KagamineLenQ8 Posted October 25, 2013 Posted October 25, 2013 The game keeps freezing when I try to do Ranked Matches. Has anyone else had this happen to them? Nope, ranked match works fine with me.
Ragnarok_F4 Posted October 25, 2013 Posted October 25, 2013 This game is so effing awesome! The increased speed and the OD mechanic is so much fun!!! Btw, is there a translation for the challenges that have text and doesn't have demo? I managed to get Makoto's 20 and 25 but dunno if it is the same for the rest of the chars.
Rev_ Posted October 25, 2013 Posted October 25, 2013 This game is so effing awesome! The increased speed and the OD mechanic is so much fun!!! Btw, is there a translation for the challenges that have text and doesn't have demo? I managed to get Makoto's 20 and 25 but dunno if it is the same for the rest of the chars. Yeah i heard its for everyone the same.
Durkslag Posted October 25, 2013 Posted October 25, 2013 They want you to do whatever you want with certain limitations, 20 is usually combo into astral and 25 do 4k damage after a guard crush
Smokebreaker Posted October 25, 2013 Posted October 25, 2013 They want you to do whatever you want with certain limitations, 20 is usually combo into astral and 25 do 4k damage after a guard crush Thanks for the matches earlier! Your Lambda was really good, way ahead of me. Gonna practice tomorrow though, can't decide if i'm going to main Amane or Terumi though :/
Kibafool Posted October 25, 2013 Posted October 25, 2013 I heard that CP saves the last color you used for a character but I haven't seen that happen. Does anyone know if that is still a thing and you have to turn it on somewhere?
Skye Posted October 25, 2013 Posted October 25, 2013 I heard that CP saves the last color you used for a character but I haven't seen that happen. Does anyone know if that is still a thing and you have to turn it on somewhere? It does. For VS mode.
Kurushii Posted October 25, 2013 Author Posted October 25, 2013 Menu Translations is now complete http://www.dustloop.com/forums/showthread.php?17814
kazukifafner Posted October 25, 2013 Posted October 25, 2013 Just got the game earlier today, and I'm loving Izayoi and Kagura. Now to pound out some combos.
Durkslag Posted October 25, 2013 Posted October 25, 2013 Menu Translations is now complete http://www.dustloop.com/forums/showthread.php?17814 <3
LionHeartx Posted October 25, 2013 Posted October 25, 2013 Is anyone else having problems with DP inputs and 236 inputs? The latter keeps overlapping the former and screws up all the combos. I've never had an issue like this playing past versions. yes. D Inferno Divider turning into Dead Spike unless I delay the actually button press for a long time. yes, tried Ragna's 623D sereval times and Dead Spike comes out most of the time. didn't happen in past games. weird. yep. the hard life of a pad player
takku Posted October 25, 2013 Posted October 25, 2013 yep. the hard life of a pad player actually i'm a stick player, i don't know how to play fgs with gamepads i guess i'm doing the motions incorrectly but i have no problems with Hazama's Hungry Coils and Venom Sword so idk.
kazukifafner Posted October 25, 2013 Posted October 25, 2013 It must just require the player be more precise now. I've been using hitbox, so it hasn't been giving me the same problem.
Elochai Posted October 25, 2013 Posted October 25, 2013 yes. D Inferno Divider turning into Dead Spike unless I delay the actually button press for a long time. yep. the hard life of a pad player First time I'm playing a BB game on pad (I don't have a PS3 stick just as yet), and I'm running into this same problem. However, no matter how long I delay the D, I get deadspike 80% of the time. Pretty funny.
mAceOfHearts Posted October 25, 2013 Posted October 25, 2013 One of the many reasons I'm now using characters without overlapping inputs. Without Infernor Divider D, half of my Ragna combos become useless.
Celerity Posted October 25, 2013 Posted October 25, 2013 I had the same problem with AH3, had to train myself to hit the diagonals really cleanly. Eventually you won't even notice. I'm really upset about this though, it going to turn off a lot of new players from trying the game, especially if they start with Ragna.
SolxBaiken Posted October 25, 2013 Posted October 25, 2013 Whoo~ Ok, I thought I downgraded into a Scrub 1st class because I had trouble landing DPs at first [and for some reason, Amane's 623+C I can just NEVER hit consistently...]
nstalkie Posted October 25, 2013 Posted October 25, 2013 If you have trouble doing DP's, turn on inputs, make sure you end in down forward.
EPIC_POTATOCHIP Posted October 25, 2013 Posted October 25, 2013 I'm currently in the CP lab as we speak. Anyone who has it want to play with me?
SolxBaiken Posted October 25, 2013 Posted October 25, 2013 I wish I could play this game .v. [15 hours in story mode on auto...and counting...]
kazukifafner Posted October 26, 2013 Posted October 26, 2013 I don't know if I'll play online today. Want to focus on the lab first. Get a decent feel for my two main squeezes.
LionHeartx Posted October 26, 2013 Posted October 26, 2013 (edited) First time I'm playing a BB game on pad (I don't have a PS3 stick just as yet), and I'm running into this same problem. However, no matter how long I delay the D, I get deadspike 80% of the time. Pretty funny. Yeah I was pretty salty when I would like hit someone with 6B with Ragna and try D inferno divider only to get dead spike. actually i'm a stick player, i don't know how to play fgs with gamepads i guess i'm doing the motions incorrectly but i have no problems with Hazama's Hungry Coils and Venom Sword so idk. weird its the same thing for me. I was playing Ragna like I said and D inferno divider kept turning into dead spike but then I switched to Haz and I only had it happen once. whats worse is it only happened during combos lol. when I would C ID to get out of pressure it worked fine. I guess it'll deter people from mashing DP. shit it wont deter me. if I believe hard enough I'm sure I can Inferno Divider my way through life. Edited October 26, 2013 by LionHeartx
toanenadiz Posted October 26, 2013 Posted October 26, 2013 It only happens with certain characters. I had no issues doing Tsubaki's or Hazama's 623 motions by doing 6236 and I never got 236 by accident. However I have to actually input 623 correctly with Nu and Amane or else I'll get the 236 move. Really weird.
heavymetalmixer Posted October 26, 2013 Posted October 26, 2013 Ok, so the 623 tunrs to be a bug right?, patch incoming :v
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