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  • 6 months later...
Posted

Does this explain why on training when you set a computer to guard they block your unblockables with eddie?

the computer can switch its block in one frame, remember its set to block everything and these attacks are just one-framables, although i dont know about the puddle unblockable...

Posted

The way I heard it, the hitstop will screw over your attempts to switch block in time unless you slashback. I've seen a Johnny vs Eddie match where the FB Drill unblockable was escaped when the Johnn slashbacked low, then high for the projectile, and then normal blocked the last hits of the drill. Escaping unblockable set-ups by blocking just seems counter-intuitive me, however.

Posted

Er... no offense, but that sounds like a lot of theory fighter, sir. I mean, yeah, you block "unblockables" by moving quickly from one block to the other... but I'd be more inclined to believe your assessment that it's "not all that hard" to do so if I were to see, I dunno, matches wherein it happened consistently (like, 9/10 times or something.) It's still blocking high one frame and low the next, regardless of how easy it sounds on paper.

I could block eddie's unblockable over 90% of the time in reload, honestly approaching 100%. And it was against ogawa for like 10 matches, don't go telling me he was messing it up.

Its actually not that hard in AC either. Easiest when you are waking up, as its just learning a new reversal timing one frame later, but it can be done for the more difficult ones, like the eddie spit and drill shit as well.

Questions for those who believe me and can test it, does the drill hit first, or the spit? If the spit hits first it is very easy to block, if the drill well, I have blocked it before but, I wouldn't count on it.

And yes, the eddie can vary the timing, but this forces him to start choosing his timing or not, which moves things in your favor. I mean, it is either going to be high low, or low high, if you get him guessing, you take his chance of hitting down to 50%. With the puddle, this becomes a MUCH better situation for you. I feel like Clayton explaining this stuff.

Posted

Anybody noticed that in the Japanese version of AC, the computer can't block unblockable setups. while the american version, they can?

Posted

Its actually not that hard in AC either. Easiest when you are waking up, as its just learning a new reversal timing one frame later, but it can be done for the more difficult ones, like the eddie spit and drill shit as well.

Whatever you say, learning a 1F timing is hard shit. Doing a reversal move is 2F. This new timing is the frame after that window. Also, moving from high to low or vice-versa is a different kind of input than a button press. I would think getting that down to 1F would be harder than a button press. Also, as has been stated, the timing can be changed. Lastly, it's learning a 1F timing to turn getting comboed into getting trapped in Eddie pressure in one matchup. Yeah, that's totally worth my time.

Posted

As a small note: my opinion on this has changed since a long long time ago when this thread was alive (lol resurrection). Blocking this is possible to do fairly consistently if you get to play eddie a lot.

Posted

Whatever you say, learning a 1F timing is hard shit. Doing a reversal move is 2F. This new timing is the frame after that window. Also, moving from high to low or vice-versa is a different kind of input than a button press. I would think getting that down to 1F would be harder than a button press. Also, as has been stated, the timing can be changed. Lastly, it's learning a 1F timing to turn getting comboed into getting trapped in Eddie pressure in one matchup. Yeah, that's totally worth my time.

it's all about minimizing risk/damage, so whatever you're comfortable with, just go ahead and do it, and ignore the rest of us. no need to make a smart-aleck out of yourself.

destin: i think the spit hits first, i remember looking at a few recordings of it, and it always seemed that the spit hit first. as for the reason, i don't remember exactly, but i think it's because projectiles take priority when two attacks would otherwise hit simultaneously. (but i'm not sure >_>)

Posted

it's all about minimizing risk/damage, so whatever you're comfortable with, just go ahead and do it, and ignore the rest of us. no need to make a smart-aleck out of yourself.

destin: i think the spit hits first, i remember looking at a few recordings of it, and it always seemed that the spit hit first. as for the reason, i don't remember exactly, but i think it's because projectiles take priority when two attacks would otherwise hit simultaneously. (but i'm not sure >_>)

Dan hypothesized that whichever object was created first hits first, but that sounds perhaps a bit shakey. As a dizzy player, I always felt that character attacks struck before projectiles, and that was true in Reload, but this is two "projectiles".

Posted

Dan's hypothesis still holds true with your experiences, since character's are always created first, before the projectiles they cast out.

Posted

Dan's hypothesis still holds true with your experiences, since character's are always created first, before the projectiles they cast out.

Then it would imply the spit hits first, since little eddie is created first. But then little eddie's object may be creating another object (the spit), which might start after the drill. Still, this would be a good way to test the theory because what we know could also be explained by "characters hit before projectiles".

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