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Posted
So he's problematic for Valk too. Interesting, but annoying, lol.

Who else is a problem combo wise? And thanks for the throw combo.

Truthfully I feel more comfortable just doing TK.214B over j.214B from doing it so much now, plus it's good to have it down for combos where you have to TK it.

I just tried it. I got it to work after several attempts :( I had the most trouble with the 6DD > 2C. Forgive me.

I still have the most trouble with the IAD after the tk.214B. I'd be lying if I said I don't have any problems with the 6DD part though, just gotta remember to not press the 5D too fast.

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Posted
Who else is a problem combo wise? And thanks for the throw combo.

Hopefully no one else but sorry I wasn't specific. I learnt that some of Tsubaki's combos doesn't work on Amane either.

I can't get the w5C loop combos down atm so I won't go for them. They're only adding about 300-400 more damage (unless you're going OD), so I'm not missing out on too much. I intend to rectify this later down the line. Sorry I know it seems like I'm rushing things and I should take my time. My way of learning is, weird, lol.

Posted (edited)
Hopefully no one else but sorry I wasn't specific. I learnt that some of Tsubaki's combos doesn't work on Amane either.

I can't get the w5C loop combos down atm so I won't go for them. They're only adding about 300-400 more damage (unless you're going OD), so I'm not missing out on too much. I intend to rectify this later down the line. Sorry I know it seems like I'm rushing things and I should take my time. My way of learning is, weird, lol.

Ah okay, Amane definitely has a strange hitbox hopefully no one else has a hitbox as strange as his.

I'm having trouble pacing myself as well. It's just tough going from being able to do something advanced (in Extend) to having the hardest time doing the basics in CP. It's especially odd in fights where you're still trying Extend inputs to do instant overheads or breaks or dashes and you get w[j.5C] or even something so simple as w[j.a>j.c>5d]j.c and find yourself dashing across the screen because you're still not used to having to go back to neutral to press D.

Edited by KaiserCX
Posted

Ah! I've figured out how to do j.C quickly! I thought it required a wolf break but it doesn't!

Just do 8j.C! You can also do 7j.C or 9j.C.

Posted

Edited the Wolf Sweep Loop combos in the combo thread since people seem to be getting confused. Please tell me if I've made any errors since I can't test anything yet.

Ah! I've figured out how to do j.C quickly! I thought it required a wolf break but it doesn't!

Just do 8j.C! You can also do 7j.C or 9j.C.

Are you referring to a regular rising w[j.C]? It doesn't use any wolf meter so it shouldn't require a break (that's why it's so godlike), kinda like our rising h[j.C].

Also, I'm glad that you mentioned this. Make sure to use this guys, it's really damn good!

I know this isn't the combo thread but wondering if these are good combos I've been messing with.

5B>3C>236A>2A>2C>236C>6D>w[j.236b>2D]>5D>2C>6B>2C>tk.214B>6C>3C>[23HG 3217DMG] You can add in w[J.236A] before the w[J.236B] for 3292DMG and same HG, not worth it since gives the opponent more heat anyways.

Both of these are 100% HP OD combos, you aren't cancelling into OD so you get the full duration.

5B>3C>236A>2A>6C>OD>5B>2C>J.5D>w[J.5A>J.5B>J.236A>J.236B>J.214A>5D]>632146D[-23HG 4724DMG]

6C>2C>6B>2C>tk.214B>OD>5C>j.5D>w[J.A>j.236A>j.236B>j>214A>5D]3C>632146D[-21HG 5016DMG]

That first non-OD combo is pretty good. Those OD combos look rather basic and can definitely be optimized. Keep at it!

Also are the 5B > 5C > 236B~236B > 6D > w[j.A] combos character specific? They don't work for me.

Shouldn't be. You may have to do 236B~236B > 6D > w[1C > j.A].

Posted (edited)
Shouldn't be. You may have to do 236B~236B > 6D > w[1C > j.A].

Hmm still can't seem to get it with the cancel still techs before the wj.a comes out. It does work on fatal on some characters couldn't get it to work on Jin, dunno if he's the only one.

FC6B>2C>5C>236B~236B>6D>w[j.A>5D]>5B>2C>236C>6D>w[j.236A>j.236B>2D]>5D>2C>j/tk.214B>6C>3C works only like 4.1-2k damage for FC though, but it does give you the 3C ender and doesn't eat up your meter.

Not sure how useful this is but 5A/5B/2C>j5D>w[j.3D>1C] seems to be the easiest way to get the empty jump to come out. But haven't really tested it so don't know if it's fast enough to really work that well like CSE empty jump w5.a did.

Edited by KaiserCX
Posted (edited)
I have a question for you guys. Has anyone attempted this combo yet? If so, please tell me how it went. Thanks.

-5B > 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [3307 DMG, 24 HG]

Just did it. It took me a couple tries to get the final j.C to connect. That combo is really pushing the timer, I guess. EDIT: Actually I was just doing the jump cancel way too slow. XD I really like this combo and the w[...j.C>j.236B>1D>5D]>2C>6B... one. They're fun.

Also are the 5B > 5C > 236B~236B > 6D > w[j.A] combos character specific? They don't work for me.

It's not 6D. You have to do it with 1D/2D/3D. You're able to cancel the downward dashes slightly faster. EDIT: Oh and it if wasn't clear. That's ...236B~236B>2D>w[4C>j.A...

Edited by Shyn
Posted

Gawd, I'm having such a pain with the new wolf dash system. I think I used to have a direction still pressed when I hit D to un-transform, just out of habit, and now it's killing me.

Posted
Gawd, I'm having such a pain with the new wolf dash system. I think I used to have a direction still pressed when I hit D to un-transform, just out of habit, and now it's killing me.

Same here, I'm used to holding 4 so I can block right after. Also I'm used of being afraid of my C button while in wolf mode so I feel like I'm putting my hand in boiling water every single time I use it at times where you don't want to dash at someone. It's gonna take a while to get used to this, also to 6B having like no hitstun now and 236A not working after 3C.

Posted

Is 6B still +god frames on block at least?

Yeah 3C followups and gatlings seem nerfed in general. I do LOVE wolf dash off 5C though since I throw 5C out as a poke/zoning ALL the time.

They changed Tsubaki a lot too but I really feel like I'm having to start from scratch with Valk.

Posted
Is 6B still +god frames on block at least?

Yes, it's still +8 on block.

I just tried it. I got it to work after several attempts :( I had the most trouble with the 6DD > 2C. Forgive me.

That combo is pretty easy the part that gives me the most trouble is the IAD>j.d>j.a part, it burns about 20-25% wolf meter if I remember correctly. Biggest issue is no corner carry, although it is a good back to corner combo.

Just did it. It took me a couple tries to get the final j.C to connect. That combo is really pushing the timer, I guess. EDIT: Actually I was just doing the jump cancel way too slow. XD I really like this combo and the w[...j.C>j.236B>1D>5D]>2C>6B... one. They're fun.

Thanks for testing the combo out fellas! It's one of my personal favorites.

It's not 6D. You have to do it with 1D/2D/3D. You're able to cancel the downward dashes slightly faster. EDIT: Oh and it if wasn't clear. That's ...236B~236B>2D>w[4C>j.A...

Ah, I see. I'll edit the combo thread, thanks.

Also, does anyone know if the Wolf Sweep Loop is best done with 1D, 2D, or 3D and do amount of reps play a role? Or is it just personal preference? I guess that I could ask the same question about 236B~23B > 1D/2D/3D > w[1C/4C/7C > j.A] as well.

Right now I put everything as 2D but that's subject to change.

Posted
Also, does anyone know if the Wolf Sweep Loop is best done with 1D, 2D, or 3D and do amount of reps play a role? Or is it just personal preference? I guess that I could ask the same question about 236B~23B > 1D/2D/3D > w[1C/4C/7C > j.A] as well.

Well, if you want to do the loop several times, you need to use 3D or you'll end up too far out. I think it's easiest to do it with 1D, so it might be best to do it that way for mixups if you can't do it with 3D reliably. (Likewise, I think the wolf overhead is easiest by just inputting 1DCA)

For the 236B~236B thing, I don't really think it matters. I've done it with all 3 D's, and the three directions for brake are exactly the same, although usually one is easier for execution.

Posted

Pretty sure that Magaki's post mentioned that 3+ reps required 3D, wasn't sure though due to the poor translation. As for mix-ups, you may still have to alternate between 3D and 1D due to spacing issues.

You and sam both seem to think that the wolf IOH is easiest as 1DCA, so that'll be useful for the guide.

I guess I'll leave the 236B~236B stuff as is until further notice. Thanks again for the info update, Shyn.

Posted
Pretty sure that Magaki's post mentioned that 3+ reps required 3D, wasn't sure though due to the poor translation. As for mix-ups, you may still have to alternate between 3D and 1D due to spacing issues.

My apologies. I'll ask some people that know japanese to translate it in order to be sure. I just know close to nothing about that language.

You and sam both seem to think that the wolf IOH is easiest as 1DCA, so that'll be useful for the guide.

I completely agree with them here. Just pressing 1DCA makes it much better execution-wise. I would suggest you to simply write the easiest path (once we will do more tests though) and/or put a note indicating that 2D/3D are possible too.

Posted (edited)
Pretty sure that Magaki's post mentioned that 3+ reps required 3D, wasn't sure though due to the poor translation. As for mix-ups, you may still have to alternate between 3D and 1D due to spacing issues.

You and sam both seem to think that the wolf IOH is easiest as 1DCA, so that'll be useful for the guide.

I guess I'll leave the 236B~236B stuff as is until further notice. Thanks again for the info update, Shyn.

I find 1DCA easiest just for normal cancelling and 3D4CA easiest for special cancels for me personally. Also I got the 236B~236B to work, guess I wasn't pressing wolf j.a fast enough. Tthey were right that you have to cancel it with 1/2/3D>1/4/7C, as stated before I personally find it easiest to use 3D4CA cancel with this.

This is a simple combo small wolf usage that isn't listed in the combo thread using the 236B but easy to figure out.

5B>5C>235B~236B>3D>w[j.4D>j.a>5D]>5B>236A>2C>6B>2C>tk.214B>6C>3C[26HG 3629DMG]

I'm going to edit my post in the combo thread and just post all my combo findings there now.

Edited by KaiserCX
Posted

So apparently I had to wait for the entire weekend because they messed up 1 number in the entire code. I guess this means that Play-Asia manually types in their codes.

Anywho, finally got to play today. Was able to get a few BnBs down in about 2-5 minutes. Need a bit of time to iron out the nuance. Rising w[j.C] is godlike.

Posted

Wow that sucks, but at least you got it now. Rising w[j.C] is really good, actually seems to work pretty well as a preemptive AA.

Posted

Nice to have you on board Dreize.

Added information regarding wolf loop, IOH j.A and rising j.C to the strategy guide. Thanks you guys for the information you have given.

Posted

Heck yeah, Kaiser.

And thanks Kiba, it's good to be on board.

Been practicing combos for the past few hours. Things are going well. Movement is still a bit shaky though, but things are moving along nicely. Once I get the full feel for him I'm going to be doing some exploring (OD and CT related, most likely).

Even went ahead and did some of his challenge missions. Flew through them all with ease up until #20 wherein I got stuck. No idea as to what it's asking of me, probably has something to do with an astral though.

Posted

#20 is combo into astal, #25 is combo with a crush trigger starter, #30 is special challenge (IIRC it's deal 8000 damage for valk)

Posted

I still haven't done challenge 30. It wouldn't be so bad if I could do w5C loop in OD.

Posted

So yeah, I managed to get my hands on CP now.

Dunno if I'm the only one here, but I can't manage to do w5C>1D>4C>w5C. Well, I can but I miss a lot. I have no troubles at all doing it with w5C>3D>4C>w5C. It feels like the timing is too tight with 1D or 2D. Am I the only one in that situation ?

Also, the fact that you can't gatling 6B>3C seems to seriously affects Valkenhayn's pressure and mostly using 6B as an okizeme. Doesn't really seem to be that great as a meaty now. 6B,2B link still seems to work in order to frame trap.

Posted

Once I get the full feel for him I'm going to be doing some exploring (OD and CT related, most likely).

I've gone through some CT combos with him but honestly it feels like trying to squeeze water form a rock. From a corner 6C FC, I could get 4.1k max, but without the use of CT it's 3.8k. I did manage to find some other useful combos however, and hopefully I can showcase 'em soon.

So yeah, I managed to get my hands on CP now.

Dunno if I'm the only one here, but I can't manage to do w5C>1D>4C>w5C. Well, I can but I miss a lot. I have no troubles at all doing it with w5C>3D>4C>w5C. It feels like the timing is too tight with 1D or 2D. Am I the only one in that situation ?

Also, the fact that you can't gatling 6B>3C seems to seriously affects Valkenhayn's pressure and mostly using 6B as an okizeme. Doesn't really seem to be that great as a meaty now. 6B,2B link still seems to work in order to frame trap.

Nice.

I need to experiment with 3D more because I usually use 1D. With regards to 6B, I don't even use it. In fact, I'm barely in human form when I'm on the offensive because wolf form mixup is much more effective, not to mention fun. Using 6B for oki is cool though. If the opponent doesn't tech you go into wolf form.

Posted

To somewhat go against what I said earlier... I think if you are trying to do the wolf overhead after another move, like w[5A>j.A], it actually seems easier to me to do 6D>4CA, because the window for 4C is so much longer. However, this way still isn't as good in terms of speed. (Still pretty damn fast, though.)

I'm pretty sure I remember getting more off 6B... I'm at work atm, though, so I'll check when I get home.

Posted

I'm pretty sure I remember getting more off 6B... I'm at work atm, though, so I'll check when I get home.

You mean 6C?

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