Zombies8MyLeg Posted June 11, 2014 Posted June 11, 2014 That logic eludes me. I'm not sure what's so hard to understand. Articles I've read already said we would get new characters and I'm guessing we would get around two or three. When Daisuke said it's a secret it just made me think we will probably see more than one character when console version comes out.
TekkamanArk Posted June 11, 2014 Posted June 11, 2014 I do recall one of the announcers saying "This is not Guilty Gear" at one point
kosmos badgirl Posted June 11, 2014 Posted June 11, 2014 Interview with DI, maybe someone can take a look and see if there is something new. http://www.famitsu.com/news/201406/11054539.html
SolxBaiken Posted June 11, 2014 Posted June 11, 2014 >>PS3 ver will be at 720p but otherwise comparable to the arcade version. All is fine with the world.
Kaizen Posted June 11, 2014 Posted June 11, 2014 If real, someone should give this man a medal One of our boys. Give TheRealBobMan that glitter.
TheRealBobMan Posted June 11, 2014 Posted June 11, 2014 If real, someone should give this man a medal This is indeed real. Kaizen can (actually just did as I was typing this) confirm. My friends couldn't get passes but showed up for the invitational, and as I'm going tomorrow and Thurs I figured I'd pay my respects to the series that got me into competitive play and sit with them. I'll make up time playing GG tomorrow and hopefully get around to some games that people recommended I try out. I'm tired since I had a long day. After E3 I stopped by Iam8Bit for about 30 minutes, and after that we headed to dinner in Little Tokyo - I just got home. I couldn't test anywhere near as thoroughly as I'd have liked since they only have 2 setups in the Sony area, and one setup at the Aksys booth which was only open for a short time (and I left that early to show up to the invitational tournament late and be in that picture). Nobody that I could ask any legit questions to was there today, or at least I didn't bump into anyone that I could really talk shop with. When I played at the Aksys booth a guy was giving me the introduction to the game about how I should press L1 (mapped for RC) to cancel moves and "do stuff". I didn't want to be mean so I just let him give me the speech even though I felt like I know more than him. Considering most of the people that showed up for that either were playing for the first time in years or hadn't really played GG before, I didn't want to be "that elitist guy". So uh... 3 setups, only 2 of which are usually accessible since one is reserved in their business booth, pad only, and constantly switching out with other players (at least it looks like lots of people want to play it!). This also means almost no controlled experiments. One guy was nice enough to let me try 'hold tech' like in persona (I just held a button and jumped and let him hit me with a non-knockdown move), which doesn't work, so there's that. There was no PS3 version, so I couldn't test performance. No training mode. As far as game speed is concerned, since I'm not playing anywhere near optimum since I learned I-No on stick, I can't really tell a difference. Any difference is incredibly subtle. I noticed that any RISC that was cranked up when Danger Time is activated can actually deplete during that timer countdown... could probably confirm that looking at footage, but it's way easier to notice that kind of thing when you're not looking at 320p video. I mostly got info on I-No since I wanted that as like the controlled reference part in an experiment and I didn't have to spend time figuring out stuff with her. j.D still has noticeable recovery, probably 8 frames like before, which is difficult to detect from watching video. Looks like some characters might have 2 taunts and 2 respects this time. With I-No, her respects are a tip of the hat, and the hat talking like her old respect, but with her being really surprised about it. Her taunts are the old one where she leans forward, and a new one where she leans forward and sings into her mike stand. I also saw a May Taunt or Respect where she pogos around on her anchor, which looks really silly and cute. Looks like you can YRC Fortissimo (I want to experiment to see what this does with the screen freeze), and I think it's possible to YRC Desperation, or at least RC it, though the timing seems finicky for that one. The dash cancel windows on her ground normals is super late. j.D out of upwards hoverdash (input 663) does not cause I-No to shift momentum like j.D on jump startup. She continues to move upwards during the move's startup, though it falls off because the dash ends. I-No's IK has quite a bit of invul on it. I'm not sure if it's a true DP or if the invul is like May's whale (starting like on frame 5), but I went clean through someone's attack with it. If it's a legit DP, we could possibly do stuff like knockdown with meter > IK mode oki to bait a DP with the screen freeze, then 236236H in their face for a throw/DP OS if they committed to blocking. This is another thing I want to test. I wanted to figure out which moves combo into IK without spending 100% on RC > IK mode > confirm, but didn't get the opportunity. I-No can use her command throw on the ground. From the footage I've seen it looks like just a late TK, but you can actually do it much closer to the ground, or just do it grounded and have her jump forward for you. Her regular airthrow range feels great when you use the 663 dash. You can Blitz Shield while moving forward in an airdash. Any clash that doesn't trigger danger time is much more subtle than the clashes in AC. There's a bluish white hit-spark effect... they had headphones set up instead of speakers, and those things were so loud that I thought I'd blow my ears out even after fiddling with the volume for several minutes, so I only wore them once. No chance to confirm the sound effects on a clash so far, since that would be a big help in noticing them. Danger Time definitely seems to cause 1 full second of hitstun when you land a Mortal Counter, as if you RC'd on hit. I saw Sol get hit by like a 2K or something and he was reeling in hitstun for forever. Battle quotes were translated, like the character intro dialogue and victory quotes (subtitles). I remember Chipp saying something like "Why the hell does the leader look so clean? I wear all of my scars as badges of honor!" when fighting Ky... didn't write it down, but it was something like that. I did get two May victory quotes though, word for word. "Johnny says victory and defeat aren't determined by the length of your weapon." (Vs Axl) "I wont let bad people near my friends. (This lady is EXACTLY the type Johnny would like)." (Vs I-No) I-No says some blatantly slutty stuff, even vs May (no mention of daddy's milk though). She also calls Sol and asshole in their intro and makes fun of him for "finishing first" when she beats him. I derped around with Sol for 2 games. He feels damn good, and I get why people are playing him. Seems like you move super fast if you YRC when leaving the wall from Riot Stomp. No more mach-speed j.S spam in Dragon Install. Ramlethal is cool, though I feel like you'd really need to sit down and play with her for an extended period of time to get a hold of her gameplay. You angle her j.D (that dress canon that resembles Baiken's j.D) by holding up/down/neutral during it. I only tried her twice, once against a Pot that made it really difficult to figure anything out because of the stamina difference and the constant pressure into PB attempts. Played Bedman once. He seems really cool. Felt really fast for a large character, and his dash is cool. I guess if you get hit while dashing you can teleport through the hit or something? I'll have to test it more later. There doesn't seem to be any visual indication of tension pulse being a thing, but it feels like it's there. I built up a ton of meter walking forward when I stood around IBing Ky projectiles one round because I was taking it easy on a guy, and noticed less tension gain when backdashing and standing around a lot in another game. Without any way to objectively test I can't say anything for certain, but this still feels true. Just wish the tension meter still had the pulsing effect to illustrate it. RISC seems to build super fast. I saw a Millia crank I think Ky's RISC by like 50% from doing a blockstring like 2K > 2S > Lust Shaker X8? blocked hits. Smart tension use on FD and Dead Angles is going to be really important. When Ishiwatari is there on Thursday I'll ask him about the PS3 version, as well as EU localization, and ETA on the full soundtrack. As far as smash... an announcer at the Invitational did say "This ain't Guilty Gear" at one point during a match. I think the other announcer that was talking as they were looking into the crowd for the fan favorite to advance to the next round said "That isn't Smash!" one of the times I held up the poster. I didn't feel bad though since I did vote for Hugs whenever he was up, and some people were voting for characters that weren't even playing. I haven't played it on WiiU yet, but the 3DS version feels like Brawl. I saw at least one Bair that was unsafe on hit during that tournament...
RoBoBOBR Posted June 11, 2014 Posted June 11, 2014 When Daisuke said it's a secret it just made me think we will probably see more than one character when console version comes out. Why? There's no connection, you just jump to conclusion.
Coffeeling Posted June 11, 2014 Posted June 11, 2014 Also ask him about/request training mode functionality. Hitbox viewer, assign dummy actions like block-> reversal (with prerecorded macro preferably), execute recorded macro randomly while moving around, maybe two macro slots and choose macro at random if there are two and such?
AllyOfJustice Posted June 11, 2014 Posted June 11, 2014 My worst fears are coming true. The game is already dead before its release. No one knows what Guilty Gear even is and everyone prefers Blazblue over it. On top of that more popular fighting games like Street Fighter and Mortal Kombat are overshadowing what little hype Xrd got. Daisuke said the game is simplified for beginners and there will be no new characters for console. Rest in Peace Guilty Gear Rest in peace, sweet prince.
r0b0t Posted June 11, 2014 Posted June 11, 2014 My worst fears are coming true. The game is already dead before its release. No one knows what Guilty Gear even is and everyone prefers Blazblue over it. On top of that more popular fighting games like Street Fighter and Mortal Kombat are overshadowing what little hype Xrd got. Daisuke said the game is simplified for beginners and there will be no new characters for console. Rest in Peace Guilty Gear Rest in peace, sweet prince. So I am going to rant about smash, but I get to the popularity/marketing bit in a second. So I get where your coming from, it pisses me off that so many kids are enamored by a game like smash, which I do not consider a fighting game. My girlfriend gets mad when I talk shit about it. But at the same time I know why people like it, you can just pick up a controller and hit buttons and for the most part the game seems easy that way. Sure it has its strategies and high level play. But in all seriousness the game is simple when it comes down to it. But its popularity dwarfs our favorite game, Guilty Gear. Now simplicity is not the only reason, there is decades of Nintendo characters/lore/nostalgia built into smash and that also makes it appealing to people across several generations. But you wanna know why we could of never hoped for any hype for Xrd at E3? Arcsys is not trying hard enough, and I am not even going to begin on why you should not blame aksys. But you should know that this is Arcsys fault, they are not marketing the game here. For whatever reason they are happy just getting whatever sales they can from it and being done with it. When Vanillia Marvel Vs Capcom 3 cameout I remember seeing commercials during NBA games for MvC3. And I am not placing marvels popularity soley on commercials, but capcom at least was putting in work to market their game for North America. Things Arcsys could have done to help GG #1 Not go on gamespot, no one gives a flying fuck about gamespot. Hasbeen website. #2 Get some mainstage time for the game, LIKE NINtendo DID for smash. #3 Get on the twitch.tv Schedule for E3. #4 Market the game in the US, maybe some Twitch.tv Commercials? #5 Give a fuck about the US. In the end I still believe XRD will have a vibrant scene here regardless of the lack of marketing from Arcsys, but without support from companies like Arcsys in NA we cannot expect a whole lot of growth for XRD popularity imo. The GG scene will be a bunch of OGs like myself and some BB/P4A players, and I doubt there will be many if any tournaments that break 200+ entrants for the game EVO standing the only chance of that. Correct me if I am wrong.
TITANIUM BEAST!!! Posted June 11, 2014 Posted June 11, 2014 AllyOfJustice: There's a lot of loaded assumptions in your post. I mean, we have firsthand feedback from dustloop members who've been playing the game since it came out in Japan that the game is not, in fact, "simplified", at least, not to the extent that it makes the game any less deep. Don't let marketing statements from the developers influence you so much, I've seen you posting and repeatedly asking about whether or not Xrd is dumbed down and several times people have told you no. Relax. Second, if you ever assumed that the game was going to get a ton of coverage at E3, or be relegated to anything but random anime game status, you were deluding yourself from the start. Of course the game is going to get overshadowed by big names like SF and MK. People liking BB more is almost irrelevant, as BB isn't exactly super popular either. And the whole "no new characters for console" statement has been directly contradicted by earlier statements, so I dunno where you got that from. In short, chill out with the melodrama and just wait for the game to come out.
Henaki Posted June 11, 2014 Posted June 11, 2014 here's a really sad counterpoint: the blazblue series sold pretty competitively with marvel vs capcom 3 with arcsys doing pretty much nothing. imagine if they like, actually tried haha.
TITANIUM BEAST!!! Posted June 11, 2014 Posted June 11, 2014 Anime trend is still strong in America, it seems.
BlackYakuzu94 Posted June 11, 2014 Posted June 11, 2014 Well hasn't Guilty Gear always been a cult classic among the FGC, as much as I would love to see it get the attention it deserves, I don't think Aksys are that confident in can sell. What else is it competing with in the Fall?
r0b0t Posted June 11, 2014 Posted June 11, 2014 here's a really sad counterpoint: the blazblue series sold pretty competitively with marvel vs capcom 3 with arcsys doing pretty much nothing. imagine if they like, actually tried haha. If that is true I am really happy with that, I hope Guilty Gear will have the same success if not better. I just remember how Guilty in the past has always been treated like a second class citizen, especially by EVO. I want the game to be popular so it can join the ranks of main games at events like EVO that return year after year. I am just afraid it wont cause Arc wont push the game here.
SoWL Posted June 11, 2014 Posted June 11, 2014 Look at the bright side, guys: at least GG gets more coverage in America than Europe or other PAL regions!
TeeJay Posted June 11, 2014 Posted June 11, 2014 Atlus is definitely pushing P4U2 a lot. I'm seeing it featured on IGN and info about it in other places even if sometimes late or ill-informed. The thing that puzzles me is it seems no one is aware (besides avid players) that these games are already being played in arcades overseas. There did seem to be some interest about GG from people who played it back in the days a bit but had no idea there was a new iteration.
Bloodcrave Posted June 11, 2014 Posted June 11, 2014 i think allyofjustice was talking about https://www.youtube.com/watch?v=usBU_mJmhuw interview? at 7:50 if anything i thought that seems pretty clear there will be new characters, i mean this is arcsys after all
D.R.F. Posted June 11, 2014 Posted June 11, 2014 Well as fans we still gotta do our part too. We cannot hope aksys advertises EVERYTHING (that would be nice). People do hype though when they watch milia on stream lol
Ragnarok_F4 Posted June 11, 2014 Posted June 11, 2014 I think that the best thing Arcsys can do is keep going with their different series. A boom from one day to another is so difficult and out of their hand. However they are indeed making their games more and more appealing, and that's making the scene to grow little by little. I don't think that any of their games can stay several years as a main at EVO, however I can definitely see their games rotating and Arcsys getting one slot for their games at EVO continuously. Best we can do is support their games and play their games. When someone new start playing one of those games, you can show them the other games. Since they are similar there is a good chance that the new guy will like the other games and start to play them too. That way GG will benefit from the attention that P4A and BB got in those years. I have brought new players from P4A to BB and GG, and from BB to GG and P4A, and from GG to BB and P4A. So, if one of our games get a lot of attention we should be happy and should try to expand the other games around that game. Xrd can definitely benefit from the recent past of BB and P4A, and as a plus it looks sick so I'm sure that it will have a LOT of attention, and as result BB and P4A can use that in their favor too to expand themselves.
BladeOfJustice7 Posted June 11, 2014 Posted June 11, 2014 I was just hoping for a new trailer along with a sneak peak preview of 2.5 Beak Driver and Mist Finer. I guess not
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