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Posted

Signed up for the netplay tournament. I think it would have been better on a Friday-Saturday for alot but I can tolerate it. Lol

 

Brett (the TO) has something going on on Friday and hosts locals on Saturday. Between the days of the week Sunday is the main online tournament date which is usually set for Xrd right now then Tuesday for a secondary event which the first one is DFC :)

Posted

Any east coast players here that don't mind fighting a newbie and helping him get some experience? psn is sentorainfamous.

Posted

Yukina  vs Mikoto this match up......

 

Frustrating for which player? I think it's a fairly even match up unless Yukina activates her Potential (disables Reflect Guard for 20 seconds) when Mikoto is low on meter.

 

Someone said in Faqs there 1.03 update

http://www.gamefaqs.com/boards/814805-dengeki-bunko-fighting-climax/70972730

if there is. What does it do?

 

I was playing on the PS3 ver not too long ago and there was no such update.

Posted

Frustrating for which player? I think it's a fairly even match up unless Yukina activates her Potential (disables Reflect Guard for 20 seconds) when Mikoto is low on meter.

 

 

Yukina/celty vs Mikoto/Holo. outside of celty i felt i did'nt have anything at nuetral to help me cope with Mikoto range and trying to use refeclt gaurd to punish is difficult online. But'll admit once I score knockdown mikoto struggle.

Posted

Trying to pick up Yukina. Anyone have some advice? Like her ideal assist, or some good combos?

 

She's a decent character overall with good range normals, a strong set of EX specials and the only character that can super mid-air (Strike the Blood). She also has a very interesting Potential, which disables the opponent's Reflection Guard for 20 seconds after she lands two EX specials in a round - and she has multiple routes in which she can perform two EX specials in a combo.

 

Her weakness is the lack of consistent anti-air. 2A+B is tall but can be easily safe-jumped against and 2C puts her at a low profile but it's slow.

 

I like Kojyo with her but she can be paired with just about anybody since she has really flexible combo routes and one of the better 5A+B in the game.

Posted

is there any reliable tier list out right now? I just like to read the thoughts that highly regarded individuals have on the roster

Posted

Is Shizuo with Izaya assist considered good? Most of my combos are optimized around him, and I find it hard to switch to other most commonly used assist characters.

Posted

Is Shizuo with Izaya assist considered good? Most of my combos are optimized around him, and I find it hard to switch to other most commonly used assist characters.

Most Character and assists have some type of chemistry but certain match up I would recommend switching it up.  I would suspect Shizuo and Izaya have better chemistry in nuetral and oki. While it is possible to combo with Izaya assists, if you primary use him in that regards you have other options that'll get you more mileage. 

 

I think Dukuro, Kino, Accelerator, and Pai would fit him better. 

 

 

Trying to pick up Yukina. Anyone have some advice? Like her ideal assist, or some good combos?

 

yukina bnbs all get pretty identical with its ender providing different situations and rewards.

 

 

Low starter

2A>5b/2b>2C= short hard knockdown

when out of range 2c you can use 5c into either 5A+B or 236X. Neither of these will give you a Hard kncodkwn with out using some type of resources (Ex,splash art, Combo blast, comboable assisst)

 

5A+B is ideal if you want to corner carry since yukina and the opponent travel a fair bit and the second hit cause a mini ground bounce so converting further follow up is ideal. The trade off is that it porates harder and further follow ups from it allow quicker techs.

 

236X does way more damage, better porates, also it also vacuum the opponent on second it.  some follow up options such as her ex and few assists could whiff due to the vacum affects. one thing that worth noting is that using trump card as your follow up will cause a hard knockdown with out sending the opponent away.

 

enders

ex

236A+B. This Ex depending how you go into it can lead to long Knockdown if mid screen and wall bounce if near corner. its possible to follow up if the wall bounce is done high and the combo prior to ex didn't have to many hits after wards where the opponent can air tech after wall bounce. This ender is ideal for Nuetral blast, using assists with long start up, or a lot of corner carry.

 

 

214A+B: This EX ender always ensure hard knockdown if the first hit connects. This ender gets you hard knockdown with you right next to the opponent allow plenty of oki options with low risk, Can even otg or safe jump. Their is not much corner to be have with this and i think damage porate is harsh here.

 

 

Air bnb

jA>jC>double jump>jA>JC>j236X

 

Standard air combo that gets you down safely to the ground but you opponent will be able to air tech. If you use Ex j236X then you can get knockdown from it and even follow up after the ex ground bounce. You can also just use splash art for maximum damage out put.  

Posted

if some of you guys home/staying in Japan & has a nico account, maybe you guys can record a bit of Akira & Selvy's single play in Arcade place (mostly Akihabara) to see a proof if they have a story in that current version of arcade or still has no story but still move on like original Persona Arena's Labby & Elizabeth.

Posted

I don't see Tatsuya or touma used that much, though their abilities seem quite useful. Do they have major flaws or do accelerator and Iza just outclass them?

Posted

I don't see Tatsuya or touma used that much, though their abilities seem quite useful. Do they have major flaws or do accelerator and Iza just outclass them?

 

Tatsuya is actually a decent Partner but he was as low as bottom 3 in arcade usage rate recently. Between near-guaranteed on activation counter into (depending on character) big combo damage of Accelerator and sealed buttons of Tatsuya, most will prefer the former. Not to mention Accelerator's 6S is one of the best projectiles in the game as a zoning tool as well as a combo extender. I personally don't think Izaya is that good of a Partner (he's one of the worst in the game IMO) as 5S is not that fast and can be blocked after activation in many cases. His 6S also scales a lot and most characters can't use it effectively mid-combo.
 
Tatsuya in particular is actually a really good partner for Shizuo. Activated 5S seal will guarantee two C command grabs and 6S is a decent way to add damage to his super combo.
Posted

Tatsuya is pretty bad IMO, the effects of 5S looks good but doesn't last very long, plus you can use a trump card or a super to cancel those (so the activation trump cards characters doesn't really fear it as long as they have one card left), the startup is long and  the active frames not that much, and the recharge time is the longest of all counter assists.

Also the opponent need to be in the hitbox (which is quite smaller than the animation could make you think) to get the button seal, so it isn't really usefull to counter zoning, which can actually be a strong point with some others counter assists.

One silly thing is that the counter attack of his 5S actually triggers others counters assists and is negated by it, so when I play my Kirito/Isaya team against this assist, if my opponent call him in neutral, I can just call Isaya and hit Tatsuya on purpose.

As for his 6S, it's a bit useless for most characters, the hitbox is really small, the buff doesn't do much (you'll get more damage out of a combo extender assist) and it has the second longest recharge time in the game, which makes it even worse.

 

Touma's 5S is fast but the range is pretty short, it has the lowest damage out of the counter assists (excluding Tatsuya of course) and it's hard to combo off most times. His 6S is pretty meh as a combo extender, has a quite long recharge time and doesn't have really much use in neutral, so overall not a great assist.

 

Accelerator 5S stays out for the longest time and does the most damage (well as long as the first hit connects), but the startup is slower than the others, so you while it can punish ranged moves, it's not very good to counter zoning.

What's good about Accelerator is more that his 6S is very good, it's a good neutral tool and have good synergy as a combo extender for some characters, also recharges quite fast for what it does.

 

Isaya 5S is the best counter I think, it's fast, easy to combo off (and you'll get more damage than with the others) and you can even use it as a combo extender. The fact that it activates when the opponent is put in hitstun makes it more of a threat if used in pressure (you can combo off a throw for exemple), it's also the only counter that will punish bursts (it's really fun to get a 6k combo with Kirito out of a burst attempt).

His 6S isn't as good but is decent, it can be interesting in combos (activating power burst mid combo), it has some uses in neutral/pressure and recharges fast.

 

So I think it's pretty simple to see why Accelerator and Isaya are used more than the other two.

As for using Accelerator or Isaya, it depends on your character and playstyle I guess, if you want a strong counter, Isaya is for you, Accelerator is more played for his 6S and has the counter as a bonus.

Posted

Thanks guys. I'm still experimenting with assists for taiga and miasaka, wondering if I should go counter or attack. So far maou, doukoro and isaya seem to work well for me but I'm open to suggestions.

Posted

I would sugest trying kino or leafa. They don't depend on "chemistry" with your character to make your neutral much stronger.

 

Characters with long range attacks - Miyuki, Kuroyukihime, Yukina- use to have a good chemistry with setup assists - Ryuuji, Koko kaga, Kojou Akatsuki, Mashiro Shiina, etc.

This happen because they actually can protect the assists during activation, it's not "absolutly necessary" to score a knockdown to create setups for them. Maybe some of them can work for Misaka...

 

No idea of what can work for Taiga, it would be better to ask a taiga player...

Posted

I think some of you guys under ratting touma. For starter 5s has the second fastest start up and capable of activating multiple times. Your reward are not follow ups buts it deterrent abilities. Also unlike the testsuya, accelarator, izaya, touma's 6s more consistent. The fact he tracks your  position makes it very reliable in awkward hit combos situation like air juggles.

Testuya while specialist counter still have uses. For starters he has much larger activation area that opponents have to respect. While their are counters to them, they force the opponent to exchange resource to beat it and those options can be punished. 6s while good for upping damage its also good at halting enemies in their place with its force gaurd stun state.

Posted

is there any reliable tier list out right now? I just like to read the thoughts that highly regarded individuals have on the roster

Before Console

https://twitter.com/Tsuntenshi/status/514911488252067840

I haven't looked into recent tier lists but last I heard Selveria and Akira were like mid ?! I could be wrong

Side note thank you to everyone who participated in last nights online tournament for DFC, I hope to see more happen in the future ~

Posted

Thanks guys. I'm still experimenting with assists for taiga and miasaka, wondering if I should go counter or attack. So far maou, doukoro and isaya seem to work well for me but I'm open to suggestions.

A friend plays Misaka with Accelerator and his 6S works well with her, he uses the counter mostly as a way to get respect off a corner knockdown, but like caicoa said, lockdown assist are also a strong choice for her.

For Taiga, I saw this video that shows some combos with Dokuro, I use her with Shana and she's IMO one of the very best assists in the game, both her 5S and 6S are strong in neutral and as combo extenders, seems japanese player agree with me as she's played a lot since the 1.03 update.

Posted

Just wondering, does rank matches at some point start taking away the points you get? I Just played 8 ranked matches the other day and got point for winning match and losing a match. Granted I got more points for winning, but when i checked the Ranking Ladder some guy with 37 losses and 5 wins was only 10 or so ranks away from me even though my record is 6 wins and 3 losses.

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