Doomscyther Posted September 14, 2007 Posted September 14, 2007 I can never hear robo kys win qoutes cause I can never when with him. I suck.
JackG Posted September 14, 2007 Posted September 14, 2007 I know he either sits down or vibrates saying "kodama kodama kodama kodama kodama kodama" That's my favorite.
Helter Skelter Posted September 14, 2007 Posted September 14, 2007 I was playing my friends Robo-Ky, and I dizzied him in the air. He then proceeded to delay getup until it was practically over. Is this a PS2 glitch, because that shit is dope.
Dr. Stormlocke Posted September 14, 2007 Author Posted September 14, 2007 Yeah that's been around forever, good stuff. It's not well known since Robo doesn't get dizzied all that often. Or at least, shouldn't be getting dizzied because of his Stun Mod.
Doomscyther Posted September 15, 2007 Posted September 15, 2007 Some kid literally this morning literally said my play style was easy to read and my combos were shitty just cause I landed 5k,5k,5k, 5D on his sorry ass 2 times in a row. Sickest robo ky mix up, i swear its unblockable**
Dr. Stormlocke Posted September 15, 2007 Author Posted September 15, 2007 Knockdown, 2d, 5d is another great 'unblockable'.
Zaido Posted September 15, 2007 Posted September 15, 2007 that kid should eat ur 5D to missle loop his asszors... that shit is unblockable almost like knockdown FB-> land 5D to lol..
Cyringohn Posted September 16, 2007 Posted September 16, 2007 Dust attacks are unblockable on American soil.
Doomscyther Posted September 16, 2007 Posted September 16, 2007 I think I pissed off marn cause I won with robo ky against his eddie and then quit, "undefeated" woo.
Treeko Posted September 19, 2007 Posted September 19, 2007 This is how it goes...even though it wasn't Accent Core There was a game of #Reload... played on the PC... amongst two friends. One was Ky, one was Robo-Ky. Both players are filled with tension, at least enough for an overdrive... Ky his Robotic counterpart backed into a corner, and had decided that it was a good time to Ride the Lightning. So my friend, he activates his overdrive, Ky shouts out "RIDE THE LIGHTNING!", and as I trained myself to do in every situation, I did an uppercut, for I am Robo-Ky, and this is #Reload. And that uppercut clashes and flies high enough to soar right over that Ride the Lightning attack from Ky. And while I see my orange, celibate Robo-Ky backflipping over Ky, I simply felt compelled to shout out "FANTASTIC FLIP!" From that moment, Robo-Ky's uppercut would no longer be called an uppercut, or SRK, but... "Fantastic Flip". Level 3 Fantastic Flip is definitely the most fantastic.
freelander Posted September 19, 2007 Posted September 19, 2007 This is how it goes...even though it wasn't Accent Core There was a game of #Reload... played on the PC... amongst two friends. One was Ky, one was Robo-Ky. Both players are filled with tension, at least enough for an overdrive... Ky his Robotic counterpart backed into a corner, and had decided that it was a good time to Ride the Lightning. So my friend, he activates his overdrive, Ky shouts out "RIDE THE LIGHTNING!", and as I trained myself to do in every situation, I did an uppercut, for I am Robo-Ky, and this is #Reload. And that uppercut clashes and flies high enough to soar right over that Ride the Lightning attack from Ky. And while I see my orange, celibate Robo-Ky backflipping over Ky, I simply felt compelled to shout out "FANTASTIC FLIP!" From that moment, Robo-Ky's uppercut would no longer be called an uppercut, or SRK, but... "Fantastic Flip". Level 3 Fantastic Flip is definitely the most fantastic. great story. really, man.
carpswamp Posted September 20, 2007 Posted September 20, 2007 celibate celibate? what? I cant give 'fantastic flip' any credit unless you recognize that robo ky is a stone cold pimp. He scores like they commin off an assembly line.
Hellmonkey Posted September 20, 2007 Posted September 20, 2007 Rumor has it's actually impossible to not get thrown if you 5HS FRC tick throw.
Doomscyther Posted September 20, 2007 Posted September 20, 2007 I just realized 5k was a low. I fking kid you not, over the time of slash till AC, I never realized robo ky 5k was a low. Im fkign serious. I feel so dumb .
JackG Posted September 20, 2007 Posted September 20, 2007 Yeah, took me about 2 years (well basically since reload came out) to figure that one out. Makes a world of difference.
Treeko Posted September 20, 2007 Posted September 20, 2007 celibate? what? I cant give 'fantastic flip' any credit unless you recognize that robo ky is a stone cold pimp. He scores like they commin off an assembly line. Aye, it's only the orange Robo-Ky of #Reload that I played, that I call celibate... Like... you know, orange robes... celibate monks... that kind of thing. Other than that he's a total pimp xD. Sorry for not adding anything useful to this thread. =(
kousaka Posted September 20, 2007 Posted September 20, 2007 What kind of options does Roby-Ky have while a det mode explosion is being blocked in the air/ground?
Hellmonkey Posted September 20, 2007 Posted September 20, 2007 You can knee rocket to break gaurd in the air since they have to FD it, or low/high mixup while they're blocking on the ground.
Dr. Stormlocke Posted September 21, 2007 Author Posted September 21, 2007 What kind of options does Roby-Ky have while a det mode explosion is being blocked in the air/ground? To elaborate on what Hellmonkey said: They're blocking in the air: - Since 2hs takes a good chunk of tension to FD, this is your best bet. You can do some nice damage utilizing this. Watch their super and launch the knee rocket accordingly. - You can also lay down a mat, move to one side, whiff a normal or jumping move, land, and then as they fall down from blocking, switch sides and mix them up. Not normally worth it though. They're blocking on the ground: - Jump straight up, (empty jump), land, 5k/2k into knockdown or whatever. - Jump straight up, last second airdash toward, J.s, J.hs, 5p, 2s, 2d or whatever. - 2d, pressure and/or wait, run up command grab: Takes a little bit to get the timing down. - 5k (1-3 times), 5d: If you pressure a bit before doing this you can take off upwards of 75% life sometimes because of guard gauge. If your dust connects and knocks them into the explosion, you'll want to cancel into another J.d faster than you normally would. Best damage option, but smart players will be looking for you to throw out that 5d.
JackG Posted September 21, 2007 Posted September 21, 2007 I'm a big fan of while they are blocking the explosion on the ground, throwing down a mat and alternating 5k and 5d. While good players will predict you will throw out some combination of these moves, it is often difficult for the player blocking, with all the crap happening on the screen, will always be able to guess what you're combination is. Just remember, be sporadic with it. Alternate between things like 5k, 5k, 5k, 5d, 5k, etc... with 5k, 5d,5d,5k. I find using this versus jumping for j.S>j.HS give you your best chance of mixing up your opponent while they are blocking det. Keep in mind even good players will not always expect you to follow up 5d with another 5d. Also, in your last second before detonation, I find it a good cross-up to dash over them and do j.236d to fly back in front of them from the way you came.
kousaka Posted September 21, 2007 Posted September 21, 2007 Awesome! Thanks for all the advice. Exactly the answers I was looking for and then some
Dr. Stormlocke Posted September 21, 2007 Author Posted September 21, 2007 Also, in your last second before detonation, I find it a good cross-up to dash over them and do j.236d to fly back in front of them from the way you came. This is even better actually if you manage to knockdown from midscreen'ish and have a second or so left. Your ass might get airthrown, but it's a great ambiguous crossup right before you explode as they are getting up.
Chojin Posted September 21, 2007 Posted September 21, 2007 Good luck landing a 5D on anybody when the detonation super is on top of them, since it's really easy to see coming.
Doomscyther Posted September 21, 2007 Posted September 21, 2007 good thing guilty gear players cant count or read numbers.
EiseneFaust Posted September 23, 2007 Posted September 23, 2007 So I was playing around with ro some today, and I was trying to get the timing right for some air combos. deathscythe's air combo is pretty nice for building their stun meter up. I was trying stuff like 5d, j.k, j.p, j.s, dj.p, dj.s, dj.p dj.s, (missles) but I seemed to be missing the timing when they weren't in the corner. anyone else try combos like this? I was trying to do jump installs with stuff like my new favorite combo ever (5k, 5k, 5k, 5d), so that I could get the timing I wanted for the air combo but it just seems to be failing on me. Can I even jump install on 5k? Any pointers for me? Man I suck at jump installing... soooo much. P.S. I <3 stunning moves... unless they are used against me... silly may 6p. Sytha killed me like 3 times with it lol.
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