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Posted

allyofjustice has been banned for a week (again). please get back on topic

 

My drunken, sleep-deprived opinion is that this is going a little far.  This is why our community is sometimes perpetuated as "elitist" and other mean words.

 

@Ally:  In case you're still reading, I guess that's legit.  I don't like BB as much as GG, but I sorta like that BB gives me the impression that it's GG mixed in with Smash (just think of the tech system).  They emphasize different skill sets and have different execution requirements and burdens of knowledge.  I'd rather play GG because I like the mechanics more, but there are things about BB that I can respect and/or enjoy I guess.

 

As far as liking I-No's supers, Fortissimo is still an amazing move even if it's not as flashy as it could be, but overall her flashiness has taken a huge hit from AC.  Part of that comes from her being significantly easier because of the systemic changes to the game (FRC vs YRC and her reduced use for cancels to do optimized damage), but it does hurt my desire to play her a little bit.  Also, if I had to rate all IK's on a "coolness" scale, I'd put hers at last, which is a big disappointment for me.  With everyone else you see the other player get ****ed, but with I-No, you only see the hit-sparks as they get "destroyed", AND the move that's known for causing you to bleed out 30% of your health in chip damage from being hit 50000000 times only has like 6 orbs on screen.  What the fuck were they even thinking when they designed that?  It was cooler as a boss/EX only super, and her old IK was cooler than that.

 

 

So uh... if I actually have time off to go to AX, I'll play some more and try to figure out more stuff.  I'm going to assume it's the same build, because it'd be insane from a logistical standpoint to create a more fleshed out demo in such a short period of time.  I'm pretty hyped to learn Ramlethal.  I'm wondering if you can combo into an IK if the hit is OTG... that's high on my list of things to try out because of the ramifications of that sort of bullshittery.  Just imagine Ram-Chan doing a 65% combo into "Does it Blend?" super to get them to their last 10% HP, then you use the duration of the super to go into IK stance and hit with IK OTG for the kill.  :v:  I hope that doesn't work, even though it'd be sort of situational and not necessarily "that" strong, though it'd be pretty strong.

 

*Off-topic note-to-self edit*

Don't ever try to shave with a straight razor while drunk again.  :gonk:

 

*on topic edit*

Not sure if people are noticing this, but the health meter starts flashing at different times when you get into IK threshold.  If they get "reset", it'll start at maybe 10-15% health left, but if you're mid-combo, it occurs at like 5-10%.  Don't know exact values yet, but those are some rough ballparks.  If you can combo into IK's OTG, it goes just a little further in the direction of "you have 420 HP, but you REALLY only have 400 because you can OTG IK those last 20 points".  I really doubt it'll work, but it's a thing to test.  As you haven't been able to combo into IKs before, I wouldn't be surprised if this actually was a thing.

Posted

I think Sol had just recovered from being rejected. I think. I also guess the rejection animation is invulnerable to bursts cuz Ky's totally missed when he was right beside him.

I wonder why Ain chose to Burst after his successful BS. Maybe his top player level mind games go way over my head, lol.

Posted

Ugh.  Sorry if this is off-topic, but does anybody know why ASW stopped using Aksys for localization?  I thought handling that stuff was sort of the point of Aksys being formed in the first place.

 

I haven't heard anything official on their end but I'm pretty sure it comes down to that it's probably cheaper for ASW to have Strangely Compelling localize and them implement the localizations than to have Aksys localize it. It's more or less what these things usually come down to. 

Posted

My drunken, sleep-deprived opinion is that this is going a little far. This is why our community is sometimes perpetuated as "elitist" and other mean words.

@Ally: In case you're still reading, I guess that's legit. I don't like BB as much as GG, but I sorta like that BB gives me the impression that it's GG mixed in with Smash (just think of the tech system). They emphasize different skill sets and have different execution requirements and burdens of knowledge. I'd rather play GG because I like the mechanics more, but there are things about BB that I can respect and/or enjoy I guess.

As far as liking I-No's supers, Fortissimo is still an amazing move even if it's not as flashy as it could be, but overall her flashiness has taken a huge hit from AC. Part of that comes from her being significantly easier because of the systemic changes to the game (FRC vs YRC and her reduced use for cancels to do optimized damage), but it does hurt my desire to play her a little bit. Also, if I had to rate all IK's on a "coolness" scale, I'd put hers at last, which is a big disappointment for me. With everyone else you see the other player get ****ed, but with I-No, you only see the hit-sparks as they get "destroyed", AND the move that's known for causing you to bleed out 30% of your health in chip damage from being hit 50000000 times only has like 6 orbs on screen. What the fuck were they even thinking when they designed that? It was cooler as a boss/EX only super, and her old IK was cooler than that.

So uh... if I actually have time off to go to AX, I'll play some more and try to figure out more stuff. I'm going to assume it's the same build, because it'd be insane from a logistical standpoint to create a more fleshed out demo in such a short period of time. I'm pretty hyped to learn Ramlethal. I'm wondering if you can combo into an IK if the hit is OTG... that's high on my list of things to try out because of the ramifications of that sort of bullshittery. Just imagine Ram-Chan doing a 65% combo into "Does it Blend?" super to get them to their last 10% HP, then you use the duration of the super to go into IK stance and hit with IK OTG for the kill. :v: I hope that doesn't work, even though it'd be sort of situational and not necessarily "that" strong, though it'd be pretty strong.

*Off-topic note-to-self edit*

Don't ever try to shave with a straight razor while drunk again. :gonk:

*on topic edit*

Not sure if people are noticing this, but the health meter starts flashing at different times when you get into IK threshold. If they get "reset", it'll start at maybe 10-15% health left, but if you're mid-combo, it occurs at like 5-10%. Don't know exact values yet, but those are some rough ballparks. If you can combo into IK's OTG, it goes just a little further in the direction of "you have 420 HP, but you REALLY only have 400 because you can OTG IK those last 20 points". I really doubt it'll work, but it's a thing to test. As you haven't been able to combo into IKs before, I wouldn't be surprised if this actually was a thing.

I do wish there was more "EXPLOSION" in a lot of the supers
Posted

I think Sol had just recovered from being rejected. I think. I also guess the rejection animation is invulnerable to bursts cuz Ky's totally missed when he was right beside him.

I wonder why Ain chose to Burst after his successful BS. Maybe his top player level mind games go way over my head, lol.

Why not gold burst? I can't see why you shouldn't take advantage of your opponents recoiled state in that manner.

Posted

i don't know if that actually comboed or not... you can't combo into gold burst, not sure if rejected state counts as a special type of stun or not

Posted

i don't know if that actually comboed or not... you can't combo into gold burst, not sure if rejected state counts as a special type of stun or not

I think it's worth testing out honestly, maybe someone going to AX could see if it works or not. I don't think would do it if it couldn't work, if only Roi didn't burst....

Posted

Thanks to all who responded to my GGvSFIV trades thing. I get it now. The wiki also helped, thanks shtkn.

 

 

https://twitter.com/Yamanaka_ARC/status/482889288669880320

 

Looks like there'll be various announcements next week.

 

 

Ooooh, interesting! When it comes to announcements to things that interest me, I like the word 'various'. Can't wait. Is a Famitsu or whatever magazine releasing next week?

Posted

I'm not sure about gold bursting after BS. Haven't seem anyone do it and I never tried.

As for the post that mentioned comboing into IK, this is also something that basically no one does. I never see it and never use it myself. The situation where u could do so is rare and usually if you have that much meter you'd kill th with regular means anyway.

Posted
Since no one helped me, I'm mad at you guys for being so un-fan-like.  But well, here's the list of stages' map locations (for anyone who even cares a LITTLE about Guilty Gear's world map and story).
 
[sol Badguy] Neo New York (New York, New York, United States of America)
 
[Ky Kiske] Royal Court (Illyria, Albania <North-West of Greece>)
 
[May] Mayship II (East China Sea <South of Japan’s Ruins, East of the Philippines>)
 
[Chipp Zanuff] Colony (Tibet Autonomous Region, China)
 
[Potemkin] Zepp Center Arsenal (Siberian Federal District, Russia)
 
[slayer] Villa Vampir (London, England)
 
[Millia Rage] Dragonica Falls (Democratic Republic of the Congo, Africa)
 
[Venom/Zato-1] Opera House (Athens, Greece)
 
[Faust] Down Town (Cagliari, Sardinia <Western Autonomous Region of Italy>)
 
[Axl Low] Edinburgh Magica Polis (Edinburgh, United Kingdom <Scotland>)
 
[i-No] Babylon -Five Years Later- (Hillah, Iraq <Mesopotamia>)
 
[bedman] Nightmare Theater (South Pacific Ocean <Near the Equator>)
 
[Ramlethal Valentine] Japan (<Epicenter of the Destroyed Japanese Islands>)
 
 
...Aside from that, just the fact that Chipp can do his Instant Kill from a Roman Cancelled Air Throw makes him very VERY dangerous.
Posted

Wow I didnt know about babylon being in Iraq:0. And lol at pot. Being a ruskie after all jk

Posted

 

[slayer] Villa Vampir (London, England)

 

Interesting, I thought that Villa Vampir was obviously in Transylvania... Because of Dracula? Not really, but rather because of PWAB report.

Posted

I like how most people's stages are so lively in the background. You got guards in Ky's army menacingly gripping swords, jellyfish pirates loitering around the mayship, and people with bags on their heads riding floating chairs (?).
But not Milia's stage. There's just a bunch of dead bodies in her's.
 

Posted

I haven't heard anything official on their end but I'm pretty sure it comes down to that it's probably cheaper for ASW to have Strangely Compelling localize and them implement the localizations than to have Aksys localize it. It's more or less what these things usually come down to. 

To elaborate: it's probably less effort to have Aksys back and forth with Arcsys japan on localizing, sinc eit just adds an uncessary step. if you have the translator work at arcsys, they can communicate with the programming team without having to deal with a cross ocean barrier, implementation is done 100% in house, and if there's a problem that arises, you can go straight to the engineering team directly instead of like, having to message them across the ocean.

 

it just cuts out uncessary middlemanning that atkes up extra time.

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