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Posted

people really overestimate how much resources are used to run a fighting game....also im pretty sure there aren't any cabs that run 1080p, ps4 port will most likely just be an upscaled 720p

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Posted

PS3, though, I am expecting a really half assed port. We all already know PS3 has such a hard time trying to run UE3. It can do it, but with framerate issues or sacrificing graphic details. Also, cel-shaded graphics.

ASW is considering port even for 3DS... And of course, group of professional experienced developers can't even handle almost "ancient" engine on PS3...

Posted

I'd jump in on the PS3 vs. PS4 discussion, but it feels kind of pointless when we know so little about the game's tech specs and have literally zero information on the home ports. Doesn't really matter to me anyway. If the PS3 version is inferior, so be it; there's no chance in hell I'm buying a $400+ console for one game.

Looking forward to seeing Zato and Bedman at the loketests. I'm also happy to see they updated the HUD. The RISC gauges look noticeably clearer now, and I'm overjoyed they changed those ugly-ass burst icons.

Posted (edited)
people really overestimate how much resources are used to run a fighting game....also im pretty sure there aren't any cabs that run 1080p, ps4 port will most likely just be an upscaled 720p

All current Vewlix cabs that house Type X2's with Nesica x Live use 768p monitors. Type X3 (used for Gunslinger Stratos) does push out 1080p/60fps. I know USF4 is using Type X3 on a different cab but I don't know the specs that it's running at. Now for GGXrd I don't know the details on the cab they are using for Ringedge 2 with Sega ALL.net but UNIEL has shown in footage and dev shots to be running in 720p. Last I remember seeing for GGXrd loketests they were using Sega Lindbergh cabs which use 768p monitors. If you rip the first GGXrd loketest manual pdf you'll see the main screenshot is exactly 720p. You guys can get your hopes up for 1080p but all signs are showing it will not be native 1080p. Don't be fooled by PV's from ASW either. In the last year they been showcasing stuff in 1080p when the games aren't. Prime examples are XBLAZE and BBCP PV's which have been shown in 1080p. XBLAZE is 720p on PS3. BBCP is 768p in the arcades and 720p on PS3.

Edited by Kurushii
Posted
Here's Bedman's translated profile and movelist: http://www.dustloop.com/forums/showthread.php?16461-Xrd-News-Thread/page3&p=1574720&viewfull=1#post1574720

As for his name, keep in mind that English words sound more exotic to Japanese people than they do to native English speakers. Likewise, many Japanese words which sound exotic to English speakers sound mundane to Japanese speakers. Sometimes the intent is lost in translation.

I just wanna say, thank you for all the work you've put into the Xrd News thread. You're doing a fantastic job.

Posted
Uh? How can that be, if Xrd is being developed taking in consideration a hardware which is A LOT more powerful than the Ps3? Ringedge 2 is more akin to PS4, power wise.

No matter how optimistic you guys wanna put it. Face it, PS3 port will have to be a watered down version of the real deal (REdge2 / PS4), so we WILL lose things on it :8/: I can imagine that version losing the cel-shaded aspect, having toned down graphical effects and running on 720p, so the game can run at 60fps.

The board it's on doesn't really matter. Just because it's on a given board doesn't mean it needs and uses all that board's power. For example, Accent Core +R is on RingEdge 2. I'm pretty sure it's just that they put games on whatever reasonably modern boards. Further, if they were thinking about consoles they might not have tapped the depths of the arcade board to the fullest, or maybe they didn't need its full power in the first place.

I could believe the PS3 version being inferior/inaccurate/graphically altered, but I don't think it's necessarily so. If the PS3's change is merely 720 from 1080, that would be fine. But since it seems that the game is 720 anyway, whatever. Who knows, maybe the PS4 version will have more pixels than the arcade version?

Also, given how good ArcSys seems to be at developing for PS3 (no extra input lag on PS3 versions of their fighters, as opposed to Capcom whose games only work properly on 360, right?), I wouldn't be that surprised if the PS3 version were good. Maybe they knew what they were getting into from the start, and planned the game to work well on all three platforms. ArcSys seems pretty good about console ports, original Japanese AC aside.

Posted
I'm no Eddie expert, but the main thing was that buzzsaw cranked up the guard bar a retarded amount and led to easy blockstrings that put the opponent in the corner easily. From there, you did unblockables (now considered hard-to-blockables as the last few pages have discussed) via the dolphin dive + 5K which led to retarded damage thanks to the guard bar being at max. After the combo, you placed the Drill Special mine and did another unblockable as a meaty. That ensuing combo would usually kill. He had the H drill FRC unblockable setup as well.

Pichy, why aren't you checking your PMs ever?

Posted (edited)

I will say it again but for have played it and have a good knowledge about 3d game making and talked about technical stuff with itagaki, there are nothing that prevent it to be relased on ps3.

You dont see it on the videos but the stage background dont use that much poly and the texture are pretty compressed. (ps4 have a lot of memory so that will not make sense to realase it only on ps4)

Cant wait for next location test !

Edited by Aristobule
Posted

My input on the multiplatform debate is that you folks should be prepared for GG XXrd (or whatever it will be called) to be a PS4 exclusive. I see Arc's decision to backport Xrd to PS3 as a transitory measure that will not last past the game's vanilla version, once the PS4 has been out for some time and gained greater momentum.

Regardless, I have no interest in the PS4 myself right now and won't be getting one (can't afford it anyway lol) for at least a couple years.

Posted

As long as ps3 and ps4 people can play eachother, I don't really care. I'll be using my ps3 cause I don't feel like giving up my softened up pad prematurely but yes, eventually I presume the series will move to ps4 and I do plan on eventually getting one, just no reason to rush and force myself to break in a new controller while I am also trying to learn a new game.

Posted
Trailer #3, where are you?

I guess after they are finished with the next locktest..

Witch is..just 2 days?

I'm really overhyped on see Zato and Bedman in action. All humanity should be

Posted
This is very unlikely.

How come? Psn is psn and there's some games with vita/ps3 online cross-play. I figure if they use the same netcode for both versions it'd be possible.

Posted
This is very unlikely.

On the contrary, right now one of the selling points is that cross play between pc, ps3, ps4 and vita is possible

Posted
I guess after they are finished with the next locktest..

Witch is..just 2 days?

I'm really overhyped on see Zato and Bedman in action. All humanity should be

36h left..... :kitty:

Posted

I need a little Eddie in my life. This week has been dragging on for me waiting for "loketest" day. Err, days.

Posted

considering there is even crossplay between pc with ps4 on some titles i don't see how ps3-ps4 can't be acheived?

Posted
How come? Psn is psn and there's some games with vita/ps3 online cross-play. I figure if they use the same netcode for both versions it'd be possible.

BBCSE didn't have PS3/Vita cross-play. It's beyond Arc's resources and getting it right would suck too much time and money away from the actual game, especially with how different the PS4 hardware is from the PS3. It might end up being patched in months later like with Dragon's Crown, but I doubt it.

Posted
BBCSE didn't have PS3/Vita cross-play. It's beyond Arc's resources and getting it right would suck too much time and money away from the actual game, especially with how different the PS4 hardware is from the PS3. It might end up being patched in months later like with Dragon's Crown, but I doubt it.

CSE was rather lazy in general, though, so I wouldn't take that as evidence of anything. As for hardware, that doesn't seem to really be an issue if the PS3 can do cross-play with the Vita (which itself is very different from the PS3). And it wouldn't take time away from development of the actual game, as it's getting released in arcades first, where that's not exactly an issue. Of course, that would indeed take time when porting it, but Ishiwatari has already mentioned they'll look into whether or not they can do it. Not to mention, as you say, it could get patched in later if it's not possible to do with the initial release.

Posted

The loketest should be starting in around 12 hours, right? Kinda hoped that Arc would have made a surprise announcement about new/returning characters during this week.

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