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[CP] Kokonoe - Gameplay Discussion (Discuss Videos/Combos/Questions/etc.)


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Posted

I stand corrected then! Any comments on the other things I wrote?

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Posted

A really good 50% combo 

midscreeen: 5B>5C>3C>214214C>2C>6C>Jc>J.5C>9D>22C>236> into alot of options

You want to make the opponent frozen even after the minigun hits.

Posted

I'm new to Blazblue and fighting games in general. I want to main Kokonoe, but am overwhelmed by all the combos on the combos thread. I have no idea where to start. Are there certain combos that I must know for Kokonoe, or should I just start learning all of the combos in the thread? Can someone help point me in the right direction? Thanks.

Posted

Learn a basic bread and butter. From there, start trying to tack on extra hits in practice mode on your own without looking at a combo thread. Then, start looking at what your optimal combos are off which starters and learn those almost exclusively. From there, you'll pick things up on the fly as you play other people.

Posted

whats the best option vs wakeup DPs?

 

does koko have to bait and punish or are there better options?

Posted

Planning to join the party myself after her patch. Something about her absurd performance this iteration is just not cutting it for me, she may have an answer for everything but I guess I prefer the fight overall. Been loving her performance so far after watching some of the 1.1 videos.

 

Poultrygeist, you're from the state I'm from when I get back to the US. You Austin scene? Excuse the side-tracking. Hopefully we can all get along and share tactics.

Posted

whats the best option vs wakeup DPs?

does koko have to bait and punish or are there better options?

Dude 22b set it and forget it.

Her oki is a lot like Rachel's in that it is really hard to disrespect especially when using double summon, or in her case, double tech...stuff. From some combos in the corner, she can set up lightning and fire, let the lightning cover rolls, and chill while the fireball prevents jumps. Since she can block, dps are auto baited. Now mid screen is a different story, but 22b 2a setups are still strong.

Posted

Dude 22b set it and forget it.

Her oki is a lot like Rachel's in that it is really hard to disrespect especially when using double summon, or in her case, double tech...stuff. From some combos in the corner, she can set up lightning and fire, let the lightning cover rolls, and chill while the fireball prevents jumps. Since she can block, dps are auto baited. Now mid screen is a different story, but 22b 2a setups are still strong.

 

 

actually my questions was how i deal with vs backrollers -> DP. how do i deal with the oki-options of my opponents in general anyway? i kinda have the feeling i let my opponent get away for free sometimes lol 

 

i am getting DESTROYED by tager-players online lol. seriously, i absolutely have no clue how to approach this matchup... fml :(

Posted

Gatling Changes

Lost on hit & block:
5B > 6B
5C > 6A
5C > 6B
2B > 6B
2C > 6A
2C > 6B
6A > 6B
6A > 5C
6A > 2C
6A > 3C

 

Gain on hit & block:
6B > 5C
6B > 3C

 

Misc:
5B, 2B can only be canceled into 2 times in a single chain.

6A can only be canceled into 1 time in a single chain.
5C lost jc on block

Guard Changes

j.C is now All guard.

Damage Changes

2B: 400, 244 to 400, 214
6B: 430, 244 to 430, 214
6: 500, 300 to 500, 263
3C: 450, 288 to 450, 252
j.A: 130, 85, 79 to 130, 66, 61
j.B: 420, 268 to 420, 209
j.2C: 1000 to 900
236D: 500 to 280
236D(OD): 750 to 420
236A: 600, 441, 338 to 600, 386, 296
236B: 700, 515, 500 to 700, 450, 500
236C: 500, 1673-2000 to 500, 1064-1171
Collapsed: More Info:

v1.0
Max Range (5C distance):
2173
2197
2221

Mid Range (5A distance):
2221
2245
2269

Close Range (Throw distance):
2411
2454
2459
2475
2480
2495
2500

 

-----

 

v1.1
Max Range (5C distance):
1564
1586
1608
1629

Mid Range (5A distance):
1608
1629
1650
1671

Close Range (Throw distance):
1650
1671


214A/B/C: 240, 140, 129, 119, 109, 100 to 240, 123, 113, 104
22B: 400, 209*5 to 400, 183*5
214214A/B/C: 1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 to 1000, 88, 84, 79, 75, 72, 68, 65, 61, 58, 55, 52, 50
2363214C: 3652-7471 to 3220-6766
j.2363214C: 4295 to 3782
2363214C(OD): 5510-13110 to 4869-12469
j.2363214C(OD): 5176 to 4683

Heat Changes

2B: 4.6% to 4.4%
6B: 4.8% to 4.6%
6: 5.7% to 5.4%
3C: 5.3% to 5.0%
j.A: 2.1% to 1.8%
j.B: 4.9% to 4.5%
j.2C: 7.2% to 6.4%
236D: Have to figure out how to calculate now.
236D(OD): Have to figure out how to calculate now.
236A: 9.9% to 9.2%
236B: 12.2% to 8.2%
236C: 17.6% to 11.8%
214A/B/C: 5.9% to 4.1%
22B: 10.4% to 9.4%

New Move Info

Armament No.4β "Pyro: Flaming Belobog v2.73" (214214A/B/C, air OK)
Damage(OD): 1000, 68, 66, 64, 63, 60, 58, 57, 55, 53, 51, 50, 49, 47, 46, 44, 43, 42, 40

 

Armament No.8 "Hiten Greed Climb v1.00" (Automatic after 236C)
Damage: 500, 100*5
Damage(OD): 700, 75*11
Cancel: R

 

Armament No.7 "Jamming Dark v1.65" (632146D)
Damage(OD): 0, 0, 1800

Posted

I think I heard Koko's sliding Hitbox way expanded so that folks didn't have to change combo paths just for her, (Like Relius' 236C~214A->665B has to become 662B to pick her up right now) can anyone confirm this for me?

Posted

I think I heard Koko's sliding Hitbox way expanded so that folks didn't have to change combo paths just for her, (Like Relius' 236C~214A->665B has to become 662B to pick her up right now) can anyone confirm this for me?

Tested, 236C~214A > 66 > 5B works with Relius vs Kokonoe in v1.1.

Posted

Tested, 236C~214A > 66 > 5B works with Relius vs Kokonoe in v1.1.

 

Kurushii you are the actual best! Thank you!

Posted

Rocket DD Notes:

- Damage looks to always be the same no matter if it's a raw 236C or at the end of a combo.

- Requires Kokonoe to be facing the opponent to activate. Even if they are frozen and no bullets touched it'll still activate.

- Still trying to figure it out but it seems like there is a specific time frame in which the opponent has to be grounded for it to activate. Sometimes randomly it won't activate even though I'm using the same graviton setup.

- So far if you want to do frozen setups you'll need to use 7D graviton before 236C to ensure that the opponent is behind when frozen.

Misc Notes:

- j.C > j.D loop seems harder. It feels like a slight hitstun loss on j.C but not sure yet.

- The best corner damage ender route from v1.0 doesn't work anymore. The 6D after 6[A] summons higher than v1.0 to the point that the opponent floats over Kokonoe causing 5C to whiff.

- FC j.2C |> 5A/B/C > ...

- [5D] j.2C > j.236D > 5A/B/C > ...

- Non-OD Blackhole minimum distance, don't pass the line shown http://twitter.com/Kurushii/status/459375661573214208/photo/1

- 1-30 Challenges http://nico.ms/sm23398736

Posted

God........ dangit. I thought we were out of the woods with this one, but that's arount the distance most Black Hole set-up are anyway no?

It's right at the range where you'd set up 22B>214A>2C>5C>Blackhole (as a blockstring), though it requires them to not instant block the 2C

Posted

Went through all the startups and the only move I can see a difference on is Counter Assault which changed from 13f to 14f.

Posted

It's right at the range where you'd set up 22B>214A>2C>5C>Blackhole (as a blockstring), though it requires them to not instant block the 2C

I want to believe.

Posted
Frame Adv

5A -2 (same)
5B -5 (same)
5C -6 (from -5)
2A -3 (same)
2B -1 (same)
2C +3 (same)
6A -5 (same)
6[A] -3 (same)
6B -6 (from -2)
6 +5 (same)
6C -15 (from -14)
3C -4 (from -1)

CA -12 (from -17)

236A -8 (from -7)
236B -14 (from -13)
236C -8 (from -5)

214214A/B/C -18 (same)
Posted

Seems like it'll only be 13 frames of blockstun if that's the case meaning cancelling into 22A still leaves an 11f gap.

What are people using to keep her pressure/neutral safe anyway?

Posted

actually my questions was how i deal with vs backrollers -> DP. how do i deal with the oki-options of my opponents in general anyway? i kinda have the feeling i let my opponent get away for free sometimes lol 

 

i am getting DESTROYED by tager-players online lol. seriously, i absolutely have no clue how to approach this matchup... fml :(

 

and no fucks were given that day..

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