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Posted

Opponents beating my buttons when they're mashing from disadvantage (-4 or worse). OTL

 

Sounds like Az 5A after pretty much anything unsafe (6C, 3C, etc)

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Posted

This isn't really netplay, but I didn't know where to put this. I recently started watching my replays and...there's no rewind function???

 

Why? How hard could that be to implement?

Posted

Do you mean 6D and 3D?

6C is plus on block, if I recall correctly.

 

Yeah, you're right, I meant D instead of C.  For some reason, a lot of Azrael players believe they have frame advantage after a blocked drive. 

Posted

This isn't really netplay, but I didn't know where to put this. I recently started watching my replays and...there's no rewind function???

 

Why? How hard could that be to implement?

 

There must be SOME technical reason, because I've never seen any fighting game do this.

 

Which is annoying as hell.

Posted

It probably relates to how the replays themselves work. I always wondered how the replays can be so small; an actual recording would be huge. So they can't be recordings. My guess is they are recreations.

 

The game saves the inputs from a match and then just recreates the match from those inputs. That is how sometimes in CT I actually would get replays that would mess up every now and then.

 

So you can't rewind it because it's not an actual recording.

Posted

I guess it depends on how replays are saved, format-wise. It doesn't seem likely to be saved in straight up encoded video, as that sounds to consume a lot of hard drive space.

 

At the most minimal, it might be simply a record of inputs to play back at certain frames without storing any of the game state at all, akin to training mode's record and playback. If that is the case, it'd be very hard to rewind animations or skip to a prior time in the playback.

 

Edit: beaten to the punch, like vs. a Hakumen attacking from disadvantage. =3

Posted

Why? How hard could that be to implement?

 

I think in Warcraft 3 a replay just contained the time and position of button-presses.

So every situation depends on all the previous information played in order, there is never a concurrent gamestate you could rewind to....

 

Dunno if it also works like this in FGs, but that would be an explenation.

 

Edit: Ninja-sandwiched ._.

Posted

I've always assumed that was how it worked, but I still don't understand why that prohibits them putting in something to rewind to a couple of past states. Certainly, it's completely absurd that they can't rewind to the start of the round, at the very least.

Posted

Players who NEVER block high.  It's really difficult to learn new ways to mix up when you play someone who falls for the same OH 4 times a round.  

 

 

inb4 every Xrd player online who blocks low on 5D and Riot Stomps.

Posted

It probably relates to how the replays themselves work. I always wondered how the replays can be so small; an actual recording would be huge. So they can't be recordings. My guess is they are recreations.

 

The game saves the inputs from a match and then just recreates the match from those inputs. That is how sometimes in CT I actually would get replays that would mess up every now and then.

 

So you can't rewind it because it's not an actual recording.

 

Hmm good point. But even if it is just a recording of inputs, they could still program replay mode to fast-forward through a certain number of frames and inputs almost instantly. Like in CS when you would join a player room that already had a match going, it would haul ass until it caught up to the actual match. So rewinding wouldn't really be rewinding, rather stopping and fast forwarding instantaneously, so that you don't have to save game states. 

Posted

I kinda miss super-speed catchup.  It beats "Yeah, just sit in the room and stare at the player list until the match is over" so one wonders why they dropped it.  If there was an issue with "Well, sometimes the person watching in fastwind would actually hold things up" well then program the damn thing to send all spectators a "Hey, the match is over" notification that makes anyone in fastwind immediately drop to the lobby.  Problem solved.  Oh well.  Another backgrade for CP.

Posted

when you just lost a match and you know its just you and the other guy but someone happens to join inbetween the end of the winning quote and when the screen recovers from being a black screen to show you that someone just joined and takes your run back lol

Posted

I don't understand how people get upset over getting astraled.  Something that requires 100 meter and has to either be comboed into or simply tossed out there that most players can see from orbit shouldn't be THAT bad should it?

Posted

I don't understand how people get upset over getting astraled.  Something that requires 100 meter and has to either be comboed into or simply tossed out there that most players can see from orbit shouldn't be THAT bad should it?

younger and/or more immature people like to take it as some kind of a personal insult. No matter how practical the Astral might be or it was the best shot of winning you could make or you mashed it out or you MEANT for it to be painful - people by far in large want to quickly take offense to something and social justice warrior themselves into feeling bad/better w/e...

 

Its just the kind of butt hurt society we are becoming thanks to ... literally a shit load of things. (dat double buttjoke...)

 

 

But seriously - even I have raged AVGN style at getting astraled - it seems to have greater effect when it comes from someone you dislike/hate/rivalry

Some astrals tho no matter how much I cant stand the person never bother me even alittle bit cause they are such a good show... like Bang's ... or Azrael's

Its just so fucking manly I always end up smiling and muttering (that piece of shit I'll make him pay for not letting me be angry about this loss...)

 

When you find a decent player and the start of the second round becomes a slideshow

 

I for w/e reason totally dont understand this

Posted

People who either beat you or you beat them and don't say GGs or give you a chance for a runback. Seriously, don't join my room if you're going to do that crap to me.

No matter how annoyed or frustrated I get, I always try to say GGs.

Posted

People who either beat you or you beat them and don't  give you a chance for a runback. Seriously, don't join my room if you're going to do that crap to me.

 

This. I once got double perfected by someone, then astral'd them the very next match. At least give me a couple of matches to try and adapt.

 

Thinking, "Wow there's no way you'll EVER beat me. Might as well leave so I don't waste any of my time," has got to be the most obnoxious thing ever.

Posted

 

I for w/e reason totally dont understand this

From personal experience it seems to be a green light for them to start doing really dumb stuff that they never would've done otherwise, since there's a chance that the connection will stutter

Posted

People who either beat you or you beat them and don't say GGs or give you a chance for a runback. Seriously, don't join my room if you're going to do that crap to me.

No matter how annoyed or frustrated I get, I always try to say GGs.

 

Maybe they were late for a date?  Nah I can't even say that with a straight face.

Posted

Maybe they were late for a date? Nah I can't even say that with a straight face.

That's fucked man lol
Posted

When you legititmately try to help someone improve cause he was actually pretty good but he refuses to listen because of the high sodium content in his veins. He actually told me :"Jin is a reset character only, not a pressure character, git gud scrub "

 

Man 0 bar netplay resets don't make Jin a reset character.

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