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Posted

Assuming his damage output off 22C remains the same, Terumi is about to take a wild ride O_O

*dreams of meterless 4K combos midscreen*

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Posted

Nice, detailed Rachel changes! Going to wait for a translation that's better my interpretation of google translate but so far, the changes sound interesting, especially lotus attack level going up.

Posted
Nice, detailed Rachel changes! Going to wait for a translation that's better my interpretation of google translate but so far, the changes sound interesting, especially lotus attack level going up.

from what I got for Rachel..

2C got 12 more frames of hitstun (untech time).

Her negative penalty rating/resistance went from 7 to 4.

GeorgeXIII properties somehow changed... when the hitbox dies, so does the effect (electrocuting the opponent)??

Pumpkin only moves once the hitbox is active (we already knew this from the other change list).

Lotus startup went up by 5 frames. Lotus active frames were increased by 6 frames. Increase attack level by 2 (was 0). P1 is now 70, P2 is now 92?

Posted

Ragna:

- Backdash duration increased from 20 to 22 frames.

- Negative Penalty Resistance increased from 2 to 4.

- Inferno Divider D falls 3 frames faster.

- Gauntlet Hades no longer flies over crouching opponents. Now properly hits crouching opponents in the corner.

- OD Dead Spike no longer comes out beyond the corner.

- Last hit of Belial Edge is now DD-cancelable on hit or block. Untech time decreased from 40 to 35 frames.

Jin:

- Negative Penalty Resistance decreased from 6 to 4.

- Front and back throws are now special-cancelable with proper timing, as well as dash-cancelable.

- j.C and j.2C have their hitstun decreased from 19 to 17 frames on grounded opponents. Hitstun on airborne opponents remains the same.

- 6A is now level 3 rather than level 4. Recovery is increased from 20 to 22 frames. Now -8 on block, +1 on hit, +8 on counter-hit.

- Hishougeki has its recovery decreased by 9 frames (now +0 on block, +22 on hit). The charged version comes out 9 frames earlier.

- Fubuki is now active from 6th to 8th frame, with invuls on frames 4 and 5. Proration increased from 82% to 89%.

- Musou Tosshougeki is now a Fast combo starter.

- First hit of Hirensou is now a Fast combo starter (the second hit is still Normal).

Noel:

- Backdash's duration increased from 18 to 22 frames. The invuls now last longer by 2 frames (from 1 to 7).

- 5C no longer has projectile guard point on the arm.

- Counter Assault has its hitbox improved.

- Crush Trigger can be performed during Chain Revolver. Now ground-bounces on hit. Follow-up time decreased from 21 to 12 frames.

- Drive 6C doesn't fly too far, hitting with all hits more reliably.

- Silencer C has its hitstop increased from 0 to 6 frames.

- Default Muzzle Flitter damage is increased from 1500 to 1600 (P1 proration increased from 70% to 80%, minimal damage decreased from 1500 to 1000).

- Fenrir's first hit sets the opponent on the ground, hitting with all hits more reliably.

Rachel:

- Backdash's duration increased from 23 to 25 frames. Ergo, she is considered airborne from 1st to 25th frame now. The distance traveled is also increased.

- Negative Penalty Resistance decreased from 7 to 4.

- 2C doesn't blow the enemy away as high, untech time increased from 30 to 42 frames.

- George XIII's SFX now disappear along with the hitbox.

- Impish Gipsophilia now moves once the hitbox is active. Can be triggered up to 4 times.

- Barrel Lotus and Beelze Lotus have their start-up increased from 39 to 44 frames. Duration is increased from 54 to 60 frames. The projectiles are now slower. The attack level is increased from 0 to 2. P1 proration decreased from 100% to 70%, P2 proration increased from 70% to 92%. Other attack level changes apply.

Posted

If the screens in that blog post are from BBCP1.10 then it looks like they've made a subtle change to the HUD. The emblems in the health bars are now more visible when at full health. I like this change.

Posted
If the screens in that blog post are from BBCP1.10 then it looks like they've made a subtle change to the HUD. The emblems in the health bars are now more visible when at full health. I like this change.

Holy shit, I never noticed those were sections of the characters' emblems before! Thought it was just a generic design for all characters... Huh. Neat.

Posted
If the screens in that blog post are from BBCP1.10 then it looks like they've made a subtle change to the HUD. The emblems in the health bars are now more visible when at full health. I like this change.

Looks like that's only at full health though.

Posted

you know there was other stuff in that article besides the bullet points.

Ragna - D ID FC > 5C works

Ragna - Belial Edge > 5C/5D still works, in addition to the new DD cancel

Jin - Throw dash cancel recovers 10f faster than icecar did

Noel - OD fenrir can't be used twice

Rachel - 2C floats lower, easier to follow up on CH. Can't mid air tech, but can emergency tech.

Posted

Arakune got some slight buffs, but I'm happy about that, sucks that his super isn't technically instant anymore. And I don't know what they did to cloud.

I'm okay with this.

Posted (edited)

So Tager got his 2D nerfed instead of promised buffs (other than getting its start-up 6 frames faster). Other buffs are limited to 1 more invul frame on backdash (at the cost of 5 more frames of recovery) and 1 less frame on 3C's start-up. Sasuga Mori.

EDIT: Whoops, meant 2D, no 2C changes here.

Edited by SoWL
Posted
his 2D was buffed and j2C was buffed...

?????

My bad, meant 2D, not 2C. And no, it's not really a buff, since its recovery stayed the same (even if they promised to make it less punishable), while its hit and block stun has decreased, meaning that you have less combos off of it. The faster start-up is hardly relevant, since you still have no reason to use it in neutral (same long recovery, remember?), while doing it in the middle of a combo is only viable as an ender, which could be done even with its old start-up.

Can someone translate the whole thing?

Sorry, no time left for today, but I'm sure someone's gonna do it soon.

Posted

I'm not sure what you're reading but I'll put what I saw

しゃがみD 硬直24F→18F。のけぞり34F→28F。ガード硬直32F→26F

2D = Recovery from 24f to 18f, Hitstun and Blockstun reduced by 6F.

Posted

Um. Guess I'll just go get some sleep then. :vbang:

Posted

I love the text above each changelist, it's Bang himself talking about the changes directly to the relevant character. It's amazing! XD

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