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Posted (edited)
this seems like fun

reinhard looks the most fun to me so far. but since apparently no one has even mentioned him as far as 'heres a combo' im on my own for figuring it out.

this will be a fun side thing to try out. :D - is there an irc or something where people talk about the game/try to netplay?

Reinhard is indeed fun. I'll post some of my findings later today.

Alcott is too much fun!!! I came across this in practice mode and it only costs 1 stock of meter.

j.C > JC> j.C > j.D~236D > 5A > 2C > j.A > j.C > JC > j.B > land > 236[A] to corner > (combo ender of choice)

I can't figure out the best (strongest) way to end the combo yet. It still does a lot of damage though. I also managed to do j.A > j.C > JC > j.C > air throw > j.B, but I don't know how to replicate the combo, or at least the air throw portion.

The first combo posted works on almost everyone, but was catered to work on Alcott. I believe he's the heaviest character in the game(?). I can't remember the original combo that I used on lighter characters, but I'll post that tonight.

Edited by jinxhand
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Posted

So here's a neat thing for Reviel I haven't fully explored yet.

Combo into 6C > 6D for a quick knockdown. You can then set up his D~C orb attack to keep them blocking on wakeup and hide your mixup.

Unfortunately his only low seems to be 2B and his only overhead seems to be 2C. You can throw during the orb, not sure how that affects tech time.

2C, 5A > jc.AB > jc.ABCD back into knockdown, easy stuff. I'll do a more thorough write-up on him later I guess.

Clarification on the T-Cancel, hold the first attack button and drum immediately to the second to do it quickly. So you could do, say, 5C > 6C~B.

Anyway, gonna try and work out some moonrunes and figure out this SMP system.

Posted

Okay, so. Here's the System page for the combo display, in Japanese. http://eslaf.main.jp/03_system02_05.html

Here's the text for the bottom half, re: the HUD display.

CHAIN!!表記

コンボ中は画面に左のような画像が表示されます。

黄色い数字(3)はヒット数

赤い数字(1679)は与えたダメージとなります。

青いゲージが空になる前に次を当てればコンボ成立となります。

CHAIN表記

コンボが正しく繋がらなかった場合はヒット数部分が半透明になります。

「Chain!!」表記も「Chain」に変わります。

相手がちさんと復帰(後述)していた場合繋がらいので注意が必要です。

ONE PATTERN表記

コンボ中2回同じ技を当てるとウンパターンとみなされ。

「One PatternXX」表記になります。

XXには補正の数値が入り、数値が低いほど与えるダメージも減る。

The Chain!! section just explains what each number means, you should've figured that out by now. Of course the blue bar is untech time.

The Chain section explains that when the number fades and you lose the exclamation points, the opponent could've teched.

One Pattern explains how the SMP system works. As far as I can tell, the number is the extra proration on each attack. Google Translate sorta failed me here.

The page doesn't explain what it means when the tech time bar is partially/completely orange or what the dots mean.

Posted

you can also stance cancel stuff and follow up like stuff>6d>stance cancel>2b>5c>6c>6d etc

Posted
many moves deal different damage depending on whether the opponent is crouching/standing/jumping.

Coming back to this, it's actually not as bad as I initially thought; all the values are consistent:

Standing (base), Crouching (base+20%), Aerial (base+40%)

This only applies to ground moves, aerial attacks deal consistent damage no matter the opponent state, for the sake of simplification I'm just going to record the base values for attacks and explain this little tidbit on a system page.

:eng101:

Posted

Good stuff Baiken!

I'm gonna put up some Cecil stuff soon, I found some interesting uses for some of his buttons.

I'm absolutely horrible at coming up with long combos though, so Ive been spending time trying to make some damaging midscreen stuff.

Posted

I need something decent to screen cap with before I can start uploading videos for this. Every time I try to run Microsoft Expression Encoder it causes the game to lag horribly. Hopefully I can find something nice soon, it'd be awesome to get a combo video for this up on SRK or something, to help generate interest.

Posted
I need something decent to screen cap with before I can start uploading videos for this. Every time I try to run Microsoft Expression Encoder it causes the game to lag horribly. Hopefully I can find something nice soon, it'd be awesome to get a combo video for this up on SRK or something, to help generate interest.

Get xsplit? You can set it up to do local recordings. I have no idea if it is still free or not, but that's what I'm gonna be using.

However it is kinda CPU intensive. You have to have a decent rig. I can vouch that it won't cause lag like MEE or Fraps tho.

Posted

Alcott corner combo:

6A > 5C > 2C > j.A > j.C > air throw > j.B > 66 > 5A > 6C~"tiger woods super"

I'm pretty sure I can add more damage in between certain hits, especially with his cancels into 236D. The super I was referring to I think is 2146A or 632146A-- I can't remember the specific input.

The game apparently wants to make it easy for you to know when you score a counter hit, or when you can punish moves during the match. I would think that might serve as a crutch, but I'm starting to think otherwise, especially considering how fast the game is.

Has anyone successfully played this online? I've tried playing online and to no avail the game froze as I tried hosting.

Posted (edited)
Has anyone successfully played this online? I've tried playing online and to no avail the game froze as I tried hosting.

Several times. The game is actually quite playable even with people across the country if you can get the delay set properly. You do have to set it much higher than other games but it doesn't really feel as high once you're playing. Playing cross-country, I have it set around 12. If it's set too low, it will be absolutely unplayable though.

I need something decent to screen cap with before I can start uploading videos for this. Every time I try to run Microsoft Expression Encoder it causes the game to lag horribly. Hopefully I can find something nice soon, it'd be awesome to get a combo video for this up on SRK or something, to help generate interest.

I suggest either Badicam or OBS as Celerity mentioned. OBS is much better at screen region capture than xsplit but Bandicam will probably get you the best quality if you're willing to shell out the money for it (or deal with the watermark).

Edited by FerrellJ
Posted

So, interesting little quirk I figured out last night: you don't need 2 stocks to S-Cancel into an EX move.

Normally, S-Cancels cost 1 stock and EX moves cost another stock (duh). However, the game seems to have no qualms with letting you S-Cancel into an EX move if you have less than two stocks - it'll try to deduct the second stock of meter and you'll end up at zero, but the overall cost will just be whatever you had at the time

On a related note, am I the only one who thinks meter gain is too slow in this game? I've been playing arcade and survival modes (I know, not a perfect indicator of 'real' gameplay, but still), and most rounds I barely hit 2 full stocks including the 1 from the start of the round.

Posted

On a related note, am I the only one who thinks meter gain is too slow in this game?

Considering that no one ever gets out of the lab, you just might be.

On a serious note, you only get the super bar by attacking and running forward, so yeah, it might be more valuable than people think.

Posted

I can agree with that, I played a few offline matches and noticed meter gain was horribly slow. By the time you get the meter to actually use things like S and T-Cancels there is basically no use for them, as the opponent is likely going to have 10-20% life by then.

Rather than increasing the amount of meter gained though, I think it would be fine if your meter carried over to the next round.

Posted

So points I didn't know, because I never leave training mode (33hrs and counting~):

- All attacks do chip damage (including Normals)

- Chip damage slowly recovers over time (obviously if you're not in hit/block stun) but residual health loss a hit/combo is instantly lost

- You can not be KO'd by chip

These may be obvious to others, but it's just something I'm jotting down for compilation later.

Also my "penultimate" combo gets interesting when Counter Boosts get involved... lol and since you can SC > EX with 1 stock, it's made that much more efficient and practical = w=

Posted (edited)

B-Serena 5A corner carry combo:

http://www.youtube.com/watch?v=E66bG5ixT5M

Notations are in the description.

Every time I go to write down or record something I end up finding new things. @_@ Though I do believe this is the best she can do without meter from 5A, as they teched after adding anything else.

EDIT: And a Cletia combo:

http://www.youtube.com/watch?v=89YZYr7hBEY

Inputs are also in the description.

Edited by Urichinan
Posted

Now I want to play E's Laf with people. Cheese, or anybody really, we should try online.

Posted

cecil meterless midscreen combos = starter>(homing high jump>j.b>j.d>air dash>j.b>j.c>(walk 5a/2a>)5c)xn then end with 2d, 214aaa, or reset attempt with throw, crossup, 6c, etc

Posted

Whoo! 3.5K from 5A with Serena:

http://www.youtube.com/watch?v=wFDbxC8xrh0

Again, notation is in the description.

I've been messing around with T-Cancel blockstrings and have found a lot of good mixups with a few characters. My favorite one is with Tae, and it's canceling a string into 236B > T-Cancel, this will move her forward and place a bomb at the same time. From there you can go into another blockstring mixup, or you can throw. If you throw and it hits, you get a knockdown for oki, or you can S-Cancel for a combo. If they tech, they'll be pushed straight into the bomb, leaving you at an advantage after the throw break. Pretty nifty.

Posted (edited)

Ooooh, I see...fullscreen corner carry. Good stuff. I'll add it to the wiki.

EDIT: I made a music edit and replaced most of the in-game songs with the UNIB OST (and a little bit of Melty Blood).

Feel free to grab it if you're interested.

Edited by dakidukno

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