Flick Posted March 25, 2014 Posted March 25, 2014 On sunday i went to a gamecenter near mikado and FAB was playing. I saw him air combo into ICPM or whatever it's called without meter ! and i've seen a corner combo with 6k hammerbreak 3 times in a row wth :-0. 6K HFB is damn hard - in every version of GG. And 3 times in a row is ... insane IMO Edited: Aw, nvm. I've completely forgot that 6K is special-cancellable now in Xrd, this ain't no AC anymore :P Another question: Did anyone analyse the frame data of 6K and 2S, if 2S' startup is shorter than 6K's, so it's mean Pot have 2S>6K>HFB loop now
jak d ripr Posted March 29, 2014 Posted March 29, 2014 So I know this has been discussed to death, but I literally started playing the game seriously yesterday(#R not Xrd). So now that I have a better understanding of how potemkin works, I'm curious if I can find a place that lists all the things they took away in this game. I know his pb does less damage and can't be followed up in the corner and his 2s doesn't vacuum anymore but what other changes has he under gone? Does his j.s still ground bounce on counter hit? Is his forward jab still a good AA? I apologize for being late to the party it's just when the discussions had been happening over the past few months I had no idea what they meant(still don't for the most part). Now I'm just trying to get an idea of the character ill be playing come stateside release.
Henaki Posted March 30, 2014 Posted March 30, 2014 https://www.youtube.com/watch?v=ErOSCiJIOfw fab uses the weird fire move in this vid vs ky and it beats reversal vapor thrust clean.
jak d ripr Posted March 30, 2014 Posted March 30, 2014 Time stamp is 7:27 for anyone in a hurry. Nice to see it finding some use, maybe it'll prove better than we thought in the long run.
Circuitous Posted March 30, 2014 Posted March 30, 2014 So I know this has been discussed to death, but I literally started playing the game seriously yesterday(#R not Xrd). So now that I have a better understanding of how potemkin works, I'm curious if I can find a place that lists all the things they took away in this game. I know his pb does less damage and can't be followed up in the corner and his 2s doesn't vacuum anymore but what other changes has he under gone? Does his j.s still ground bounce on counter hit? Is his forward jab still a good AA? I apologize for being late to the party it's just when the discussions had been happening over the past few months I had no idea what they meant(still don't for the most part). Now I'm just trying to get an idea of the character ill be playing come stateside release.Compared to +R:PB does slightly less damage.PB *can* be followed up in the corner meterlessly, but the timing is very tight.2S doesn't vacuum.j.S floats like any other air hit on counter hit, and on grounded counter hit causes a stagger.6P is a good anti-air in that it has a very low hurtbox and very good hitbox, but cannot be gatlinged or jump canceled. You need a counter hit to combo off of it easily.2D isn't special cancelable.F.D.B. is faster.Heat Knuckle blows away whether you Extend or not. Always Extend at midscreen. In the corner you may be able to combo off of a regular Heat Knuckle.5P whiffs crouchers, but 2P is faster and cancels into itself again (and not a low).No standing overhead (except 5D of course). 6K replaced with the tackle.Judge Gauntlet and Aerial Potemkin Buster are gone, but we get Trishula and ICPM.Other stuff I might be forgetting.
jak d ripr Posted March 30, 2014 Posted March 30, 2014 Compared to +R: j.S floats like any other air hit on counter hit, and on grounded counter hit causes a stagger. Ok so this still tight then? Thank God. 2D isn't special cancelable. That explains a lot, I was wondering why FAB wasn't cancelling into hammerfall F.D.B. is faster. I can't tell if this is good or bad. Heat Knuckle blows away whether you Extend or not. Always Extend at midscreen. In the corner you may be able to combo off of a regular Heat Knuckle. This also explains a lot, I was wondering why they always extended despite all my friends telling me never to extend midscreen 5P whiffs crouchers, but 2P is faster and cancels into itself again (and not a low). No standing overhead (except 5D of course). 6K replaced with the tackle. Oh his bowing overhead thingy is gone? That sucks Judge Gauntlet and Aerial Potemkin Buster are gone, but we get Trishula and ICPM. Completely forgot APB(it's been a while) and I can't even remember what JG looks like. Other stuff I might be forgetting. Thanks overall for the list, definitely helps.
Getselious Posted April 3, 2014 Posted April 3, 2014 Looks like you can combo into ICPM. Just Slide Head > ICPM (maybe TK). http://youtu.be/LjdX2SS9GIg
Henaki Posted April 4, 2014 Posted April 4, 2014 It's doing OTG damage, unfortunately. His new moves are starting to come into light though. The ability to get a (mediocre) kd off air combos, have a 25% meter airdash, get in easy after slide head, and beat reversals clean is pretty cool. I saw the fire move beat some sort of millia oki too, but it was impossible to tell what happened really. It seems to be immune to projectiles? So if someone does a projectile and jumps at you, the fire move seems to win. edit: the fire move is called trishula I guess. Didn't know the name until Ilooked it up.
Amadeus46Art Posted April 5, 2014 Posted April 5, 2014 Trishula is invincible to projectiles iirc and also puts Potemkin into a low profile state. He can do it as a meaty against Ky and make Vapor Thrust whiff.
Circuitous Posted April 6, 2014 Posted April 6, 2014 It seems to count as a projectile itself, and eats other projectiles similar to F.D.B.'s reflect. Not sure yet how it plays with other "all-consuming" projectiles like QV, or whether it can itself be F.D.B.'d.
jak d ripr Posted April 7, 2014 Posted April 7, 2014 It's doing OTG damage, unfortunately. His new moves are starting to come into light though. The ability to get a (mediocre) kd off air combos, have a 25% meter airdash, get in easy after slide head, and beat reversals clean is pretty cool. I saw the fire move beat some sort of millia oki too, but it was impossible to tell what happened really. It seems to be immune to projectiles? So if someone does a projectile and jumps at you, the fire move seems to win. edit: the fire move is called trishula I guess. Didn't know the name until Ilooked it up. When you say OTG damage, how does it defer from regular damage?
Henaki Posted April 7, 2014 Posted April 7, 2014 When you say OTG damage, how does it defer from regular damage? It's scaled by an obscene amount. If you do like a KD with chipp and then do a 3 hit combo after (i think its c.lk, s, hs), each hit after the KD does about a pixel of damage despite it being a 4 hit combo.
Koozebanian Fazoob Posted April 8, 2014 Posted April 8, 2014 So does Buster wiff actually have a YRC point? I saw Consome doing something that looked like that in that recent tournament.
Jocelot Posted April 8, 2014 Posted April 8, 2014 You wouldn't by chance have a video of that, would you? That sounds... interesting.
Koozebanian Fazoob Posted April 8, 2014 Posted April 8, 2014 https://www.youtube.com/watch?v=cM4Fv_EAFTw#t=33m29shttps://www.youtube.com/watch?v=cM4Fv_EAFTw#t=35m39sThere's some examples, very hard to see without pausing, but that's definitely the startup animation of the PB there before the YRC. I'm just not sure if it's like, canceling before it goes active? Or maybe say, 5P has the same exact frame of animation to it as well?
jak d ripr Posted April 8, 2014 Posted April 8, 2014 It's scaled by an obscene amount. If you do like a KD with chipp and then do a 3 hit combo after (i think its c.lk, s, hs), each hit after the KD does about a pixel of damage despite it being a 4 hit combo. *sigh*, least it's a free get in I guess, better than nothing. Thanks though.
badgerfan20945 Posted April 8, 2014 Posted April 8, 2014 https://www.youtube.com/watch?v=cM4Fv_EAFTw#t=33m29shttps://www.youtube.com/watch?v=cM4Fv_EAFTw#t=35m39s There's some examples, very hard to see without pausing, but that's definitely the startup animation of the PB there before the YRC. I'm just not sure if it's like, canceling before it goes active? Or maybe say, 5P has the same exact frame of animation to it as well? I know that some japanese pot players were wondering if it was possible to YRC pb by inputting the pb motion and pressing P+K+S. So if they were in range they get grabbed, if not you get YRC. They had no clue at the time if it cancels before it goes active or not. Idk if it works that way because google translate sucks so I really can't understand what it being said. I got the info from Xrd-BBS forum. Its in the Potemkin section.
Henaki Posted April 8, 2014 Posted April 8, 2014 the only other times ive seen pb yrc is done next to someone and when they did it the other person was in range and it whiffed so i'm guessing it doesn't go active.
SuperJ Posted April 8, 2014 Posted April 8, 2014 fwiw in the 2nd example jonio remarks "pb cancel" so it's safe to assume it's a thing as opposed to... just randomly YRC'ing for the time slow incidentally, may can YRC ohk when she's otototoototooto'ing. kinda fucked up if may can YRC her meterless comboable midscreen grab and pot can't lol.
Koozebanian Fazoob Posted April 12, 2014 Posted April 12, 2014 So does this game still have fuzzy guard as per the X2 series? Just wondering because if it does, I would assume you could probably do something like j.H |> 5P as a solid string, because they wouldn't be able to change guard animation so they wouldn't be able to duck the 5P.
Henaki Posted April 17, 2014 Posted April 17, 2014 https://www.youtube.com/watch?v=r0aYFM9AyJI#t=7m19s instant overhead that leads into combo off j.S, might be ramlethal only. instant is kind of a bad word for it, but its done as potemkin is still jumping upward. thats definitely her getting hit while crouching.
Antitidus Posted May 19, 2014 Posted May 19, 2014 Maybe she did a crouching normal which resulted in a crouch confirm. Edit: Ah nvm, it wasn't a counter hit.
Koozebanian Fazoob Posted June 10, 2014 Posted June 10, 2014 Funny combo: https://www.youtube.com/watch?v=1VqKHhSbxks#t=57m50sSo if I think I'm understanding correctly, CH 6H causes floor roll right? That's why the second one connected fully. I wonder if that Bullet is really guaranteed? That's super sick if so, like to see how much damage that whole combo would get you.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now