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About gatlings and cancels, they can be done on first frame of recovery?


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Posted

I'm having a little trouble gauging some gatlings/special cancels for combo purposes, and I'm thinking maybe some frame data would help me gauge it a bit better. Things cancel on the first frame of recovery, or is it different for each move? I have trouble with things that need to be input late.

Posted

I'm having a little trouble gauging some gatlings/special cancels for combo purposes, and I'm thinking maybe some frame data would help me gauge it a bit better. Things cancel on the first frame of recovery, or is it different for each move? I have trouble with things that need to be input late.

I think unless stated otherwise, the frame window for all cancels/gatlings starts the frame after it connects, even if it's still technically in the "active frame" portion of the attack.
  • 2 months later...
Posted

I'm pretty sure you must input the last button press of a special move during the "slowdown" from a normal attack. A little after it works too.

Posted

The "slowdown" is called hit stop. When you hit with a move there is hit stop that freezes both the attacker and whatever is getting hit/blocking for 11-15 frames for moves level 1-5 (unless otherwise stated). You can buffer during hit stop. (baiken alpha counters are very good because she can start them during hit stop, making 10+ frame counters extremely fast when taking hit stop into consideration, also projectiles/etc that take hits are good because hit stop only affects whatever is attacking/getting attacked, so for instance when someone hits little eddie it freezes them and little eddie but not eddie himself.

Posted

I believe you can only cancel normals (unless there's a special exception listed) during hitstop or the remainder of your active frames. Once you reach the recovery phase of your normal, you can't cancel it anymore.

Posted

What do you call it when a special move "cancels" into another special move then? Here's a few examples: Volcanic Viper>Knockdown, Lust Shaker>Iron Savior, Vapor Thrust>Javelin etc etc...natural cancels.

Posted

How about some moves that comes out faster than it should when you button mash? Like, Anji's 6K - 5K or I-No's 6HS - 5K?

Posted

If you attack with a normal, can you input directional input (for a special cancel) before you are in hit stop from the normal you connect with? Or, Can you only input for a special cancel during hit stop?

Posted

If you attack with a normal, can you input directional input (for a special cancel) before you are in hit stop from the normal you connect with?

yes

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