Keo-bas Posted February 11, 2014 Posted February 11, 2014 You couldn't YRC but you could RC.I remember from impressions that backdash RC was really strong as you cancelled out recovery AND due to the slowdown you could maybe make a counterplay on your opponent.I also remember they were taken out after the first loketest. reminds me of Phantom breaker slipshift back dash,
TheRealBobMan Posted February 11, 2014 Posted February 11, 2014 I think cancelling a backdash is awesome, and I'm wondering if I can cancel my jumps for even more bullshit mixups. Also, I can't wait to backdash > reaction RC > Fortissimo before I hit the ground. It's probably no where near worth the meter, but fuck it, I-No just wants to have fun.
Final Ultima Posted February 11, 2014 Posted February 11, 2014 i thought that it was explained clearly on the site that is only during the initial frames before the move becomes active. With some few moves like the VV and the Invite to Hell being impossible to YRC The site doesn't explain anything about Yellow Roman Cancel. The image of Sol doing Gun Flame (YRC) is just to demonstrate the slowdown effect. I wonder if they still have the retarded YRC on the backdash, that shit doesn't make sense.xlolxlolx told me a few days ago that he read some stuff about a Ky player that'd been using backstep (YRC) to place really low j.Ds to test if ground Stun Edges could trigger Durandal Call on Grinders that had been placed in the air. So yeah, it's still in.
White Man Posted February 11, 2014 Posted February 11, 2014 Hm. I don't know... Being able to YRC out of backdash sounds sort of wonky on paper, but I have my doubts regarding how practical of a technique it'll be in real match play. I'm just wondering which characters will be able to take advantage of that situation in a way that would actually be worth spending 25% meter. If the stuff I'm hearing about Overdrives being more useful this time around is accurate, I could see cancels in general becoming a less integral part of the gameplay as it evolves.
phantomBlade Posted February 11, 2014 Posted February 11, 2014 Can both players YRC at the same time?
Xtra_Zero Posted February 11, 2014 Posted February 11, 2014 Can both players YRC at the same time? Good question. Are there any rules about simultaneous RCs? If both players do it do they just both slow down?
Destin Posted February 11, 2014 Posted February 11, 2014 25% meter for like 10f of invul and air state doesn't sound horrible. Can I jump install my backdashes, YRC jump?
ElvenShadow Posted February 11, 2014 Posted February 11, 2014 Guys, it's not so complicated. There is pretty much a window for every move in the game (with the exception of a few moves that do not allow it at all) to be YRCd, just as there were certain frames you could FRC in old games. The windows tend to be much larger, resulting in YRCs being easier than FRCs. Many of these moves have the window within the moves active frames as well, it does not have to be before active frames. If a move is cancelled while the opponent is in hit or block stun, it will be a red RC. If you wait too long and try to cancel after the YRC window and have 50% meter, you get purple RC and spend 50% meter. If you try to cancel after the window and have less than 50%, you get nothing. Yes, you can YRC backdashes, you can YRC almost any kind of movement. If you are standing completely still and press 3 buttons at the same time, you will YRC NOTHING! I am not even joking. Is there a use for it? Probably not, but you can do it. Doesn't mean you should or have to. I dunno what happens if you both YRC at the exact same time, probably just what you would expect, the effects take place simultaneously. Nothing really odd about it. Does that clear everything up now?
king of heart Posted February 11, 2014 Posted February 11, 2014 So everything's red RC if the opponent is on blockstun? Even proyectiles? Doesn't that make Gunflame kinda shitty for pressure? I'm disliking that change tbh. Actually you can YRC Gunflame on pressure because there is a gap in the guard stun before the GF start up. i am sure about that. but you will get RC only on hit
Casper Posted February 11, 2014 Posted February 11, 2014 lol i love how the thread develops into complete pessimism until elven comes to talk us down from the ledge again
Ronove Posted February 11, 2014 Posted February 11, 2014 from Nakamura: - Millia's Chroming Rose super lasts for about 6 seconds. If you manage to land TK Badmoon or Iron Savior at the corner while this super is active you can pick up the opponent with one of the roses into a combo. However you won't gain any meter during the combo itself. - He played +R after trying Xrd and he felt +R was faster. He thinks in general overall actually there isn't a huge speed difference but it's more like moves having longer hitstop (he used Millia's pin as comparison) and characters feeling heavier.
phantomBlade Posted February 11, 2014 Posted February 11, 2014 (edited) Whiff punish is now, no longer guaranteed. Tech from marvel 3 introduced! (Activate x factor). Except in gg, we get to use it multiple times a round, as well as get bullet time! Man this is gonna be good. Edit: Sorry Elven, not just yet. Can you YRC a whiffed B.S.? Can you YRC during opponent dead angle? Can I YRC my own DA? it would be cool if the answers were no, yes. Edited February 11, 2014 by phantomBlade
Narroo Posted February 11, 2014 Posted February 11, 2014 Guys, it's not so complicated. There is pretty much a window for every move in the game (with the exception of a few moves that do not allow it at all) to be YRCd, just as there were certain frames you could FRC in old games. The windows tend to be much larger, resulting in YRCs being easier than FRCs. Many of these moves have the window within the moves active frames as well, it does not have to be before active frames. If a move is cancelled while the opponent is in hit or block stun, it will be a red RC. If you wait too long and try to cancel after the YRC window and have 50% meter, you get purple RC and spend 50% meter. If you try to cancel after the window and have less than 50%, you get nothing. Yes, you can YRC backdashes, you can YRC almost any kind of movement. If you are standing completely still and press 3 buttons at the same time, you will YRC NOTHING! I am not even joking. Is there a use for it? Probably not, but you can do it. Doesn't mean you should or have to. I dunno what happens if you both YRC at the exact same time, probably just what you would expect, the effects take place simultaneously. Nothing really odd about it. Does that clear everything up now? You could probably slow down time. Is the effect enough to be useful?
ElvenShadow Posted February 11, 2014 Posted February 11, 2014 (edited) Whiff punish is now, no longer guaranteed. Tech from marvel 3 introduced! (Activate x factor). Except in gg, we get to use it multiple times a round, as well as get bullet time! Man this is gonna be good. Edit: Sorry Elven, not just yet. Can you YRC a whiffed B.S.? Can you YRC during opponent dead angle? Can I YRC my own DA? it would be cool if the answers were no, yes. All of your questions have already been answered. I already posted a few pages back that BS cannot be YRCd. Dead angles would need to either hit the opponent or be blocked by the opponent so of course you would get a red cancel. I guess MAYBE you could YRC a dead angle that was no where near touching the opponent, like if you dead angled a projectile from far away... but why would you want to....? Edit: I had to re read your question to make sure you werent just trolling me and I realized you said OPPONENTS dead angle. Well, I never tested that so I don't know. First of all it would depend on what frame the move that got dead angled was at, then it would also depend on whether or not the active frames of the dead angle are still considered to be read as being in block stun for the variable that determines whether or not YRC is possible. I guess youll have to wait to find that out after release. Edited February 11, 2014 by ElvenShadow
Ronove Posted February 11, 2014 Posted February 11, 2014 You could probably slow down time. Is the effect enough to be useful? If you can do it out of nothing but standing still then I guess you could use it against "hard to react to" mixups? Like you could slow down the time and you get to see what the opponent is going to do allowing you to guard properly. If you can do that on wakeup then oki is going to be more interesting and way less autopilot, since you'll have to take into account the possibility of the opponent YRCing in order to "see" your mixup. But again this is wild speculation. I guess we'll have to wait and see if anyone thinks of trying this sort of things once the game comes out.
ElvenShadow Posted February 11, 2014 Posted February 11, 2014 I don't think you can YRC on wakeup instantly but I never really remember trying
ElvenShadow Posted February 11, 2014 Posted February 11, 2014 from Nakamura: - He played +R after trying Xrd and he felt +R was faster. He thinks in general overall actually there isn't a huge speed difference but it's more like moves having longer hitstop (he used Millia's pin as comparison) and characters feeling heavier. See? Nakamura just backed up what I have been saying. The best way to put it is that the neutral game and moving around feel just as fast. It only feels a little slower when hitting the opponent
Ronove Posted February 11, 2014 Posted February 11, 2014 I don't think you can YRC on wakeup instantly but I never really remember trying Well I guess that's fair. Though I think it'd be cool if one could do it since it'd force anyone who's attacking to actively think and consider another layer of defence. But then again maybe the game would turn out too complex which would defeat the whole purpose of making it accessible for the wider audience.
Horokei Posted February 11, 2014 Posted February 11, 2014 I already said this before but YRC and PRC has a start-up frames before flash. YRC has around 4 frames, PRC - around 16. During these frames opponent is not freezed nor slowed. Red is instant.
Keo-bas Posted February 11, 2014 Posted February 11, 2014 Not a fan of porated damage from a limited,high risk defensive option. But considering how rare game like these even implement these type of option. I'll take what I can get.
BlackYakuzu94 Posted February 11, 2014 Posted February 11, 2014 Well I guess that's fair. Though I think it'd be cool if one could do it since it'd force anyone who's attacking to actively think and consider another layer of defence. But then again maybe the game would turn out too complex which would defeat the whole purpose of making it accessible for the wider audience. So how many frames do you have to wait to YRC after a wake up?
phantomBlade Posted February 11, 2014 Posted February 11, 2014 .... Thank you. You are a scholar amongst gentleman.
Jocelot Posted February 11, 2014 Posted February 11, 2014 Okay I have no legit reason why, but to me YRCing nothing sounds like the coolest thing ever, lol.
TheRealBobMan Posted February 11, 2014 Posted February 11, 2014 If you are standing completely still and press 3 buttons at the same time, you will YRC NOTHING! I am not even joking. Is there a use for it? Probably not, but you can do it. Doesn't mean you should or have to. If that comes with the time slow, I'm going to use it, no matter how short it lasts. Holy shit that's amazing. No wonder they removed SlashBack. It honestly made my morning to hear that. YEEEEEEEAAAAAAAAAAAAA
shtkn Posted February 11, 2014 Posted February 11, 2014 can YRCing at neutral be used as a "pause button"? can you basically pay 25 meter to see if your opponent is committed to an action and react accordingly?
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