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Posted

I am not surprised by shana still being S but that Akira... Did they recently patch him to arcades? I haven't seen him in lists before.. then again its been awhile lol

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Posted

I am not surprised by shana still being S but that Akira... Did they recently patch him to arcades? I haven't seen him in lists before.. then again its been awhile lol

Yeah, Selvaria and Akira were recently added to arcades.

Posted

Still. Console version didn't get a patch to be able to play as Selvy & Akira. I did say that i saw Selvy's AC gameplay, but i'm not sure if she has Arcade story or not like Elizabeth & Labbies in P4U1/P4A1

  • 2 weeks later...
Posted

Could somebody, like, hook me up with a brief overview for Miyuki? I don't know anything about her except the fact that she's the cutest girl in the game, but I'm definitely interested in what her playstyle is like, pros/cons, her strength in relation to other characters, etc.

First and foremost, do not watch (or for the love of god read) Mahouka.

 

Otherwise there's a pretty good doc out there for her at https://docs.google.com/document/d/1ov_F9FDOoTmkw798VQXasGEWKuqA8c1WWtFK7IEQKuA

 

Miyuki is amazing with meter, and pretty bad without. Double airdash is nice mobility but it has a lot of recovery and not all that much range. You get that plus your double jump though so you at least won't risk running out of air options. Inferno is amazingly fast. If you're (very) confident in your reactions you can punish a lot of things fullscreen, and the animation means as long as you hit before getting hit, not being invincible doesn't matter. Phantom Dance is also a pretty good reversal super as far as reversal supers go. It's not Taiga tier of course but it works.

 

5[C] and 2[C] are significantly smaller than they look and will kill you on whiff so be careful with them. 5B is a decent far antiair but I wouldn't rely on it too much. Niflheim is not a very good DP, but it has its uses. Occasionally.  5AB is pretty decent, it's fast and goes fairly far. It will never be safe though, no matter how point blank you pass through.

 

For combos, your main confirm from a ground starter is dialing into 2C, then either 5AB 214AB up close or 236B 214AB if you end up pressing a few too many 2A's. From the 214AB, j.B dj.B dj.C dj.214A (dj.214AB cancel landing recovery into Inferno if you have too much meter in your life).

 

Miyuki's trump is retarded so make use of it. You can stuff jumpouts and airdashes, and fullscreen punish (although it's a fair bit slower than Inferno) a lot of things. It's also overhead so someone who hasn't seen it before will probably eat it for the first time, which is good to know. 236AB is a good way to fish for trump or Inferno as well. If you do 236AB and they're in the air in blockstun, it's a free trump. It does less damage against aerial blockstun though but it's still a good 2,4k so it is fairly free damage. If your reactions are good, you can also confirm into Inferno if you catch things on the ground.

 

[/essay] Someone correct me if I talked out of my ass, this is what I have.

Posted

 If you do 236AB and they're in the air in blockstun, it's a free trump. It does less damage against aerial blockstun though but it's still a good 2,4k so it is fairly free damage.

It's not exactly free damage, the opponent can pushblock the 236AB in that situation and the trump card will whiff.

  • 2 weeks later...
Posted
It's that time again where I post tournament information for games no one plays, this will be for D-1 Ultimate Climax Blade, which is the second National Dengeki Bunko Fighting Climax Tournament.
Newly added to the tournament game roster of DFC and DOA5UA is Blade Arcus, yaaay.
Qualifiers were held over a two month period, special qualifier spots will be explained.
 
1/31 Game Party Japan 2015 Qualifiers:  1st Place: とも (tomo) Akira, 2nd Place: ししど (shishido) Kirito
2/1 Club Sega Shinjuku Nishiguchi:  AK Shana
2/7 Namba Hills:  〇 Kuroyukihime
2/7 Sega World Narita:  OZ Rentarou
2/8 Sega World Shizuoka:  SAT Kirito
2/8 Hyper Messe:  矢吹可奈 (Yabuki Kana, idolm@ster Million Live! character) Tomoka
2/8 Nagoya Leisureland Sasashima:  サクラバ (Sakuraba) Rentarou
2/11 Game Corner Tobu:  ジン (jin) Asuna
2/14 a-cho:  安原絵麻 (Yasuhara Ema, Shirobako character) Mikoto
2/14 Sega World Kurashiki:  ハナ (hana) Rentarou
2/14 Sega Akihabara Building 1:  レイ (rei) Shana
2/15 Sega Namba Avion:  GO1 Shana
2/15 Sega Hiwada:  にが (niga) Kirino
2/21 Sannomiya Sanx:  バター (batta-) Shana
2/21 High-tech Sega Niihama:  湊未来 (Mirai Minyato) Kirino
2/22 Amipara Technoland:  アダー (adder) Taiga
2/22 The 3rd Planet OZ Hamamatsu:  ごしょ (gosyo) Mikoto
2/28 GAME SILK HAT Kawasaki Dice:  メル (mel) Asuna
2/28 High-tech Sega Toyota:  キャメイ (kyamei) Akira
2/28 Sega Ikebukuro GiGO:  星空さんちの凛ちゃん (Hoshizora sanchi no Rin chan, Love Live character) Tomoka
3/7 Pink Panther Tsukuba:  KOA Asuna
3/8 Sega Kagurazaka:  加藤恵 (Katou Megumi, Saekano character) Kirino
3/14 Club Sega Nagoya Fushimi:  SEL Kuroyukihime
3/21 Dinos Park Sapporo:  うあったー (uatta-) Taiga
3/28 G-COM Wajiro:  隆 (ryu) Miyuki
4/11 Sega Fukui:  TBA
4/11 PS3 Netplay Qualifier:  TBA
4/26 Cosplay Qualifier:  TBA
4/26 Last Chance Qualifier:  TBA
Hydra GP Ranbat Qualifier:  TBA
Last year's Champion seed:  はま~ (hama~) Tomoka
 
Breakdown:
4 Shana
3 Kirino, Rentarou, Asuna, Tomoka
2 Akira, Kuroyukihime, Kirito, Mikoto, Taiga
1 Miyuki
0 Yukina, Selvaria, Shizuo
 
So, a more evenly distributed representation this time around, though there still are five spaces left.
That being said, it's worth noting that two of the Shanas were noted character specialists of other characters before switching, batta-/butter for Kirino and GO1 for Kirito.
I get the distinct impression from butter's timeline that he switched to Shana because he did not like Kirino vs Rentarou.
Lots of annoying aliases as usual.
Posted

It's not exactly free damage, the opponent can pushblock the 236AB in that situation and the trump card will whiff.

That's not entirely true. They can wait until the last hit hits and then trump after pushblock period ends.

Yay Sibla. Thanks for compiling this. I see Kyamei going in on Akira. I somehow feel like he stole my spouse or something. ; (

Posted

That's not entirely true. They can wait until the last hit hits and then trump after pushblock period ends.

Well it's not as easy as it sounds, pushblocking the last hit protects you for quite some time and makes you fall faster to the ground, so for this to work you would have to be blocking 236AB very high.

Also I didn't mention it in my previous post, but you can avoid a trump card in the air when not blocking with a power blast, trump card has a lot of recovery so unless you do it very high right in front of her, you'll be safe.

  • 2 weeks later...
  • 2 weeks later...
Posted

I don't remember any redheads in Horizon. This is not how you're supposed to hype me up, game.

Posted

i know nobody else liked accel world, but i am kinda hoping it's yuniko D:

Actually, I hope so too, mostly because she's the only redhead that came to my mind. And she's a pretty awesome character.
Posted

Doesn't Dengeki Bunko have the rights to Disgaea, or at the least the manga? Maybe Etna?

Or it could be Erika Chiba from Mahouka, since I believe I read somewhere that was in talks of a Second Season. She would provide a female character with slow, hard hitting moves.

Or maybe the main girl from Please Teacher!

Minorin from ToraDora?

 

Do we even know if this character is gonna be playable or just an assist? The assist screen would be full if it was an assist.

Posted

Call Tecmo Koei to join in as a third party after the redhead character please?

EDIT: Forgot to mentioned if its about gameplay reimprovements, the only thing needs that was missing/needs to be renewed on those features are:

*Characters

**New (some are reused) sprites

***New moves

****Command Moves for some characters (other than Rentaro)

****Launcher (either for certain Ground C or Command Moves for certain characters)

****Non-X buttoned Dash Moves (other than Akira)

****22 and charged moves, which is safe for none-DP/HC command input moves for some characters

***Wall Bounced/KOF Hard Knockdown/Crumple

***Standing Taunt while wait too long

***Staggered/Trip Staggered

***Actual Ground Standing hit while the old ones will be in air only

**Nerf/Buff as always

**Air compatible Impact Skill(s) and Trump Card for some characters

***Blue Trump Card users are always Air compatible

**Rearrange move list for some characters

*Systems

**Renewed Reverse Beat chain combos functions

***Normal: UNIEL style (MAX 1 uses of normal/command attacks)

****Additionally having Ground Hard normals Jump Cancel

***During Trump Card activation: MAX 3 uses on repeating a same normal/command attacks

**Renewed OTG functions instead of just EX only

**Camera angle focus on opponent during get hit Burst-like Blast combo

**Announcer voice update: Counter!, Tech Hit!, Blast!

Posted

As far as I know, there's no actual date for release outside of Japan.

Other than a vauge summer release timeframe overseas, is all. 

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