TekkamanArk Posted November 25, 2013 Posted November 25, 2013 Which kind of bugs? For one, probably Noel's Astral on Kagura. I wonder if this will also fix some of the input priority issues.
Errol Posted November 25, 2013 Posted November 25, 2013 Which kind of bugs? they probably intended for kokonoe to get a full combo off j2c fatal counter.
Justice7541 Posted November 25, 2013 Posted November 25, 2013 Which kind of bugs? Noel's neutral stance animation where she hops around a little bit goes through Hazama's 6A. Stuff like that I'm guessing. Sent from my SAMSUNG-SGH-I747 using Tapatalk
Kibafool Posted November 25, 2013 Posted November 25, 2013 Noel's neutral stance animation where she hops around a little bit goes through Hazama's 6A. Stuff like that I'm guessing. Sent from my SAMSUNG-SGH-I747 using Tapatalk Stuff like that has been in Blazblue for a long time. Certain characters have invin frames during certain idle animations or have weird hit boxes. I remember Hazama being fully invulnerable when he was fixing his tie for a couple frames.
CrisisEdge Posted November 25, 2013 Posted November 25, 2013 Maybe it's the DP input thing. O.o There's a "DP input thing"?
NecroTheReaper Posted November 25, 2013 Posted November 25, 2013 236 And 623 having different input priorities for different characters so that 6236 doesn't do DP.
Volt Posted November 25, 2013 Posted November 25, 2013 So is that a glitch or not? I remember that we discussed for 10 pages about if that's a glitch or not, but no one actually reached a solid conclusion.
BladeOfJustice7 Posted November 26, 2013 Posted November 26, 2013 236 And 623 having different input priorities for different characters so that 6236 doesn't do DP. Like death spike and D inferno divider for Ragna?
NecroTheReaper Posted November 26, 2013 Posted November 26, 2013 Exactly. Also like Azraels dump and tcl
BlackYakuzu94 Posted November 26, 2013 Posted November 26, 2013 Question, is there a list of all of the changes to Unlimited or what?
Tokkan Posted November 26, 2013 Posted November 26, 2013 for CSE arcade to CSE console i was looking at the NA release which was around 6 months. Actually, that was 4 months.
Volt Posted November 26, 2013 Posted November 26, 2013 Question, is there a list of all of the changes to Unlimited or what? I don't think so. If there is one, it's probably on Blazblue wiki.
TheYukianesa-01 Posted November 26, 2013 Posted November 26, 2013 Question, is there a list of all of the changes to Unlimited or what? There is one but it's outdated. http://blazblue.wikia.com/wiki/Unlimited_Characters/List_of_Changes I tried figuring out what Jins Shadowstrike is but I can't find it.
kosmos badgirl Posted November 26, 2013 Posted November 26, 2013 It looks like the first anime dvd will have no DLC.
Tokkan Posted November 26, 2013 Posted November 26, 2013 It looks like the first anime dvd will have no DLC. It's only been advertised as a bonus for the LE Blu-ray, what made you think it would be included with the DVD?
TagerTime Posted November 26, 2013 Posted November 26, 2013 Actually, that was 4 months. Well do you have the exact dates? I was just going off of what it says on Wikipedia.
Ice Cube Posted December 4, 2013 Posted December 4, 2013 Do we have any frame data for burst and overdrive activation? Couldn't find any on the wiki.
Kurushii Posted December 12, 2013 Author Posted December 12, 2013 12/12 Patch Notes http://blazblue.jp/bbcp_update.html
Tokkan Posted December 12, 2013 Posted December 12, 2013 Down at the bottom of the patch notes: ▼その他の修正 英語ボイスの不具合を修正しました。 They fixed a bug with the English voices (probably the stuff with Litchi being silent in certain cases). It strikes me as odd that they would fix that when the game isn't even out in English yet but oh well.
hakimiru Posted December 12, 2013 Posted December 12, 2013 (edited) 12/12 Patch Notes http://blazblue.jp/bbcp_update.html Quick rundown of patch notes if anyone wanted it: - Lobby improvements: You can now see the network status and color of players sitting at stations near you. - In Player Match, you can now send invitation messages to multiple people at once. - Player information has been added to the VS screen shown before Ranked Matches (titles, etc). - Players you DCed with in Ranked Matches can now also be added to your player list history. - Character color, stage, and BGM selections now carry over between matches in Player Match and Online Lobby (until you decide to change them). - Adjusted the Replay Theatre list display order. Character-related bug fixes: Relius - Fixed bug with "Altar of the Puppet" Terumi - Fixed bug with Messenga - Fixed bug with Zanrouga - Fixed bugs with jB, jC Kokonoe - Fixed bugs with jA, jB Unlimited Noel - Fixed bugs with Unlimited-exclusive moves. Unlimited Bullet - Fixed bug with certain DDs in OD. - Fixed "After Burner" Unlimited Azrael - Fixed bugs with Unlimited-exclusive moves Animation fixes: - Fixed various bugs regarding the entrance and win animations of some characters Other: - Fixed bugs with English voices. Edited December 12, 2013 by hakimiru
Phones01 Posted December 12, 2013 Posted December 12, 2013 what were the bugs with terumi's listed moves?
Canine Posted December 12, 2013 Posted December 12, 2013 They changed Noel's winning animation after her Astral against Kagura, no more waltzing off into nothing for us. (A shame considering I managed to do that hours before the patch hit online)
Pen_Ninja Posted December 12, 2013 Posted December 12, 2013 Does anybody have any further explanation on top of what's in those notes? I've heard people mentioning something about Kokonoe's changes being counter hit related. Is it possible that they now counter carry where they don't seem to have done so before?
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