Airk Posted May 9, 2014 Posted May 9, 2014 Point taken. I still feel Hazama getting 4k for a meterless 5A is a bit much though.... Mercifully, so does Arc Sys, because I think they nerfed this for 1.1. (By breaking his ability to do j.C loops, I believe). Though I could be wrong about all of that.
NecroTheReaper Posted May 9, 2014 Posted May 9, 2014 See, that's where you wweren't paying attention. I wasn't complaining about anything, all I said is that ignis normals are good because Relius normals suck by themselves. Then you kept saying "it doesnt matter if his normals arent good, he can get pressure with ignis" which is EXACTLY WHAT I WAS SAYING. If he couldn't convert a max range blocked 5B into his pressure game with ignis 6D, he'd be awful. Yet you keep bringing up "well Tsubaki cant do it". Errol was talking about Lanto hitboxes and how Relius had big normals, I said "of course its got a good hitbox, its what makes Relius good because 5B by itself isn't that great". Relius himself, without ignis, is probably just under Arakune without the threat of ever getting curse. So bringing up ignis, the thing that makes him not F tier, is kinda irrelevant since I already said she is what makes Relius good.
heavymetalmixer Posted May 9, 2014 Posted May 9, 2014 Point taken. I still feel Hazama getting 4k for a meterless 5A is a bit much though.... In BBCP 1.1 a 5A/2A in the corner cand lead to 2.9K, not 4K.
Surf Posted May 9, 2014 Posted May 9, 2014 My pet peeve? People who play high tier characters and then bitch about the minor problems they have. :P
Errol Posted May 9, 2014 Posted May 9, 2014 See, that's where you wweren't paying attention. I wasn't complaining about anything, all I said is that ignis normals are good because Relius normals suck by themselves. Then you kept saying "it doesnt matter if his normals arent good, he can get pressure with ignis" which is EXACTLY WHAT I WAS SAYING. If he couldn't convert a max range blocked 5B into his pressure game with ignis 6D, he'd be awful. Yet you keep bringing up "well Tsubaki cant do it". Errol was talking about Lanto hitboxes and how Relius had big normals, I said "of course its got a good hitbox, its what makes Relius good because 5B by itself isn't that great". Relius himself, without ignis, is probably just under Arakune without the threat of ever getting curse. So bringing up ignis, the thing that makes him not F tier, is kinda irrelevant since I already said she is what makes Relius good. i think you overestimate how much hitboxes matter. the difference between a big disjoint hitbox and another one is usually not so much. no hitbox change is gonna make it so 6d won't connect from 5b, and wasn't talking about 6d anyway. changing the hitbox on val lanto wouldn't even matter, and I don't even care. I do think that the doll is a little braindead when it is out. He's basically designed that way though. I don't agree that 5b isn't so good, because you couldn't point out to me a better 5b than his. I also disagree that 5b is the only good normal he has. I think you think that way because his 5b is just that good. but his 2b, j.a, j.b, and j.c are all very good normals as well. Especially when combined with nigh-infinite ability to delay landing by using the doll (strong regardless of where or what the doll is doing..). As tsubaki you start the round with a conundrum. Get in before the doll is out? But he has a stronger neutral game even without the doll. I have an easier time capitalizing on the mistakes people make when the doll is out. That's really all I have to say about that.
Airk Posted May 9, 2014 Posted May 9, 2014 In BBCP 1.1 a 5A/2A in the corner cand lead to 2.9K, not 4K. Well, that's LESS stupid. Also, no, sorry Necro, I was saying: "These two moves are not equivalent, because of other things about the characters, stop comparing them and acting like your move isn't good."
NecroTheReaper Posted May 9, 2014 Posted May 9, 2014 Once again comparing Relius, who needs no buffs, who Tsubaki, who needs some help. Doesn't work out that great with such a huge gap. Anyway, how am I suppose to tell you who has a 5B since what makes a 5B good is how well it compliments the playstyle. Hell I could just throw out Hazama/Terumi for its great stagger potential.
Arcus Diabolus Posted May 10, 2014 Posted May 10, 2014 In the end, we all come to complaining about particular characters. The wheel of fate is turning still.
NecroTheReaper Posted May 10, 2014 Posted May 10, 2014 Indeed. I didn't know I'd start some shit when I said "Relius has the same issue as Tsubaki confirming into a combo from a max range 5B without ignis".
OmnixTSC Posted May 10, 2014 Posted May 10, 2014 So when are we going to go back to talking about our netplay related pet peeves? I'll start you guys off One of the things that really bothers me when I'm netplaying is when I get kicked from a room for a very silly reason such as being a rank higher than a person or having more matches than them. Especially when the connection to the room is so smooth
Dawn of Musou Posted May 10, 2014 Posted May 10, 2014 Netplay related pet peeves? Kagura's DP being unblockable or unpunishable in netplay.
ReynTime180 Posted May 10, 2014 Posted May 10, 2014 Netplay related pet peeves? Kagura's DP being unblockable or unpunishable in netplay. Unblockable? Only in the air without barrier. Unpublishable? Heehee, yaa... Miss the DP the first time? Do it again! There's enough time to charge!
NecroTheReaper Posted May 10, 2014 Posted May 10, 2014 Oh its great when you have a hitbox when you can just hold down to constantly charge DP. When you know that overhead after an air attack is coming, switch low for the tiniest millisecond before switching high, and still getting hit overhead.
Dark Ranger88 Posted May 10, 2014 Posted May 10, 2014 More pet peeves incoming: 1.) People who NORMAL throw on their own wakeup - How obnoxious and disrespectful do you have to be to try this? Common offenders are Hakumen (and jump Hotaru), Kagura, and sometimes Ragna. It makes me mad when someone keeps trying this, even when I've stopped it plenty of times......*sigh* It's like blocking on their wakeup is NEVER an option. It's always mash reversal, mash A, mash jump, mash throw, or try to roll. 2.) Hakumen damage - Whereas I have to play smart and safe, whiff punish, and be very precise with anti-airs, Hakumen players can just jump around flailing out C attacks like a moron and get HUGE reward for doing so (especially online in delay). Why does 3C do 1200 damage? Why does j.C do 1300 damage? If I hit you in the face with a slow ass level 3 punch, it only does 1000 damage. And if Haku gets a counter hit....you're losing 4-6k in like 4 hits... I used to not think there were any braindead characters, but CP Hakumen has changed my mind. Getting hit by any of Hakumen's C attacks is WORSE than eating a raw Crush Trigger from the entire cast...
D.R.F. Posted May 10, 2014 Posted May 10, 2014 There are a good amount of brain dead characters in this game lol.
D.R.F. Posted May 10, 2014 Posted May 10, 2014 And to me, getting grabbed on your oki options just means that you messed up
Arcus Diabolus Posted May 10, 2014 Posted May 10, 2014 Hakumen's damage is justified IF he moved slower. I mean, is it just me or did he get a speed buff? I can deal with him, since a friend of mine plays him nonstop, but he seriously needs to play much less safe than I do.
BoltofShadow Posted May 10, 2014 Posted May 10, 2014 Autopilot Jin's. Thats me, I need to work on that...
mAc Chaos Posted May 10, 2014 Posted May 10, 2014 More pet peeves incoming: 1.) People who NORMAL throw on their own wakeup - How obnoxious and disrespectful do you have to be to try this? Common offenders are Hakumen (and jump Hotaru), Kagura, and sometimes Ragna. It makes me mad when someone keeps trying this, even when I've stopped it plenty of times......*sigh* It's like blocking on their wakeup is NEVER an option. It's always mash reversal, mash A, mash jump, mash throw, or try to roll. 2.) Hakumen damage - Whereas I have to play smart and safe, whiff punish, and be very precise with anti-airs, Hakumen players can just jump around flailing out C attacks like a moron and get HUGE reward for doing so (especially online in delay). Why does 3C do 1200 damage? Why does j.C do 1300 damage? If I hit you in the face with a slow ass level 3 punch, it only does 1000 damage. And if Haku gets a counter hit....you're losing 4-6k in like 4 hits... I used to not think there were any braindead characters, but CP Hakumen has changed my mind. Getting hit by any of Hakumen's C attacks is WORSE than eating a raw Crush Trigger from the entire cast...Well I know what to do when we play now.
D.R.F. Posted May 10, 2014 Posted May 10, 2014 A good meaty will stop bullshit on wake-up.... thats not a lucky dp
Ventus Tatshima Posted May 10, 2014 Posted May 10, 2014 Getting kicked by a host for beating his/her Kokonoe with platinum
StylisH Posted May 10, 2014 Posted May 10, 2014 In BBCP 1.1 a 5A/2A in the corner cand lead to 2.9K, not 4K. Beautiful People who don't read. Nowhere did I complain about Relius. I merely pointed out that your complaint/comparison was invalid. My pet peeve? People who play high tier characters and then bitch about the minor problems they have. :P But Valkenhayn simply NEEDS some kind of invincible reversal!.....yeah I can't even type that with a straight face
mAc Chaos Posted May 10, 2014 Posted May 10, 2014 Hakumen's damage is justified IF he moved slower. I mean, is it just me or did he get a speed buff? I can deal with him, since a friend of mine plays him nonstop, but he seriously needs to play much less safe than I do.His hop was made faster but has shorter range.
StylisH Posted May 10, 2014 Posted May 10, 2014 More pet peeves incoming: 1.) People who NORMAL throw on their own wakeup - How obnoxious and disrespectful do you have to be to try this? Common offenders are Hakumen (and jump Hotaru), Kagura, and sometimes Ragna. It makes me mad when someone keeps trying this, even when I've stopped it plenty of times......*sigh* It's like blocking on their wakeup is NEVER an option. It's always mash reversal, mash A, mash jump, mash throw, or try to roll. 2.) Hakumen damage - Whereas I have to play smart and safe, whiff punish, and be very precise with anti-airs, Hakumen players can just jump around flailing out C attacks like a moron and get HUGE reward for doing so (especially online in delay). Why does 3C do 1200 damage? Why does j.C do 1300 damage? If I hit you in the face with a slow ass level 3 punch, it only does 1000 damage. And if Haku gets a counter hit....you're losing 4-6k in like 4 hits... I used to not think there were any braindead characters, but CP Hakumen has changed my mind. Getting hit by any of Hakumen's C attacks is WORSE than eating a raw Crush Trigger from the entire cast... Capcom games and even Guilty allow you to get away with wake up throw at lower levels because opponents don't have their oki game solid. Hell in Guilty wake up throw is a powerful tool because of how good it is. Also, most players mash on wake up out of panic. Watching someone get dismembered on Youtube for getting mixed up makes them nervous. I'm still trying to train one of my friends who recently picked BB up (he plays Ragna, go figure) that the best option on wake up is neutral tech and block.
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