TheRealBobMan Posted August 27, 2013 Posted August 27, 2013 Considering turbofall and roll cross up, I'd actually like to see them design her more around combat at mid-screen rather than poke > carry > corner oki all day. Since her new super requires movement to drop flowers, I would think that's their plan.
Sym_ Posted August 27, 2013 Posted August 27, 2013 It was extremely easy to carry the opponent into the corner in Reload though, so that won't change anything. I'm curious about the ability to backwards roll. The thought of using it to bait and punish pokes sounds pretty fun.
KA-GE-MA-TSU-RI Posted August 27, 2013 Posted August 27, 2013 If she's like she was in #R, all of her combos will still end in the corner even without ADC. Absolutely. http://www.youtube.com/watch?feature=player_embedded&v=anzrVlZNaeY#t=190 See it at 3:08
ElvenShadow Posted August 28, 2013 Posted August 28, 2013 I thought backwards roll was her new Dust. This is correct. She doesn't have a raw backwards roll.
White Man Posted August 28, 2013 Posted August 28, 2013 http://www.youtube.com/watch?feature=player_embedded&v=anzrVlZNaeY#t=190 See it at 3:08 I'd forgotten how much I miss the blood effects from the older games... Based on what I've seen/heard from the loketest and discussions, it seems like the air game in Xrd has diminished quite a bit from previous GG titles. If ADC is gone and characters like Millia and Chipp lost most of their air combos, maybe the intention is to bring the bulk of the gameplay back to the ground. I suppose aerial stuff is still in there, it just doesn't seem as much as it was before. That's my perception, anyway.
Xtra_Zero Posted August 30, 2013 Posted August 30, 2013 (edited) You know, I'm totally fine with ASW removing air comboability if it removes the silly confirm-into-corner-carry-juggle/loop that every damn character seemed to gain in AC. I don't think it was beneficial to the game at all and homogenized the gameplay. Edited August 30, 2013 by Xtra_Zero
Rhiya Posted August 30, 2013 Posted August 30, 2013 You know, I'm totally fine with ASW removing the silly confirm-into-corner-carry-juggle/loop that every damn character seemed to gain in AC. I don't think it was beneficial to the game at all and homogenized the gameplay. More corner carry = stronger momentum = easier to take matches off hits = easier for low tier to win = tighter balance. It's beneficial. It's just a question of whether or not you like that way of tightening things up.
Xtra_Zero Posted August 30, 2013 Posted August 30, 2013 More corner carry = stronger momentum = easier to take matches off hits = easier for low tier to win = tighter balance. It's beneficial. It's just a question of whether or not you like that way of tightening things up. I'm not convinced. That really just makes it easier for the first character who gets a hit to win. Look at P4U. Just about every character can kill everyone else in one combo, and being in the corner is a fucking nightmare, but certain characters still totally dominate because their neutral game and mixup is so much better. For Sol players; how useful was Wild Throw for Sol prior to his Clean Hit properties in certain moves? It was still really good.
Xtra_Zero Posted August 30, 2013 Posted August 30, 2013 I mean, perhaps it has some benefits, but it reduces the number of interesting interactive states the game has at high level (if you don't compensate somewhere, like adding more moves), which in my opinion is more important than balance. A similar observation can be made between BBCT and BBCS.
Rhiya Posted August 30, 2013 Posted August 30, 2013 I'm not convinced. That really just makes it easier for the first character who gets a hit to win. Look at P4U. Just about every character can kill everyone else in one combo, and being in the corner is a fucking nightmare, but certain characters still totally dominate because their neutral game and mixup is so much better. P4A charas also have fewer options by design, and P4A hitboxes are kind of wonky (see: Yu 5B). The lack of options (and silly hitboxes) is what ends up murdering a lot of charas, not the momentum-heavy gameplay by itself. Part of why Liz is so bad, for example, is just that her buttons suck compared to silly normals like the ones already linked. Melty is so momentum heavy that the S-Tier is basically just damage+nuts oki on knockdown, with a few exceptions, but it doesn't stop GO1 from being a god and winning like mad with mid/mid-low tier. The real difference is that you have options to deal with that shit in Melty (whether they're universal, like shield/parry, or more character-specific). Homogenized gameplay isn't a death sentence, by itself. It is a death sentence, though, when you have characters with better options and nothing that answers them.
Narroo Posted August 30, 2013 Posted August 30, 2013 Hm, is Xrd is based off #Reload, would buying #Reload for the PC be a good idea? It's on sale.
shtkn Posted August 30, 2013 Posted August 30, 2013 if you want the game, then get it, but i think it's too early to tell if it will help you any more than ac+r would.
Xtra_Zero Posted August 31, 2013 Posted August 31, 2013 (edited) P4A charas also have fewer options by design, and P4A hitboxes are kind of wonky (see: Yu 5B). The lack of options (and silly hitboxes) is what ends up murdering a lot of charas, not the momentum-heavy gameplay by itself. Part of why Liz is so bad, for example, is just that her buttons suck compared to silly normals like the ones already linked. Isn't that exactly my argument? The reason P4 low tier is low is that they have bad neutral and general moves, not that they can't kill when they get a hit. They've got plenty of options to get out of pressure (even more than Melty, I think (roll, dead angle, reversal, reversal RC, IB, hop (lol), character specific stuff)), just none of them work because offense and pressure is so fucking ridiculously good. It's not that there are no defensive options; there are plenty. It's that there are effectively no defensive options because of stupid good pressure. How do you defend against a mixup, even with tools, when the mixup is almost literally impossible to see? Take away Chie's persona oki and maybe 5A and suddenly the match is playable. It doesn't matter if every character can corner carry and then kill if they don't have the normals to give them that chance. Giving everyone huge corner carry stuff doesn't really address the underlying problem. Edited August 31, 2013 by Xtra_Zero
Rhiya Posted August 31, 2013 Posted August 31, 2013 Err, yeah, I think we're just saying the same thing now. I'm saying that the momentum-heavy gameplay is fine if charas have enough variety and options to not get fucked. Is that what you're saying?
deadite Posted August 31, 2013 Posted August 31, 2013 Do you think it's possible to make alternate costumes with the kind of 3d cel shading they are doing? Like DLC of their original costumes? I would also like to see Overture costumes for Sol and Ky.
BladeOfJustice7 Posted August 31, 2013 Posted August 31, 2013 ^Absolutely, I think even Daisuke sort of addressed that when asked about the advantages of 3d over 2d. And I think a lot of people are expecting those sort of things in due time.
Starlight777 Posted August 31, 2013 Posted August 31, 2013 Do you think it's possible to make alternate costumes with the kind of 3d cel shading they are doing? Like DLC of their original costumes? I would also like to see Overture costumes for Sol and Ky. Since "Dragon Install Sol" is a completely different character model in gameplay, yes alternate costumes can be done.
Henaki Posted September 2, 2013 Posted September 2, 2013 You just load in a different model and put it on the same skeleton. You have to make animation and particle adjustments depending on what you're working with but its not that difficult. From what it seems, they're using some weird lighting that makes the models look consistent with the old sprites, so there might be some weird stuff going on there that might be extra work? Still, I don't really see it as a huge hurdle, extra costumes make mad bank for the effort.
Jocelot Posted September 2, 2013 Posted September 2, 2013 Ehh for me personally at least, the models in Xrd look so freakin' good I just assumed they were too uh, high tech to the point where the rules of regular 3D modeling didn't apply, as silly as it sounds. But yeah, as someone else said I saw Sol transform completely during Dragon Install so I guess that means costume changes aren't really off the menu.
shinr Posted September 2, 2013 Posted September 2, 2013 TGS info 1, 2 and 3, all in Japanese. Xrd is absent from Arc's lineup, unfortunately.
ElvenShadow Posted September 3, 2013 Posted September 3, 2013 Wow... Super bummer. I may not even bother going to TGS now since its on the same day as my birthday and ill probably just be getting smashed. I'd have gone for Xrd 200%
White Man Posted September 3, 2013 Posted September 3, 2013 TGS info 1, 2 and 3, all in Japanese. Xrd is absent from Arc's lineup, unfortunately. That's unexpected... What games are they showing, then?
Tokkan Posted September 3, 2013 Posted September 3, 2013 That's unexpected... What games are they showing, then? BBCP, Getsuei Academy -kou, Seisou no Amazones, Swords and Darkness, Damascus Gear ~Tokyo Shisen~, Fantasy Hero (Tentative), Magical Beat.
4r5 Posted September 3, 2013 Posted September 3, 2013 Nah, I think they're gonna announce another new Guilty Gear. Ya know, keep the ball rolling.
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