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Posted

Yes, i never said otherwise. And "optimal" leads to everybody-plays-exactly-the-same. Every Sol is almost the same to some extent, and if he happens to play differently then he is a yolo-badguy or just a troll-sol.

 

Edit: you can already see the pattern in Xrd.

 

Accent Core Sol is the most character specific combo wise i guess you don't know exactly what he's doing.

 

even among the same weight class some combos work on Baiken and Millia but doesn't work on May and Jam.

 

as for Xrd, all the characters are doing the same combos except for Zato (because Ogawa keeps discovering new shit everyday)  and maybe Chipp

also due the lack of a Sol specialists unlike the AC era.

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Posted

Yes, i never said otherwise. And "optimal" leads to everybody-plays-exactly-the-same. Every Sol is almost the same to some extent, and if he happens to play differently then he is a yolo-badguy or just a troll-sol.

 

Edit: you can already see the pattern in Xrd.

 

Same combos != same playstyle.

Posted

Yes, i never said otherwise. And "optimal" leads to everybody-plays-exactly-the-same. Every Sol is almost the same to some extent, and if he happens to play differently then he is a yolo-badguy or just a troll-sol.

 

Edit: you can already see the pattern in Xrd.

Maybe I should have phrased it better. It seems you're implying comboing or playing optimally is a bad thing, or at the very least a boring thing. On the subject of "The same to some extent" you say in this post, what do you want to see then? People trying to play Sol as a zoner? People playing similarly playing the same character is kind of a given since a character has things they're good or bad at. The differences between players might not always be glaringly obvious, but no two players really play the same even if they're actively trying to copy someone.

Posted

Accent Core Sol is the most character specific combo wise i guess you don't know exactly what he's doing.

 

huh and where was i talking about character specific combos? Even if he happen to have character specific combos for everyone in the cast,  in the end everyone would be doing the same character-specific optimal combos, get it?.

 

 

Same combos != same playstyle.

True, i used the wrong words. Combos are my main complaint.

 

 

Maybe I should have phrased it better. It seems you're implying comboing or playing optimally is a bad thing, or at the very least a boring thing. On the subject of "The same to some extent" you say in this post, what do you want to see then? People trying to play Sol as a zoner? People playing similarly playing the same character is kind of a given since a character has things they're good or bad at. The differences between players might not always be glaringly obvious, but no two players really play the same even if they're actively trying to copy someone.

Yes, i'm openly saying they are boring to me, but i'm not trying to force my opinion on you or anyone else, and never implied something as ridiculous as trying to play Sol as a zoner.

But oh well, in the end i play May, one of the most repetitive characters.

Posted

Even in the realm of optimization, playstyle can influence combo choice. If you have a combo that is more damaging but gives not so optimal oki, you may see that combo from players who are more confident in their ability to open people up, or who prefer certain setups. There are also combos that do more damage but have much more stringent execution requirements, you may not see these combos often but players who are very confident in their execution will use them.

 

Like, if I watch Xrd streams of certain Sol players (Super Sol-Ko for example), I see combo routes that I didn't know even existed. Some players live to swag.

The key thing to remember is that what we see in videos is an incredibly small fraction of the play that actually goes on in Japan. The whole "copy-paste from YouTube" phenomenon is because when you don't have access to a game, it's much easier to just take from what you see. Even then, players will often innovate when the opportunity arises. If anything, with PS4 having recording capabilities, I expect the sharing of various pieces of tech to explode once Xrd hits.

Posted

huh and where was i talking about character specific combos? Even if he happen to have character specific combos for everyone in the cast, in the end everyone would be doing the same character-specific optimal combos, get it?.

.

I have never seen 2 Sol player doing the same combos in the AC era.

You should watch videos for Isa, PC, 012, Kishitaka, Roi.

And see if they ever did the same combo.

Some players go for the corner carry and some go for the knock down and some goes for the damage.

Also some of AC Sol's combos requires some crazy execution skills that some other players lack.

Posted

Same combos != same playstyle.

If I were to sig something this would be it. People give combos too much importance, at the end of the day they're just the means to an end, to knockdown or to give damage, sometimes both.

Not like I don't like doing flashy stuff but getting all grumpy over it is kinda silly.

Posted

Accent Core Sol is the most character specific combo wise i guess you don't know exactly what he's doing.

 

even among the same weight class some combos work on Baiken and Millia but doesn't work on May and Jam.

 

as for Xrd, all the characters are doing the same combos except for Zato (because Ogawa keeps discovering new shit everyday)  and maybe Chipp

also due the lack of a Sol specialists unlike the AC era.

 

Wasn't this AC Johnny? While he had variants for a lot of his combos, I think to get the 1-Hit Enkasu setups he needed about 18-21 variations? (don't remember exact number)

Posted

I have never seen 2 Sol player doing the same combos in the AC era.

You should watch videos for Isa, PC, 012, Kishitaka, Roi.

And see if they ever did the same combo.

Some players go for the corner carry and some go for the knock down and some goes for the damage.

Also some of AC Sol's combos requires some crazy execution skills that some other players lack.

Roi combos are still the coolest :D 012's were pretty crazy though too
Posted

Roi combos are still the coolest :D 012's were pretty crazy though too

I don't want to go way off topic.

But when I meant crazy combos I mean't kishitaka and 012.

By lack of high execution skills I meant Roi.

Posted

Yeah, when it comes to swagginess and execution, Roi always comes off as the less impressive among Sol players. I don't particularly enjoy watching him.

He definitely isn't the best. But idk, his play is really what inspired me to play sol, so I enjoy watching him. Anyways, sorry for getting off-topic.
Posted

Looked through the thread with search but this hasn't been discussed in detail.

As an European player pondering my options, would you import the Japanese version or the US version? I can read or make enough sense out of Japanese that I have no issues with my JP BBCP.

The way I'm looking at it, these are the differences. I play on PS3 at least for now.

 

JP.

12 days earlier. No translation. Somewhat higher price due to larger markup on Euro -> Yen cards.

US.

Slightly later. Translations. Chance of being completely ignored similarly how GG AC+R was about 1.5 years late.

 

Anything I'm missing?

Posted

We have an official release date for the US SKU, so this wont be the same as US PSN's AC+R.  Those manufactured copies have to hit the store in time for that launch, whereas with +R we were waiting for a patch.

 

If the markup going from Euros to Yen cards is bad, going from Euros to Dollars is probably going to save you some money.  I think the JPN versions of most games usually have US English on them anyway, so money and time frame (do you care about having the game 12 days earlier?) would be the deciding factors.

Posted

We have an official release date for the US SKU, so this wont be the same as US PSN's AC+R.  Those manufactured copies have to hit the store in time for that launch, whereas with +R we were waiting for a patch.

 

If the markup going from Euros to Yen cards is bad, going from Euros to Dollars is probably going to save you some money.  I think the JPN versions of most games usually have US English on them anyway, so money and time frame (do you care about having the game 12 days earlier?) would be the deciding factors.

 

I'm mainly worried for the future I suppose. When something like GG Xrd + R v3.98 comes out and we're left in the dark again for ages.  BBCP has been pretty good with getting patches to everyone . The markup is pretty much the same if you we're to import a JP game to US or EU. The markup the stores that supply Yen cards (10~20%) is higher than buying USD Cards with dollars. The small amount of cash is not really an issue though.

 

Xrd having cross region online play does indicate that they have to ship patches to everyone at the same time though...

Posted

I'm sort of failing to get the joke here.

You just don't get it, do you...>_>

 

And why do you think this is a joke anyways, this is a serious point that would have made or break the Xrd online community (and to an extent, UNIEL too). <_<

Posted

Gameplay related question:

 

Does anyone know what happens in this video at the 3:56 mark?  It looks like FAB gets a successful Blitz Shield against Millia's H-Disc, but, after the "Rejected!" message pops up, he gets juggled by the disc anyway.  The disc projectile shouldn't be two-hits, so even if the Millia punishes afterwards with a last-second j.K that I'm not seeing, it shouldn't juggle.  Successfully BS'ing a projectile is supposed to neutralize it even if it leaves you vulnerable, no?  

 

I've been misunderstanding the BS mechanic I bet....

Posted

Gameplay related question:

 

Does anyone know what happens in this video at the 3:56 mark?  It looks like FAB gets a successful Blitz Shield against Millia's H-Disc, but, after the "Rejected!" message pops up, he gets juggled by the disc anyway.  The disc projectile shouldn't be two-hits, so even if the Millia punishes afterwards with a last-second j.K that I'm not seeing, it shouldn't juggle.  Successfully BS'ing a projectile is supposed to neutralize it even if it leaves you vulnerable, no?  

 

I've been misunderstanding the BS mechanic I bet....

Millias HS disc is 2 hits in Xrd.

Posted

Millias HS disc is 2 hits in Xrd.

Woah.  That also explains it.  Thank you.

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