Jump to content
Dustloop Forums

[CP1.1] Tsubaki Yayoi Questions and Answers Thread


Recommended Posts

Posted (edited)
Due to the update that CP is getting, any presumptions of what the new input for Tsubaki's command grab will be? I personally disliked the 63214 input, it felt out of place in my opinion.

Er, why do we think they're changing the command grab motion? The change notes say something to the effect of 'charge command move changed to a normal command' - meaning that our 'charge move' ([4]6C/D) is getting a new motion, not the command grab.

Command grab motion makes a lot of sense, since it starts at towards, where you're going to be if you dashed in.

Edit: Anyway, no, there was some speculation in the gameplay thread, but no one came up with any convincing ideas.

Edited by Airk
  • Replies 400
  • Created
  • Last Reply

Top Posters In This Topic

Posted

As endearing as Tsubaki having a Sonic Boom is, her projectile didn't seem quite good enough to need a charge motion, so I'm happy with the change. A 41236 motion or something instead would be nice.

Posted
Er, why do we think they're changing the command grab motion? The change notes say something to the effect of 'charge command move changed to a normal command' - meaning that our 'charge move' ([4]6C/D) is getting a new motion, not the command grab.

Command grab motion makes a lot of sense, since it starts at towards, where you're going to be if you dashed in.

Edit: Anyway, no, there was some speculation in the gameplay thread, but no one came up with any convincing ideas.

The patch notes said her fireball specifically using whatever it's full name is (yami no something something)

Posted

I'm having trouble with corner combo/oki setup; 5BB>5CC>236B>214B>22B,5D,5C>2C>j.236A

At first I had trouble linking the charge. I sorted that by holding 5D and releasing it before Tsu stun animation ends. Now i'm just having trouble with the last input for the Oki setup.

I've tried 5BB>5CC>236B>214B>22B,5D,5C>2C>j.2369A wtih limited success. It's very inconsistent. At the end Tsu would 236A instead of jump. If i delay the jump, she just jabs in the air.

I've had abit more success with 5BB>5CC>236B>214B>22B,5D,5C>2C>j.2369236A. But theres gotta be a more efficient and effective way.

Any thoughts pplz?

Posted (edited)

What I've come to realise with that oki is that you have a little more time than you think to get j.236A to work. Sometimes I got j.A to come out as well, but I noticed something a little interesting in training mode. 3 is really important in when it comes to inputs such as 236 and 623. You can do j.7 > j.23A6 and the oki will still work.

What I do is 5BB > 5CC > 236B > 214B > 22B > 5C > 2CC > j.7 > J.236A. Remember to jump back when doing this. I think your method makes it a little more complicated. When I look at my inputs in training mode it comes out as j.74236A.

Edited by Kiba
Posted

I also just don't bother with j.236A oki on a few character. Carl, Azrael, Tager, and Hakumen is pretty hard getting it to work (and on Azrael and Hakumen, they can just Growler/counter it)

Posted

ive been playing relius since CP came in the mail...but have been on the prowl for another character. a friend of mine has been playing BB for ages and when i told him i was trying out "tsubaki, 12, valk, and bang" he immediately responded with "just dont play tsubaki"

is she an uphill battle for first timer BB players or something...? cause next to valk, her combos are the most fun im having.

sorry for the typical character crisis post, just curious to hear from tsubaki mains...any idea on why he might have reacted in such a way?

Posted

Hm.. Tsubaki was my first main, and yeah, when fighting someone on your skill level, things are not easy for you at all. When fighting someone above your skill level, you may even feel frustrated. Buy that's why I liked her, no matter what your skill level you were always forced to work for the win. She's easy to pick up, but hard to master, and I've always liked that kind of character.

As for your friend, maybe he had some bad experiences with a Tsubaki player?

Posted (edited)
ive been playing relius since CP came in the mail...but have been on the prowl for another character. a friend of mine has been playing BB for ages and when i told him i was trying out "tsubaki, 12, valk, and bang" he immediately responded with "just dont play tsubaki"

is she an uphill battle for first timer BB players or something...? cause next to valk, her combos are the most fun im having.

sorry for the typical character crisis post, just curious to hear from tsubaki mains...any idea on why he might have reacted in such a way?

You'll have to ask him because there could be a number of reasons. Could be a personal dislike to Tsubaki or something, the holes in her pressure, or his reasoning could be based on CSE Tsubaki. I dunno.

Valkenhayn is much more of an uphill battle for first time BB players and is the hardest character to use out of the 4 you mentioned. He's a character I wouldn't have recommended for you but if you're really committed to him, go ahead! As Frost Monarch said, Tsubaki is a little easy to get a good grasp of, but you'll have to work quite hard to win. Her pressure is quite easy to disrespect, so you'll have to be a little creative with your options, and she also has a good number of bad matchups. Alternatively you could just play her a little basic, by using 5A pressure and mixing in throws, command grabs, the occasional 6Bs and 6As....Her advanced combos can be a little frustrating, because of the difficulty or because it's character specific.

She can deal good damage, her mixup is decent, and charge cancels can allow you to kinda stick to your opponent's face.

It depends on what you're looking for in Tsubaki. Her combos might be fun but,

-How hard are you willing to work to win? You have to work quite hard with Tsubaki.

-Are you willing to balance your game between rushdown and charging? If you're someone who kinda prefers to go all out without having to rely on something, I don't think Tsubaki is the one.

Edited by Kiba
Posted
ive been playing relius since CP came in the mail...but have been on the prowl for another character. a friend of mine has been playing BB for ages and when i told him i was trying out "tsubaki, 12, valk, and bang" he immediately responded with "just dont play tsubaki"

is she an uphill battle for first timer BB players or something...? cause next to valk, her combos are the most fun im having.

sorry for the typical character crisis post, just curious to hear from tsubaki mains...any idea on why he might have reacted in such a way?

Tsubaki is super easy to play at the first time, because as you said her combos are quite easy (except her super advanced ones), and most of all you don't really need any kind of hit confirm, as she can gatling 6 times or more.

But at an advanced level, she's quite weak. She doesn't excel in anything, she's, at best, average (and below) everywhere.

But her DP is godlike, that's what make her viable in most matchups.

Valken is... hard, but once mastered you'll win much more often than with Tsubaki.

Mu 12 is lame, don't play her if you any sort of self esteem.

Posted
Tsubaki is super easy to play at the first time, because as you said her combos are quite easy (except her super advanced ones), and most of all you don't really need any kind of hit confirm, as she can gatling 6 times or more.

But at an advanced level, she's quite weak. She doesn't excel in anything, she's, at best, average (and below) everywhere.

The problem is that the very things that make her 'good' for a newbie make her BAD later. Or rather, they prevent you from learning what you need to be good. You DESPERATELY NEED strong hitconfirm skills to play Tsubaki competitively. If you can't reliably get 5B > jc > j.BB etc and 5B (CH) > 6C down, you're in a LOT of trouble and those are -not- easy.

Similarly, while her early combos are super easy, going beyond that at all leads you into character-specific-combo hell.

And even if you get over those hurdles, the actual payoff is comparatively low because her tools just aren't strong at high levels.

Posted

hrmmm, i appreciate the insight!

not trying to toot my horn... but i am a KOF player (been my main game for 3-4 years now), i play c.viper in marvel, and i play makoto in street fighter...so im not stranger to putting in work for the sake a fun-combo-female...even though i play saiki in KOF (shout outs to androgyny)

Similarly, while her early combos are super easy, going beyond that at all leads you into character-specific-combo hell.

are high level combos character specific to an unreasonable degree? like close to the entire cast? or is it at least less than half...?

And even if you get over those hurdles, the actual payoff is comparatively low because her tools just aren't strong at high levels.

this is similar to what i was told when asking about bang at one of our weekly offline sessions here in chicago...that you can put in all the work you want and youll still be sub par to relius. it felt like they were generally trying to talk me out of every character mentioned except relius and 12.

im gunna stick it out for a while. ill be lurking these threads for help. huge shout outs to anybody who posts!

Posted

well, the stable way to have a good character in BB is to pick a character that has a broken drive. those are the perennial top tiers.

If I understand you correctly though, Makoto or Noel might also be good characters for you.

for Tsubaki, the character specific stuff basically goes like this. There are maybe 4 or 5 combo routes that don't work on about 1/3 of the cast (no pattern). A combo could use 0 to 2 or 3? of those different parts. The best thing to do would be to start a notebook, and have a different page for each character on which combos to use, or how to tweak combos for the character, along with other notes like neutral tools and such.

I'm hoping they cut back on it in the coming patch.

Posted

If I understand you correctly though, Makoto or Noel might also be good characters for you.

i was interested in makoto solely because i wanted to be that jerk who plays characters with the same name in 2 different games but her negative edge/D charge and fellow players warning me she is ass tier frightened me away.

theres a godlike noel player here in chicago to learn from (you may remember him as the guy who won 3rd place but got the 1st place pot bonus in that collusion video)...but iirc he is dropping her for 12. ill have to talk to him to see whats up. thanks man

Posted

if it'll impact your decision, watch for the tweaks in mid march. there are solid characters that will always be good if you want to just pick from them. Makoto and Tsubaki have tended to low tier. But Noel is usually mid or pretty good. Could change in a month though. GL.

Posted

Well Noel is pretty solid, except she became an even cheaper character, as she presses with her drives now, and try to overhead/fake overhead to break your guard, and corner carry you with a 3.5k combo.

And her 4D is ridiculously broken now.

Old Noel players tend to hate her in this version, as they changed pretty much everything of her gameplay.

Posted

im gunna stick it out for a while. ill be lurking these threads for help. huge shout outs to anybody who posts!

Cool man. If you have any other questions don't be afraid to ask.

almost feels like even tsubaki players are encouraging me to go with other characters haha

I'd encourage you to use the character you have fun with, which is Tsubaki, so go for it! :)

Posted
i was interested in makoto solely because i wanted to be that jerk who plays characters with the same name in 2 different games but her negative edge/D charge and fellow players warning me she is ass tier frightened me away.

theres a godlike noel player here in chicago to learn from (you may remember him as the guy who won 3rd place but got the 1st place pot bonus in that collusion video)...but iirc he is dropping her for 12. ill have to talk to him to see whats up. thanks man

ChosenNinja, switching Noel for Mu? This I can't wait to see.. UFGTX is looking interesting already.

In any case, tiers and difficulty in my opinion mean nothing. You're better off just picking a character who you'll have fun with, that's what really matters in the end.

Posted

Hey everyone I decided to try and sub tsubaki (izayoi main) i like her playstyle over Noel's because either like to press buttons not sit there watching drive multivitamin lol. But I'm have trouble with a basic combo with her. I cant do 5c>2cc>air dash 5cc everytime i air dash character is too high i cant understand that because I'm doing it right after the second 2c attack. Pleas help

Posted

You might have to delay it more. What character are you practicing on anyway?

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Posted

You have to delay after the 1st 2C

But not too much otherwise 2CC won't connect. And yes, it sucks.

Can you tell us the whole combo, because 5C > 2CC air dash is super specific too.

Posted

Ah.. I'm assuming you mean her staple air dash combo. Good times, I remember trying to land this one myself. So basically, after you air dash, pause for like a second before you do j.5C, this may be your problem.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...