones, again Wasn't that always a thing?
natearistata Posted August 7, 2014 Posted August 7, 2014 You couldn't do it in blockstun though. Depending on how fast it is, that could be a pretty broken tool. So I just saw some loketest Bullet v Tager, and 6A > AC against an airborn opponent is gone. 6A pretty much throws them straight into the ground. I'm assuming this means new combo path on that would be 6A > 6B with the now faster 6B, but has anyone tried that? Could also be 6A > A sledge, but I'm not sure the untechable time looked long enough for that. Unfortunately, the Tager player never landed an AC in the match so I dunno what it looks like.
Darlos9D Posted August 7, 2014 Posted August 7, 2014 Oh we're talking about the new version info. Was confused since this is an older thread.
Argent Zero Posted August 8, 2014 Posted August 8, 2014 Changes so far from the location test BBCP2.0 6A = when opponent is hit in air, drags opponent to feet. Connect with A Sledge, 6B, 2C, gadget. Ground hit remains the same 5B = Untechable time decreased? Aerial hit 5B>6A, 5B>JC doesn’t connect 6B = No longer overhead. Slower than 3C? Hit stun removed? Aerial hit forces down, will connect with A Sledge, Gadget, Wheel, 2C (Only Tager and Rachel?). 2C = launches opponent bigger, won’t connect with A Sledge. 6A>2C>Gadget will cause enemy to be behind Tager so 2C is launching opponent towards you? Will connect with Collider, Wheel, and upward Spark 6C = launches opponent upward diagonally away from you. Nothing connects? Garbage 5D = Causes knock back to guarding enemies. Counter hit 5D connects safely with 5C. OD 5D gives move guard point, but doesn’t change launching route. 4D = Magnetic pull increase? Air hit causes enemy to bounce back, Wall Slam eliminated, best finisher to wall combos. JB = Counter Hit equal to J2C launching route. Untechable time decreased? JB>JD won’t connect. JC = Untechable time decreased. Aerial loop won’t connect, JC>JD won’t connect JD = Increase in hit confirm (Wiff JD>J2C now impossible). Eliminated Wall Splat. No moves seem to connect at this moment, so mainly for neutral game? Throw = Inrease in hit confirm, cannot wiff grab then GETB. A Sledge = Aerial hit causes enemy to launch sideways? 3C>A Sledge>5A doesn’t’ connect. Wall Splat applied, new wall combo 3C>A Sledge>5C B Sledge = Aerial hit causes opponent to float high. Wall combo 5D>B Sledge finish eliminated. In exchange, B Sledge>5C>6A becomes new combo route. After Sledge >236A (the hammer part) = forces down, even when counter hit. Unable to pursuit with a combo? Guard Point applied. B Driver = Super fire power. If near wall, able to pursuit with attack. In middle of stage, able to connect with 5D and Spark Bolt. Collider = Only gadget will connect with it in the middle of stage. 214C = Charge cancel GETB easier to pull off? Magnetic Wheel = after final hit, opponent can tech real quick, unable to connect with Gadget. Terra Break = Wall Splat applied, does it need it? Guard Cancel OD = Tager’s ultimate dual-edged blade. Opponents 2B based attacks easy picking for Tager’s Guard Cancel OD, but when the opponent OD cancel from Tager’s 3C, it makes you want to cry. Source: http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1400050058/l50 New High powered 100% combo found in the location test Center B Driver>Spark Bolt>Raw OD>Magnetic Wheel>Terra Break. Will do around 6000. From looking at the changes, the nerfs might start eating him alive. Just hope Nothing drastic happens...
natearistata Posted August 8, 2014 Posted August 8, 2014 Mother fucker what? ASW got rid of my jump loops? MY JUMP LOOPS, ASW? THIS IS UNFORGIVABLE. Also, nice that the word 'garbage' is applied to our lone overhead now. 'We gave you back the ground bounce you wanted so badly, but you can't do anything after it!' I dunno man. These loketests are some strange, strange times. All his current BnBs just got the axe. You can combo B buster into 5D mid-screen, but why the hell would you? I sure don't want to be sending opponents to the other side of the screen. I'd have to get my hands on him to be 100% sure of whether or not these changes are negative, but on paper I'm not digging them.
Osuna Posted August 8, 2014 Posted August 8, 2014 Hey funny thought, why would they compare the speed of 6B to 3C? Unless 6B is a low now? That would be funny. Tager's overhead game was always lame so I'm not sorry to see it go, but I would like something in return. 6A change sounds super cool. There are some small implications of the ability to restand someone, but more than that it is just cool. Love 360B buffs happening, people that know me know that I strongly prefer 360B to 720. Disappointed that collider is still lame, but otherwise I think I will have fun.
TagerTime Posted August 9, 2014 Posted August 9, 2014 Osuna and natearistata everyone is discussing the new loctest changes in the CP1.1 thread.
mundus Posted August 17, 2014 Posted August 17, 2014 I've been playing since CT and I have no recollection of ever being able to jump before the command grab catches immediately after a neutral tech. The character slides across the floor from magnetism and I get caught before the character even remotely begins to react. If this is true then forgive my frustrations and I'll try harder to make it work. If by "neutral tech" you mean rolling backwards in the corner while you are magnitized then sure there is "no way to escape this setup" except you can just roll forward or quick rise, or just delay your tech. Why anyone would ever roll backwards when near a corner is beyond me though.
Argent Zero Posted October 8, 2014 Posted October 8, 2014 Here's a video that shows some of the changes (official?) made to Tager. https://www.youtube.com/watch?v=vq7UUxd4DZk Be advised that the video only shows a portion of Tager changes. There should be more Tager changes arising as the new regulation is hitting arcades.
Myoro Posted November 10, 2014 Posted November 10, 2014 How does one escape Gadget finger>rapid>5A>j.B+C>(Tech)>j.360C?
Maho Posted November 10, 2014 Posted November 10, 2014 j360C has no invuln frames you can just hit Tager out of it after the teching the air grab.
NecroTheReaper Posted November 11, 2014 Posted November 11, 2014 If you're referring to escaping it with Relius Myoro, I already posted some things in the Relius vs Tager thread. Dunno if I should say this -here- but felt.like I should say it nonetheless
Runis Posted December 7, 2014 Posted December 7, 2014 Not sure how much you guys care, but Tager is undisputed #1 in Australia. Also had the hypest come back from brink of defeat you aren't going to time me out run back. Stream had major technical difficulties and commentary wasn't enabled till the last two matches - http://www.twitch.tv/safgc/v/3590310.
Raziul Posted April 1, 2015 Posted April 1, 2015 Does magnetism effect the start up on Tager's drive moves? I don't understand how his 5D with almost 30 frames of start up is beating moves that are already half out. I recognize the difference between 4D and 5D, with 4D being much faster, but it's definitely 5D where I feel like I'm seeing a lot of stuff I can't understand.
mAc Chaos Posted April 1, 2015 Posted April 1, 2015 Because it messes up your spacing and brings your hitbox into range.
Raziul Posted April 1, 2015 Posted April 1, 2015 I get that part, but I want to know why moves that are starting before his are losing to a move that states it has double the start up.
RurouniLoneWolf Posted April 1, 2015 Posted April 1, 2015 Wow. Somehow, that felt like divine retribution for Tager.
Mucky Posted April 2, 2015 Posted April 2, 2015 I get that part, but I want to know why moves that are starting before his are losing to a move that states it has double the start up. 5D goes active on the 23rd frame. It's not that slow. Trying to challenge it is like trying to challenge Ragna 6B.
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