Jump to content
Dustloop Forums

Recommended Posts

  • Replies 15.4k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Is there any way we can send our impression or notes to ASW ??

or request to one of the guys in japan to send the feedback ??

Why would we? We haven't handled the game. The specific reason they don't want leaked footage is just that- so that we that haven't played can't speculate and send worries to them that aren't based on firsthand experience.

If Ishiwatari is going to be coming to E3 in a year, assumedly that will be a playable demo for stateside then, but I have my doubts they'd have a loketest in the west anytime soon.

Posted
YRC in Xrd is RC'ing a projectile. The ring that appears around the character is yellow.

More like cancelling any move before the active frames of the move.

YRC Before Active Frames

RC During Active Frames on Hit/Block

PRC After Active Frames, i have only seen it happen on whiff, so i don't know if is also purple on Hit/Block

Posted
Why would we? We haven't handled the game. The specific reason they don't want leaked footage is just that- so that we that haven't played can't speculate and send worries to them that aren't based on firsthand experience.

If Ishiwatari is going to be coming to E3 in a year, assumedly that will be a playable demo for stateside then, but I have my doubts they'd have a loketest in the west anytime soon.

You could always send them new ideas or what not. I think MikeZ pitched the idea of Tager's Voltic Charge>720 cancel to ASW, amongst other things (that didn't get in).

Posted
More like cancelling any move before the active frames of the move.

YRC Before Active Frames

RC During Active Frames on Hit/Block

PRC After Active Frames, i have only seen it happen on whiff, so i don't know if is also purple on Hit/Block

So they're all just 50% tension RCs.... just seemingly way more flexible in their usage. Or are these YRCS predetermined?

Posted
More like cancelling any move before the active frames of the move.

YRC Before Active Frames

RC During Active Frames on Hit/Block

PRC After Active Frames, i have only seen it happen on whiff, so i don't know if is also purple on Hit/Block

Was it confirmed somewhere that each of this different RCs have unique side effects? Like... different "slow-mo" duration? There has to be, else there'd be no point in having three different colored versions if the end result is the same.

Posted
So they're all just 50% tension RCs.... just seemingly way more flexible in their usage. Or are these YRCS predetermined?

Certain moves cannot be YRC'd. It's unconfirmed whether they can be PRC'd (god, I wish we had better terms for these RC variations), though.

Normal RC works the same as usual.

Was it confirmed somewhere that each of this different RCs have unique side effects? Like... different "slow-mo" duration? There has to be, else there'd be no point in having three different colored versions if the end result is the same.

They have varied amounts of time slow effect, as evinced by the video footage. I believe RC has the most, and I'm not sure about the differences between YRC and PRC in that regard.

Posted
They have varied amounts of time slow effect, as evinced by the video footage. I believe RC has the most, and I'm not sure about the differences between YRC and PRC in that regard.

I see. It does make sense for RC to have the most. I guess the PRC could be the shortest one in terms of slow effect, given that it seems to be the closest thing to GG's FRCs.

Posted

I was also wondering what they did to May. But then I noticed this a day or two ago: http://imgur.com/rLsPAnh

It doesn't look like she got any bigger (poor girl), but she doesn't seem to have gotten smaller either. She's just wearing something really tight.

Posted
I was also wondering what they did to May. But then I noticed this a day or two ago: http://imgur.com/rLsPAnh

It doesn't look like she got any bigger (poor girl), but she doesn't seem to have gotten smaller either. She's just wearing something really tight.

The power of spandex.

Posted
You should look the art of Hard Corps Uprising, the characters designs are also his.

I knew nothing about Hard Corps: Uprising but as soon as I saw the artwork I knew it was Daisuke. In fact my friend always jokes about Bahamut being Sol Badguy's other dimensional brother lolz.

Posted
Was it confirmed somewhere that each of this different RCs have unique side effects? Like... different "slow-mo" duration? There has to be, else there'd be no point in having three different colored versions if the end result is the same.

I don't really know, it has been said that each of them have different duration times for the slow motion effect, but i can't confirm it or deny it, i can only say that right now they help the player know at what point of the move they made the cancel.

I think that if that were to be the only difference it still has it use when crafting new combos imo

So they're all just 50% tension RCs.... just seemingly way more flexible in their usage. Or are these YRCS predetermined?

You can YRC at any point before the move hits, they behave kinda like the FRC but are not tied to an specific frame

I see. It does make sense for RC to have the most. I guess the PRC could be the shortest one in terms of slow effect, given that it seems to be the closest thing to GG's FRCs.

Actually both the YRC and PRC

BTW i was thinking that maybe a move when cancelled during the active frames on whiff can also end as PRC, maybe someone that played it can say if this is true this theory of mine.

Posted
I knew nothing about Hard Corps: Uprising but as soon as I saw the artwork I knew it was Daisuke. In fact my friend always jokes about Bahamut being Sol Badguy's other dimensional brother lolz.

I had the same reaction with the music.

Posted (edited)

I really don't see them having a 25% option, "FRC" type option for Xrd. It seems like they're trying to push RC's back into the spotlight and I think bringing a quarter meter option would undermine that grand scheme. But who knows.

edit-whoops, I guess I had my quick reply box open for too long, this is no longer relevant lol.

Edited by Jocelot
Posted

Red + Blue= Purple... so there's definitely a Blue RC.

Yellow + Red = Orange... RC :vbang:

Maybe a Chaos one like they did in AC? :v:

Posted (edited)
This is very true. But the 25% could be ex moves as well..

That's what Force Breaks are. Again, the only 25% meter options are FRC's and Force Breaks.

Edited by Vashimus
Posted

All this talk of Roman Cancels makes me feel a bit ashamed since I can never recall a time when I actively tried to use it. Especially the False Roman Cancel from earlier installments. I understand the idea behind it, but I just couldn't be bothered to look for that one specific frame where I could cancel out a move before it hits. Matter of fact, I don't use Rapid Cancels in BB either (a habit I better learn to drop I know). Though, for Xrd I guess I am gonna have to start at some point as according to interviews, ASW wants the RC back into the spotlight with that time slowing effect.

Posted

So far from videos it seems like, lengthwise, the order from longest to shortest= Hit RRC, YRC, Block RRC, PRC. At least I'm pretty sure the hit and block RRC times were different.

Posted
All this talk of Roman Cancels makes me feel a bit ashamed since I can never recall a time when I actively tried to use it. Especially the False Roman Cancel from earlier installments. I understand the idea behind it, but I just couldn't be bothered to look for that one specific frame where I could cancel out a move before it hits. Matter of fact, I don't use Rapid Cancels in BB either (a habit I better learn to drop I know). Though, for Xrd I guess I am gonna have to start at some point as according to interviews, ASW wants the RC back into the spotlight with that time slowing effect.

FRC is important, and not as hard as it sounds.

You can see FRC points on the training mode input display; if you input a move that can be FRC'd, the bar will flash white, then fade to blue. The white flash is the FRC point; the blue makes it easier to know it happened. Just try to match the white flash. You should be able to get it after a little bit.

Posted

Important? Maybe for some characters but it's not like if you cant FRC you will be dead in the water.

RCs are an intermediate tool while FRCs are definitely for advance and expert levels of play, all FRCs aren't created equally and it can take quite a bit of combo grinding to get the timing of some down [and that's before adding the stress of doing it mid-combo]. Also I personally prefer looking for a visual cue to help with your timing.

At the very least with this situational RC system the entry barrier should be more lax, it will be more about utilizing the time slow now, which given the small fractal windows will be the real herculean tasks.

Posted
All this talk of Roman Cancels makes me feel a bit ashamed since I can never recall a time when I actively tried to use it. Especially the False Roman Cancel from earlier installments. I understand the idea behind it, but I just couldn't be bothered to look for that one specific frame where I could cancel out a move before it hits. Matter of fact, I don't use Rapid Cancels in BB either (a habit I better learn to drop I know). Though, for Xrd I guess I am gonna have to start at some point as according to interviews, ASW wants the RC back into the spotlight with that time slowing effect.

For what it's worth, some characters in BB can pretty much get by without ever having a reason to burn 50 meter on a rapid cancel. That said, it's still a tool that players should probably be comfortable with, so they can pick up combos in those cases where RCs are actually necessary, or so they can save themselves from being punished after an incredibly unsafe move.

RCs are an intermediate tool while FRCs are definitely for advance and expert levels of play, all FRCs aren't created equally and it can take quite a bit of combo grinding to get the timing of some down [and that's before adding the stress of doing it mid-combo]. Also I personally prefer looking for a visual cue to help with your timing.

The worst part about FRCs (imo, as I'm just starting to play GG) is the fact that the timing can change depending on whiff or hit. The timing changes further based on when you hit with the move, as well. :(

Posted

FRC isn't really an advanced tool. Lots of characters have gameplan critical FRCs (like gunflame FRC, to use the cliche example) that make a massive difference, and they're things you should learn as soon as you feel comfortable learning them. That being said, the difficulty of the majority of FRCs is definitely exaggerated. I think people hear about the most difficult ones (that one Axl FRC that's a 3f window -- 2f are whiff and 1f is hit, so you should know both timings, for example) and assume they're all that hard, when they're just not. Blocked Millia haircar FRC --> instant overhead j.p is something you could reasonably get first try. Killer Joker FRC is something you could learn in a few minutes. Most of them aren't as hard as they're made out to be.

Posted

Purple RC

Blue RC

Red RC

Yellow RC

I'm calling it now, there's going to be a fabulous RC.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...