KayEff Posted September 24, 2012 Author Posted September 24, 2012 i'm going to assume that non OD version would be similar, if not exactly the same as the BBCSEX version. everyone is only saying is that the OD version of carnage scissors gets more powerful, but given how non OD DbD does roughly 2.2~2.5k, i'm going to assume carnage scissors does the same.
Akira-Shiro Posted October 1, 2012 Posted October 1, 2012 So since the health lost is gone off of his OD,, im assuming ragna is now more of a "My DD gets my health back, but loses alot of mim dmg" So now rags deals less damage when doing DD but still gains decent Hp from DBD????
KayEff Posted October 1, 2012 Author Posted October 1, 2012 we don't quite know how health regain works in BKI, so we can't say for sure.
NightShade Posted October 5, 2012 Posted October 5, 2012 Ragna Looks FUN!!! 0.0 Its like CS1 and CS2 through together.
Fistmaster049 Posted October 17, 2012 Posted October 17, 2012 Judging by the arcade opening GH(2) - 5D works now or at least is easier
WolfCrimson Posted October 17, 2012 Posted October 17, 2012 Yeah... the speed of the fall after the GH followup makes it seem possible to continue with 5D. What's more interesting though, is that when you look at the vid, you can see the opponent is around the level of ragna's chest when 5D hits... which means that you probably will be able to dash 5B, and it would hit.
MashThat5A Posted October 17, 2012 Posted October 17, 2012 Gotta remember if you use 5D mid screen your combo is pretty much over.
Fistmaster049 Posted October 17, 2012 Posted October 17, 2012 Gotta remember if you use 5D mid screen your combo is pretty much over. didn't dead spike get a dash cancel? that might be able to continue it
WolfCrimson Posted November 7, 2012 Posted November 7, 2012 (edited) NEW JBBS POSTS! (Got the most recent ones) あと、 6Aが地上くらいでも浮いてた DSは当たってなくてもダッシュキャンセル可能 上のコンボ見ても分かるように、まだおが必殺技キャンセルできる 370 名前:名無しさん 投稿日: 2012/11/07(水) 20:32:26 ID:ijsBFMZU0 6Aから低空GHで5Aから拾う繋ぎは健在 地上GHから中央でも微ダッシュ5D繋がるが、後の拾いがいいのない ID横の受け身不能は結構長い、補正緩いなら3Cまだお出来るかも BSは5分の噂を聞いた 371 名前:名無しさん 投稿日: 2012/11/07(水) 20:46:47 ID:ujjiGTB20 今回ラグナ若干強くないか? それよりもジンも強くなっている?ような感じがするんだが…。 372 名前:名無しさん 投稿日: 2012/11/07(水) 21:22:32 ID:c6xLNJPc0 6bからのコンボが気になる 必殺技と6a以外キャンセル無いのは変わってない? 本当に密着じゃないと6b>6aなんて繋がらないよね 373 名前:名無しさん 投稿日: 2012/11/07(水) 21:22:34 ID:sCUmbl0I0 >>368まだおにダッシュキャンセル付いたんでしょ? DSのダッシュキャンセルも健在? 374 名前:名無しさん 投稿日: 2012/11/07(水) 21:34:54 ID:CUsK4FDk0 地上版BSって5分なの? その後が気まずすぎるんだけど 375 名前:名無しさん 投稿日: 2012/11/07(水) 21:51:54 ID:rRkp1w82O >>372 5Dと2D(しゃがみ喰らい限定で連続ヒット)のルートがあるよ。 I translated using google translated, seems like DS can be dash cancelled on whiff?!?!? That's like Gunflame FRC!! WITHOUT THE FRC!!! Edited November 7, 2012 by KayEff
Fistmaster049 Posted November 7, 2012 Posted November 7, 2012 Seriously? oh CP is gonna be so fun, finally it seems Ragna is gonna have some good mixup with Dash cancel DS and safe GH
KayEff Posted November 7, 2012 Author Posted November 7, 2012 あと、 6Aが地上くらいでも浮いてた Afterwards, 6A launched to somewhere near the ground DSは当たってなくてもダッシュキャンセル可能 Dead Spike is dash cancellable even while not on hit (could just mean on block, context is iffy) 上のコンボ見ても分かるように、まだおが必殺技キャンセルできる In order for the above combos to be understood, 22C is special cancellable. 370 名前:名無しさん 投稿日: 2012/11/07(水) 20:32:26 ID:ijsBFMZU0 6Aから低空GHで5Aから拾う繋ぎは健在 5A after 6A > j.214B still works pretty well 地上GHから中央でも微ダッシュ5D繋がるが、後の拾いがいいのない 5D is able to connect after a ground GH > KA, but there are no followups afterward ID横の受け身不能は結構長い、補正緩いなら3Cまだお出来るかも The untechable off of ID Straight is pretty good, if the proration is alright then we might be able to do 3C > 22C. BSは5分の噂を聞いた I heard a rumor about Blood Scythe that it's even (TL: maybe saying it's +0 on block) 371 名前:名無しさん 投稿日: 2012/11/07(水) 20:46:47 ID:ujjiGTB20 今回ラグナ若干強くないか? Is Ragna somewhat strong this time around? それよりもジンも強くなっている?ような感じがするんだが…。 And while I'm at it is Jin strong as well? I feel like that's the case... 372 名前:名無しさん 投稿日: 2012/11/07(水) 21:22:32 ID:c6xLNJPc0 6bからのコンボが気になる I'm worried about 6B's combo capabilities 必殺技と6a以外キャンセル無いのは変わってない? Everything except specials and 6A being uncancellable is not going to change? 本当に密着じゃないと6b>6aなんて繋がらないよね 6B > 6A's probably not going to work unless you're right in the opponent's face 373 名前:名無しさん 投稿日: 2012/11/07(水) 21:22:34 ID:sCUmbl0I0 >>368まだおにダッシュキャンセル付いたんでしょ? They added a dash cancel to 22C, right? DSのダッシュキャンセルも健在? I'm thinking DS dash cancel is still going strong? 374 名前:名無しさん 投稿日: 2012/11/07(水) 21:34:54 ID:CUsK4FDk0 地上版BSって5分なの? Ground version of Blood Scythe is even? その後が気まずすぎるんだけど I have a bad feeling about what comes after though 375 名前:名無しさん 投稿日: 2012/11/07(水) 21:51:54 ID:rRkp1w82O >>372 5Dと2D(しゃがみ喰らい限定で連続ヒット)のルートがあるよ。 5D and 2D (limited to hitting only on crouchers) routes are available, you know asdf
WolfCrimson Posted November 7, 2012 Posted November 7, 2012 more posts 376 :名無しさん:2012/11/07(水) 22:13:03 ID:ytmku06Y0 >>373 DSのダッシュキャンセルあるよ しかもDS当たってなくても出せる >>372 なんか6Bのノックバック減ってる気がした わりと6A繋がりやすい 377 :名無しさん:2012/11/07(水) 22:15:01 ID:ytmku06Y0 まだおの必殺技キャンセルのおかげで まだお>HFとかも繋がってた もしかしたら中央でも繋がるかも 378 :名無しさん:2012/11/07(水) 23:11:50 ID:wJ5XpTGk0 ラグナ強いな 379 :名無しさん:2012/11/07(水) 23:30:59 ID:CUsK4FDk0 見た目悪いなw 380 :名無しさん:2012/11/07(水) 23:40:30 ID:EMZhqrbs0 なんで今日レス伸びてるん?どこかでロケテしてるのか? 381 :名無しさん:2012/11/07(水) 23:45:23 ID:EHFkI5l20 >>380 公式ではまだ告知してないけどロケテやってるのさ。いったいどこから情報を仕入れたんだ・・・ 一応ロケテスレから転載 BBCPネットワークテスト開催店舗情報Ver1.4(11月7日~13日) 東京:秋葉原HEY、タイトーステーション新宿南口店、錦糸町、溝の口、町田店、BB馬場、ST秋葉、 仙台:仙台クリスロード店 大阪:日本橋タイトー 九州:福岡天神タイトーステーション 382 :名無しさん:2012/11/07(水) 23:46:38 ID:ICbaTtCY0 まだお自体は必殺技じゃないのか 383 :名無しさん:2012/11/08(木) 00:12:48 ID:9WcaU18o0 5B>5C>2C>HF追加で2100ぐらい 5B>3C>まだお>HF追加で2400弱 とにかくまだお>HF追加の運び性能がすごい 384 :名無しさん:2012/11/08(木) 00:18:29 ID:r9CYnh6g0 ラグナ強くて他のキャラになんか申し訳ない気持ちがある あと6Bから必殺キャンセルできるなら6B>DSとかできんのかな できるなら結構胸熱 385 :名無しさん:2012/11/08(木) 00:23:22 ID:rh41O5Q60 流石に牽制5Bでまだお繋げられないだろうから素直にいつも通りB>C>ヘルズ、飛び込みJCヒットからJD>微ダ5B>3C>まだおdc>ヘルズで運ぶのが次回作の基礎になりそうだな。 386 :名無しさん:2012/11/08(木) 00:28:14 ID:GJhNIZFk0 とりあえずやってきた所感だけどサイスはレイチェルに結構機能した、初日クオリティってのもあるけど。 立ち回りでブン回すと結構いい感じ、ガードされてもかなり距離離れるし硬直差が体感微不利程度だから、結構出しやすい でも二回くらいJAに負けたからタネがバレるとどうなるかはわかんない、発生遅いから見てから対空余裕だし。立ち回りでぶっきらぼうに出すとかなり強い印象だった。 387 :名無しさん:2012/11/08(木) 00:46:19 ID:9WcaU18o0 >>385 今回のまだおは床滑り吹っ飛びになってるからdcしても届かない 代わりに上で上がってるとおり、ヒット後必殺技でキャンセルできるから、直にHFcで繋がる DS変わりすぎて違和感やべえ、何この超伸びるジャコウ 388 :名無しさん:2012/11/08(木) 00:57:28 ID:9AoL88T.0 覚えてる範囲でレポート 現行からの変更点記載 ・6Aガード時jc不可 ・6Bからは6A、D系統へガト可能 ・D、6Cdc削除 ・地上ブラッドサイスにFC搭載 ・空中ブラッドサイスはまだおトリガー満たす ・DSdc可能。硬直増加。ガード空振り、問わず ・まだおdc、必殺キャンセル可能 以下うろ覚え 端コンボ B>3C>まdc>B>D2>DS>C>6A>JD>JD>BE>D2>DID踵 これで4060ぐらい ま>DSにしても数十しかダメージ変わらんかったはず 端投げコンパターン 投げから ・CT>ま~ ・DS>C~ ・HF1>A>6A~ ・OD~ 雑感 サイスは上にもあるようにぶんまわして行く感じかな。 6B>6Aがつながらない距離がオワコンじゃねっていう… ゲージかODあるなら下のすればいいけどさ… ・OD>B>C~ ・2Drc~
xlolxlolx Posted November 7, 2012 Posted November 7, 2012 lol special cancellable madao? sounds really derp
WolfCrimson Posted November 7, 2012 Posted November 7, 2012 Madao is special-cancellable? Huh so it seems it might be more viable mid-combo.
KayEff Posted November 7, 2012 Author Posted November 7, 2012 (edited) 376 :名無しさん:2012/11/07(水) 22:13:03 ID:ytmku06Y0 >>373 DSのダッシュキャンセルあるよ Dead Spike does have dash cancel しかもDS当たってなくても出せる And it may even be possible without having to hit >>372 なんか6Bのノックバック減ってる気がした I have a feeling 6B's knockback has been reduced わりと6A繋がりやすい Having 6A work should be relatively easy 377 :名無しさん:2012/11/07(水) 22:15:01 ID:ytmku06Y0 まだおの必殺技キャンセルのおかげで Thanks to 22C being special cancellable, まだお>HFとかも繋がってた 22C > 214A works もしかしたら中央でも繋がるかも Maybe it'll work midscreen as well 380 :名無しさん:2012/11/07(水) 23:40:30 ID:EMZhqrbs0 なんで今日レス伸びてるん?どこかでロケテしてるのか? Why is the thread becoming active? Is there a loketest happening somewhere? 381 :名無しさん:2012/11/07(水) 23:45:23 ID:EHFkI5l20 >>380 公式ではまだ告知してないけどロケテやってるのさ。いったいどこから情報を仕入れたんだ・・・ There hasn't been any official announcements but there is a loketest. Just where are people getting this information... *something about showing where the loketests are, not important to us - TL* 382 :名無しさん:2012/11/07(水) 23:46:38 ID:ICbaTtCY0 まだお自体は必殺技じゃないのか Isn't 22C a special 383 :名無しさん:2012/11/08(木) 00:12:48 ID:9WcaU18o0 5B>5C>2C>HF追加で2100ぐらい 5B > 5C > 2C > 214A > 214D does 2100 damage 5B>3C>まだお>HF追加で2400弱 5B > 3C > 22C > 214A > 214D does 2400 damage (terrible) とにかくまだお>HF追加の運び性能がすごい In any case 22C > 214A > 214D progress is amazing 384 :名無しさん:2012/11/08(木) 00:18:29 ID:r9CYnh6g0 ラグナ強くて他のキャラになんか申し訳ない気持ちがある I guess Ragna being strong is just a way of the other characters apologizing, I guess あと6Bから必殺キャンセルできるなら6B>DSとかできんのかな If 6B is special cancellable afterwards 6B > DS should work できるなら結構胸熱 If it's possible then it'd be pretty exciting 388 :名無しさん:2012/11/08(木) 00:57:28 ID:9AoL88T.0 覚えてる範囲でレポート Report based on the extent of how much I remember: 現行からの変更点記載 Changes described are only differences from EX ・6Aガード時jc不可 6A is not jump cancellable on block ・6Bからは6A、D系統へガト可能 6B able to cancel into 6A, 5D, 6D, and 2D ・D、6Cdc削除 6C and 5D dash cancel removed ・地上ブラッドサイスにFC搭載 214D causes FC ・空中ブラッドサイスはまだおトリガー満たす j.214D > 22C or Crush works ・DSdc可能。硬直増加。ガード空振り、問わず Dead Spike dash cancellable. Recovery is longer. Possible regardless of being on block or on whiff. ・まだおdc、必殺キャンセル可能 22C is dash and special cancellable 以下うろ覚え Below is a little hazy 端コンボ Corner combo B>3C>まdc>B>D2>DS>C>6A>JD>JD>BE>D2>DID踵 5B > 3C > 22C dc > 5B > 5D > 236D > 5C > 6A > jc j.D > jc j.D > j.214C > 5D > 623D >> 214D これで4060ぐらい This does about 4060 damage ま>DSにしても数十しかダメージ変わらんかったはず Doing 22C > 236D should only change the damage by a few tens or so 端投げコンパターン Corner throw combo routes 投げから From throw: ・CT>ま~ - Crush > 22C~ ・DS>C~ - 236D > 5C~ ・HF1>A>6A~ - 214A > 5A > 6A~ ・OD~ - OD 雑感 Misc. Impressions サイスは上にもあるようにぶんまわして行く感じかな。 Since there's a ground version of Blood Scythe, (I can't find the meaning of the next few words so I'm skipping this) 6B>6Aがつながらない距離がオワコンじゃねっていう… This won't be the end of the discussion for "where 6B > 6A won't work" ゲージかODあるなら下のすればいいけどさ… If you have heat and OD, you can do the following things: ・OD>B>C~ - OD > 5B > 5C~ ・2Drc~ - 2D RC~ ・DSdc可能。硬直増加。ガード空振り、問わず Dead Spike dash cancellable. Recovery is longer, regardless if on block or on whiff. Dead Spike dash cancellable. Recovery is longer, regardless if on block or on whiff. regardless if on block or on whiff. on whiff. NEXT MARVEL 3 CONFIRMED CONFIRMED Edited November 7, 2012 by KayEff
WolfCrimson Posted November 7, 2012 Posted November 7, 2012 (edited) LOL GUNFLAME FRC YO. Thanks for the translations. Edit: Just noticed we got a new FC move! Edited November 7, 2012 by WolfCrimson
mAc Chaos Posted November 7, 2012 Posted November 7, 2012 Are you sure that isn't just talking about DS recovery.
KayEff Posted November 7, 2012 Author Posted November 7, 2012 (edited) whoops lemme go recheck EDIT: so i conclude that while the sentence itself doesn't make it clear, the context behind it implies more that it refers to the dash cancel. it makes a lot more sense if it were the case too. Edited November 7, 2012 by KayEff
WolfCrimson Posted November 7, 2012 Posted November 7, 2012 ^Yeah, because there is another post confirming it, like post no: 376
Tong Posted November 7, 2012 Posted November 7, 2012 Depending on how active the frames are and when dash-cancel is possible, you could pretty much earn awesome oki of it. Meaty DS > DC > Stuff... Blood Scythe feels like Hell's Fang on block, except that you're not limited to ID/Throw gimmicks... better yet, on IB you wouldn't be punished. Since 5D DC is gone, the new Deadspike could fit as a nice replacement. Didn't bother to check others characters "bullshit", but Ragna seems strong again. Too bad it may not mean taking tourneys
MashThat5A Posted November 7, 2012 Posted November 7, 2012 Nah, biggest benefit I can see from it is that you can reposition yourself if someone happens to jump over it.
WolfCrimson Posted November 7, 2012 Posted November 7, 2012 If it still has the same amount of active frames it has in EX, then it might be possible to throw it out early as meaty and attempt to mix them up (Like GF FRC). Assuming the recovery increase isn't that bad.
VR-Raiden Posted November 7, 2012 Posted November 7, 2012 Blood Scythe +0 is cool, but if it's still as slow as it looked when I first saw it I think you'll be lucky if they decide to just block it. Dash cancel on whiff DS sounds fun. I approve of working more DS into Ragna's game.
Fistmaster049 Posted November 7, 2012 Posted November 7, 2012 Would give Ragna more of an excuse to go for the guard primers works for me, gonna miss 5D and 6C's dash cancels though
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