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Posted

Levels are in the code, but the character page markup leaves that section out. It could be added, but that's up to shtkn. We generally save the levels and more "advanced" frame data to the full frame data page.

Posted

Funny how some moves like 6H seem to be considerably slower in Xrd but they are actually equal to their AC counterpart... except for slidehead, that one is straight up bad.

 

Also,Trishula is as atrocious as i expected.

  • 2 weeks later...
Posted

I wonder if slide head (shockwave, not melee) can be as well

 

btw in corner pot can do meaty slidehead rc 6hs 2s 6k 6k x whatever heat knuckle i believe which is handy as hell imo.

Posted

So xrd will be my first try at playing gg with a competitive mindset. I have been playing ac+r to learn basic mechanics of the series and haven't quite settled on a character. I play slayer mostly and to a lesser degree a little Potemkin. I seem to have a lot of trouble shifting my style of play in blazblue over to this games mechanics and flow. I play a pretty gimmick and reset oriented Tager in that game. Slayer seems to have easier shenanigans in +r than pot, but the burly heart of a grappler beats within me. Any tips about shifting to pot and gg in general for someone who played tager from 09 to now? Or maybe I should stop grabbing and start dandy stepping?

Posted

Watched lol. Fab is what makes pot look so damn good to me tbh. Also ironically this is the matchup I would be playing mostly since my most consistent sparring partner is an Eddie main. I watch pretty much all of fab's matches that I can find. Which reminds me, now that abegen appears to have dropped pot, is fab the only Potemkin doing well at events?

Posted

The thing is that Ky can swing that 6HS really late due to all the guardstun from the charged stun edge, so he can just confirm the stunedge is connecting before he even swings. The guy in the video even did that, he just ... didn't do anything but block, probably because he was dumbfounded by the situation (or guessed it would not be a throw possibly). Ky could probably even OS against it if he wanted to, anything from a short dash 2P, 66 6HS, or j.S |> 66 6HS might work, as would likely a simple 6P 6HS chain (though that wouldn't be as ideal unless Pote was in the corner). A Ky with good reflexes could probably just react to it raw before the YRC with a 5K and get a free combo, assuming he'd seen it a few times.

It's a cool gimmick but there are a lot of ways it can go wrong unfortunately. Looks sick as hell though and that's what really counts.

Posted

Not sure what Ain was expecting. Maybe he FD'd to stop himself to set up for another attack (after confirming the stun edge like Kooz suggested) and just didn't get a chance to go for his follow-up because of the buster. Might've even expected FAB to let the Trishula rip. Or he expected FAB to IB the stun edge and wanted to tick grab himself. Who knows? Clever move by FAB though, that's an interesting use for Trishula.

Posted

dunno, guess Ky's attack would have to b active by the time the YRC happens, so if one does not YRC seems like Ky would end up takin' the CH Trishula instead.  

 

unless ofc, Ky's attack is already active by the time Pot wakes up.   Which w/out YRC on the charged stun edge doesn't seem quite plausible 

Posted

Ky can easily have a normal on Pote before Trisula goes active, you are underestimating how fast Ky's normals are and how slow Trisula is (especially Trisula+YRC). Ky's 2S is 9F, f.S is 10F, and both are real big. Even dash up 5K should be fast enough to handle it.

If Pote doesn't YRC at all, he'll get stuffed by any button Ky pushes since the physical invuln and hitbox on Trisula are Not Good. Probably the best thing that could happen in this situation is Ky ends up blocking the Trisula ... and I'm not really clear on how good or bad the move is on block. Frame data suggests 27F startup and 57F total, which would mean that even if it's a Lv5 move, it'd be something like -14SD on block. Which is real bad.

Again the whole host of problems with the idea is:

- Ky has an eternity to confirm CSE is being blocked.

- Ky has a bunch of options to OS against it or can even just straight up react to it.

- Ky doesn't care if he has to take a slightly safer mixup option because even if all Ky does is push Pote away and do some chip and build some meter, he's still in an advantageous position.

- Even if Potemkin successfully Trisula YRCs, he's still not in an advantageous position because Ky has 1) a fairly safe escape option (backdash), 2) A risky escape option (DP), 3) A great but very meter expensive option (RtL with RC).

I'm also wondering if Ky could have instead done j.S |> 2D 236D, 236H from that combo as well. I'm not 100% clear on the properties of Ky's 236D yet but I've seen him use the same setup in a bunch of different places, and you definitely can't Trisula through that.

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