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Posted

lol this madao wallstick shit looks retarded XD

wonder how height specific tk scythe is and if it works like tk gh midscreen and if 6a>tk gh>5b still works....if it does then u can proly do shit like 5b>6a>tk gh>5b>6a>tk scythe>5b>6a>sj.d>be>5d>hf

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Posted

the chip on D follow ups and D moves is pretty ridiculous. but then again so is chip all round. madao wallstick is lolz. it seems like 5b can be used 3 times in a combo. i could be all f'd about it.

Posted (edited)

IAD j.623D (1st hit) (RC), j.214D works. For hit confirming, j.D > j.214D seems like it would probably work just as well.

Edit: j.623D (1st hit) (RC), j.D > j.214D, 5B confirmed to work. The player in question didn't do dashing 5B though, so we don't know the extent of what you can get off of it yet.

It looks like Dead Spike basically follows underneath a thrown opponent, so you can be reasonably far from the corner and still get the old stuff. Enjoy your pseudo-CSII style corner combos! Also, 22C > 236D > 5C etc works in the corner. Did I mention how much I love the new 22C?

Edited by Final Ultima
Posted

blood scythe seems funny as fuck when you see it in action. 5b 6a 214d (cross up) 5b 5d (1) 236d 5c jc jd 214c 5d DID

corner only for 3.1k

Posted

5b 3c 22c 236d 5c DID 3c 214a 214d

I can't help but think this might be a normal bnb in the corner. Anyone noticed different combos without the use of heat?

(demo fight seems to reveal DBD hit box got minimized. Seen in a fight between Valk and Rags)

Posted

corner BNB: 5B > 3C > 22C > 236D > 5C > 6A > jc j.214D > 5B > 6A > hjc j.C > j.D > jc j.D > j.214C > 623D >> 236C >> 214D, if j.214C > 5D doesn't work

Posted (edited)

Loving the look of new Ragna, 22C is now really easy to follow up and 6C can be followed up by Blood scythe pretty easily it seems

Lack of Dead spike in combos gives him a very CT vibe or is it just me? lot more HP drain too

Edited by Fistmaster049
Posted

TK motions as part of Bnbs. Starting to like the new Ragna.

And well, blockable YnK sounds silly... unless it has less startup or invul *thinking of frametraps*, but nah, only if it had a discrete animation like Yukikaze.

lol, it wasn't that useful outside combos to begin with.

Posted
Hm, Keri age seem safer on block? Ragna had time to block Hazama's 2A.

I do remember hearing about GH becoming safe (or at least safer) I dunno, I know BS is safe

Posted
Not sure I like how 3C seems to have become a major part of his mixup game (remembering how unsafe it still is)

If it's still both jump and special cancelable (plus the 2D and new old 5D gatling), I don't see how it's unsafe at all.

Posted

5D really does seem to recover much faster.

https://www.youtube.com/watch?v=krIJ2BDQqG4

At about 19:17 Ragna wiffs 5D and doesn't get murdered for it. I wonder if it's safe on block now? 5D can cancel into GH (which is safe now) and DS (which will reach after 5D block now) and bloodscythe so perhaps 5D on block isn't such a taboo? Might be an alternative to 2D for ending pressure because you're pushed too far back.

Posted

In all the match videos i've seen, D ID seems to always hit twice irrespective of height and how close ragna is to the person

Posted

I've seen it hit once in one of the videos, but it was done quite a bit below the character. The range for 2 hits has definitely been improved though, which is nice.

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