greatfernman Posted October 15, 2014 Posted October 15, 2014 Fuck! they removed the delete button choice! try select?
king of heart Posted October 15, 2014 Posted October 15, 2014 try select? select is share which control streaming. you just hold right to delete the button i just discovered that.
sren Posted October 15, 2014 Posted October 15, 2014 seems Kazu & Eita messin' up w/ the demo at ura-kao tv http://live.nicovideo.jp/watch/lv196832019
iBeK3n Posted October 15, 2014 Posted October 15, 2014 Not just "a bit too long", her juggles are in fact TOO long and boring... the later is subjective. Things are not going to change anytime soon (until a balance patch / new iteration happens) so better not worry about it atm.I personally don't agree on the corner carrying being subjective. She literally carries you from one corner to the other without the need of meter, that's nuts. And that's off of most starters. You take that in consideration with the ease of execution, her incredible zoning abilities, okizeme, and overall versatility. Then again, that's just my opinion. But ironically, I don't see how it could be subjective. Mind enlightening me on the matter? EDIT: Holy crap, Tapatalk is retarded. I was SEVERAL pages behind. Ugh...
D.R.F. Posted October 15, 2014 Posted October 15, 2014 I personally don't agree on the corner carrying being subjective. She literally carries you from one corner to the other without the need of meter, that's nuts. And that's off of most starters. You take that in consideration with the ease of execution, her incredible zoning abilities, okizeme, and overall versatility. Then again, that's just my opinion. But ironically, I don't see how it could be subjective. Mind enlightening me on the matter? EDIT: Holy crap, Tapatalk is retarded. I was SEVERAL pages behind. Ugh... Ramlethal is godlike, her j.D is Baiken's but crazier and she has resets for days, both contributing to retarded damage. Not to mention the amount of overheads she has, and that one move that looks like a rush punch and also along with being safe except on IB, launches you on hit into more damage. Not even talking about how applicable her normals are Only thing slowing her down is that she has low tension gain, so her two very useful supers (reversal super and sword saw) are not always available. Thank god this is guilty gear because in any other game she would be unstoppable lol
Aze Posted October 15, 2014 Posted October 15, 2014 Can someone with the demo tell me if Ky's air stunedge still auto jump installs?
XXXDC Posted October 15, 2014 Posted October 15, 2014 I personally don't agree on the corner carrying being subjective. -- -- Then again, that's just my opinion. But ironically, I don't see how it could be subjective. Mind enlightening me on the matter? I was refering to the "boring" part... guess my english isn't good enough for this.
Koozebanian Fazoob Posted October 15, 2014 Posted October 15, 2014 Anyone has a problem with the image?, in my case it goes beyond the TV limits, it think is called overscan. I can't fix it with my TV settings, I hope they have some options to resize the image/move HUD like in BB.Did you try adjusting the picture options in your PS4 settings menu? There's one for overscan control in there I think.Can someone with the demo tell me if Ky's air stunedge still auto jump installs?I don't really understand what you're asking, air stunedge is an air move, you'd have to already jump to use it thus it has nothing to do with jump installing.Are you asking if it restores your double jump option after you use it or something?
DeadlyCreampuff Posted October 15, 2014 Posted October 15, 2014 Are you asking if it restores your double jump option after you use it or something? As far as I can see it does not, I tried superjump stun edge and even tried yrc and can't get an extra jump after it. I'm no Ky player though :3
Aze Posted October 15, 2014 Posted October 15, 2014 I don't really understand what you're asking, air stunedge is an air move, you'd have to already jump to use it thus it has nothing to do with jump installing. Are you asking if it restores your double jump option after you use it or something? Ky's aerial stunedge has an auto-jump-install if you FRC it. I was wondering if it still does in Xrd if you YRC it. As far as I can see it does not, I tried superjump stun edge and even tried yrc and can't get an extra jump after it. I'm no Ky player though :3 Thanks for checking!
Mumm-Ra Posted October 15, 2014 Posted October 15, 2014 Can somebody with the demo finally explain the requisites for ky to lose his ponytail?
Koozebanian Fazoob Posted October 15, 2014 Posted October 15, 2014 Ky's aerial stunedge has an auto-jump-install if you FRC it. I was wondering if it still does in Xrd if you YRC it.That's not 'Jump Install' actually, that's just restoring your jump options. Jump Install is a specific thing related to Jump-Cancel-Canceling normals on the ground to trick the game into giving your your full normal-jump options even if you leave the ground by doing other things (like super jumping or using special moves). See here: http://www.dustloop.com/wiki/index.php?title=Movement_(GGACR)#Jump_Install But yeah DeadlyCreampuff seems to be right either way, YRCing an air stun edge definitely doesn't give you back your jump options.I also checked if there was any way to do the classic 'Akuma' style double air fireball and it seems like, if it's even possible at all, you'd have to get much higher than even a JIed SJ -> DJ can get you. Air Stunedge seems to have a LOT of recovery in this game.
Aze Posted October 15, 2014 Posted October 15, 2014 stuff Auto Jump Install is different from Jump Install.
Koozebanian Fazoob Posted October 15, 2014 Posted October 15, 2014 I see, I did not realize people used the term 'auto-jump-install' to refer to 'restores jump options' interchangeably, despite being two slightly different things.
zdravkelja Posted October 15, 2014 Posted October 15, 2014 Damn, 7 years have passed and we finally have a truly new GG game. I was literally shaking when I started the demo. It looks glorious
SuperJ Posted October 15, 2014 Posted October 15, 2014 Air Stun Edge YRC just restores your jump options like in other games. I wouldn't call it auto JI though. Played around with the PS4 demo last night and noticed that j.S hitbox is smaller or something. Was testing AC mix ups with knock down, CSE YRC, jump over, back dash j.S and had the j.S whiff. It sucks that Tutorial mode is Sol only (at least from what I checked) otherwise that would have been my interim training mode. As far as I can see it does not, I tried superjump stun edge and even tried yrc and can't get an extra jump after it. I'm no Ky player though :3 dustloop pls
TheRealBobMan Posted October 15, 2014 Posted October 15, 2014 @Koozebanian: As far as I know, they didn't? When I look at I-No's wiki entry for FBdive, it says "restores jump options". When I look at Ky's wiki entry for Air Stun Edge, it says "FRCing restores jump options". Also, as far I know, "Auto Jump Install" is just having air options built into your move, which removes the needless technical barrier of having to press 'up' somewhere during your combo/blockstring to have air options when you FRC an airborne move. Since "Jump Install" is about getting your jump options in the first place, it kinda confuses me that people would think "Auto Jump Install" means getting a second set of jump options rather than "having Jump Install built in". @Kosmos: Pretty sure there's an option in the PS4 settings menu to adjust how the PS4 scales the image to fit your screen. If you can't figure out a way to fix it in-game, try that next. If you can't find it, you can probably format/initialize your system. I'm pretty sure the first time you launch a game with your console, you're given the option to set that up. Just try that as a last resort though, since you'll have to recover your accounts again and you'll lose all data that isn't backed up. I'm 99% sure you can just find the option in the settings menu and wont have to do something so drastic. @Banoffee and Jakestation: Ok, so here's the thing with backdash YRC. When you YRC, there's that screen freeze that gives you the giant ass telegraph of "something is about to happen!". However, once that screen freeze is over, you're moving at 1/2 speed, so it's relatively unsafe to poke out or use most actions other than blocking (though they're still useable), Blitz Shield, or block > Dead Angle. Even if you have a good DP, the other player would probably land in time because you're slowed down (EX: 5 frame VV is now 10 frames, so even frame 7 moves like Ky's j.S will be safe jumps). Now, if you're committing to block, they're either using a move immediately before they hit the ground, which is going to be in the sub 10 frames level of speed (unreactable like most lows), or they're going to land in the same time frame and go for a low. Assuming it takes 10 frames to land (probably a bit faster since Ky's j.S was really tight), most characters have access to 5 frame lows, for a 15 frame low option. This is in the same neighborhood as Millia's 6K or TK Badmoon, but we're inverting "low as the fast option with overhead as the slower but still hard to react to option" since the overhead comes out immediately or we delay for the low. Now, on defense, you could read a feint into low and attempt a throw since they're instant, but there's some risk. You have to commit to blocking high to be able to throw, so if your timing is off you get different degrees of "boned". Too early means you get CH since you're doing a slowed 4/6H, and too late means you get hit. If you read wrong you're also getting hit. *Edit* Realized that if they're backdashing as the setup for the mixup, they're probably too far away to throw anyway, unless you're Pot. Blitz Shield has to read high/low correctly too, as does Dead Angle (you can't use it if you got mixed up). If you memorize the timing to go from blocking high to low automatically to deal with the mixup, you open yourself up to throws whenever you use that tactic, and the timing gets thrown off if they overhead > low since the hit/block pause of 11-13 frames gets added. Some characters could even feint into another fast overhead option if they have it. Is it so powerful that it's going to be used all the time? Nah. Is it still useful for characters that don't have a lot of fast or meterless mixup tools? Yeah. *Edit* This is going to be most effective in the corner, though some characters might have tools that allow a confirm at mid screen. I'm thinking about it more now after what Ogawa said about VCL YRC oki, and that's part of why it's so dangerous. The move is active for 11 frames if it hasn't changed, so the majority of backdashes will get hit anyway, even if VLC is meatied so that they can't jump or poke out without a reversal. YRC time slow makes reversal options more unsafe, and she gets this high/low option built in since VLC is airborne. Reversal throw wont work either since they're being meatied and I-No is airborne.
Koozebanian Fazoob Posted October 15, 2014 Posted October 15, 2014 @Koozebanian: As far as I know, they didn't? When I look at I-No's wiki entry for FBdive, it says "restores jump options". When I look at Ky's wiki entry for Air Stun Edge, it says "FRCing restores jump options". Also, as far I know, "Auto Jump Install" is just having air options built into your move, which removes the needless technical barrier of having to press 'up' somewhere during your combo/blockstring to have air options when you FRC an airborne move. Since "Jump Install" is about getting your jump options in the first place, it kinda confuses me that people would think "Auto Jump Install" means getting a second set of jump options rather than "having Jump Install built in".Yeah this is what I thought as well. The guide isn't super clear on this though, and seems like some other places have used the terms interchangeably, so I can understand where the confusion comes from.
D.R.F. Posted October 15, 2014 Posted October 15, 2014 Damn, 7 years have passed and we finally have a truly new GG game. I was literally shaking when I started the demo. It looks glorious Amen, man. Seriously ahah
Aze Posted October 15, 2014 Posted October 15, 2014 As far as I can see it does not, I tried superjump stun edge and even tried yrc and can't get an extra jump after it. I'm no Ky player though :3 Air Stun Edge YRC just restores your jump options like in other games. I wouldn't call it auto JI though. Wait, now I'm confused.
DeadlyCreampuff Posted October 15, 2014 Posted October 15, 2014 Wait, now I'm confused. You aren't alone. I only tried it off of superjump as that's the thing I know denies the usual double jump and would restore Jams doublejump. Does it allow you to normal jump then double jump then stun edge and jump again? That I didn't try. Edit: Went into it again, I can only normal jump stun edge yrc then jump again(but you don't need install for that do you?) Double jump then stun edge yrc allows no jumping(it shouldnt anyway, jump install should allow dash though right?) and super jump stun edge yrc allows no jumping either. Also tried airdash stunedge yrc double jump, no dice.
shtkn Posted October 15, 2014 Posted October 15, 2014 Ky only has 1 air option per jump. Air Stun Edge YRC does not restore air options. YRCing does not change what options you've got [table] Before Air Stun Edge YRCAfter YRCNormal JumpJump/Air DashNormal Jump + Double JumpNothingNormal Jump + Air DashNothingSuper JumpAir DashSuper Jump + Air DashNothing[/table]
DeadlyCreampuff Posted October 15, 2014 Posted October 15, 2014 Ky only has 1 air option per jump. Air Stun Edge YRC does not restore air options. YRCing does not change what options you've got [table] Before Air Stun Edge YRCAfter YRCNormal JumpJump/Air DashNormal Jump + Double JumpNothingNormal Jump + Air DashNothingSuper JumpAir DashSuper Jump + Air DashNothing[/table] nice to know I wasn't going crazy then
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