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Posted

actually, that was probably partially because jin did 5c, which extends his hurtbox quite a bit

Posted

Other then being toned down he seems to still be the beginner friendly character before you consider cross ups. Considering how GH floats lower it seems we get back one of our old CT combos if possible.

6A CH 5B 5D (1) GH (delay) 5b DID

Posted (edited)

just read on JBBS that CT has P2 80, 2D in OD is dash cancellable, and that his combo rate is 70%

(don't know which of these is true, but i'm tending to believe only the first one)

Edited by KayEff
Posted

Is it just me or is ground version Bloodscythe almost useless on hit? It downs on normal grounded hit, it's so slow that you can block it everytime. I don't even understand why they gave it FC property, it's just too slow. Maybe it's good for shenanigans a la knowckdown > cross under 2A > blood scythe cross up?

Posted
Is it just me or is ground version Bloodscythe almost useless on hit? It downs on normal grounded hit, it's so slow that you can block it everytime. I don't even understand why they gave it FC property, it's just too slow. Maybe it's good for shenanigans a la knowckdown > cross under 2A > blood scythe cross up?

They have to neutral tech it, or else they might be able to be picked up again (like DID>236C>214D), and it can cross up. That's about the only applications I've noticed from it so far, but it doesn't seem to be a bad pressure ender at the right distance if it's even on block.

Posted
just read on JBBS that CT has P2 80, 2D in OD is dash cancellable, and that his combo rate is 70%

(don't know which of these is true, but i'm tending to believe only the first one)

2d is definitely dc

Posted
It's me or Carnage Sccisors recovers faster when pressing D in the first hit?

http://www.youtube.com/watch?v=knwMjOHR-5A#t=10m50s

I'm glad I wasn't the only one under that impression when watching that video. I'll admit that the recovery may have gotten quicker but at the same time there's rumor about this board and youtube that the speed up the game has gotten bumped up, tricks on the eyes.

Posted (edited)

damage, P1, and P2 values:

Character combo rate: 70%

Name : Damage : P1 : P2 : Notes (SMP will be notated via x)

5A : 300 : 100 : 77

5B : 660 : 100 : 89

5C : 800 : 100 : 92

5D(1) : 550 : 100 : 94

5D(2) : 760 : 100? : 75

2A : 300 : 100 : 77

2B : 500 : 90 : 85

2C : 720 : 100 : 92

2D : 750 : 80 : 94

3C : 720 : 90 : 92

6A : 620 : 90 : 79

6B : 720 : 80 : 89

6C(1) : 620 : 90 : 82

6C(2) : 620 : 90? : 100 : P2 maybe (once) instead of actual value?乗算補正は一度限り?

6D : 750 : 100? : 75

j.A : 300 : 100 : 77

j.B : 500 : 90 : 85

j.C : 620 : 90 : 89

j.D : 590 : 90 : 75

Throw : 1400 : 100 : 60

CT : 1000 : 80 : 100 : ignores combo rate

CID(1) : 550 : 80 : 92 : ×

CID(2) : 550 : 80 : 92 : ×

CID(1, air) : 550 : 85 : 92 : × ground version treated as different move

CID(2, air) : 550 : 85 : 92 : ×

DID(1) : 600 : 100 : 92 : x

DID(2) : 600 : 100 : 92 : x

DID(1, air): 600 : 100 : 92 : x ground version treated as different move?

DID(2, air): 600 : 100 : 92 : x

Upper : 310 : 100? : 100

Straight : 400 : 100? : 70 : ×

Ax Kick : 480 : 100? : 90

HF : 730 : 75 : 82 : ×

Tsuika : 950 : 100 : 92 : ×

GH : 800 : 90 : 92 : ×

GH (air) : 700 : 90 : 92 : ×

Keri Age : 800 : 100 : 67 : ×

DS : 1000 : 90 : 92 : ×

BE(1) : 600 : 90 : 87 : ×

BE(2~) : 100 : 100 : 100

22C : ? : 100? : 92 : × hitstun will be affected by repeat proration

BS : 1200 : 90 : 82 : repeat proration not researched yet

BS (air): 900 : 90 : 82 : repeat proration not researched yet

CS(1) : 1000 : 85 : 92 : 30% minimum damage (300)

CS(2) : 2500 : 85? : 92 : 30% minimum damage (750)

DbD (grab) : 0 : 80 : 100

DbD (attack) : 3000 : 100 : 5 : 25% minimum damage (750)

during OD

BK 5D(2) : 860 : 100? : 75

BK 2D : 850 : 80 : 94

BK 6D : 850 : 90 : 94

BK j.D : 690 : 90 : 75

BK DID(1) : 700 : 100 : 92 : ×

BK DID(2) : 700 : 100 : 92 : ×

BK DID(1) : 700 : 100 : 92 : × ground version treated as different move

BK DID(2) : 700 : 100 : 92 : ×

BK Ax Kick : 680 : 100? : 90 : ×

BK Tsuika : 1150 : 100 : 92 : ×

BK Keri Age : 1000 : 100 : 90 : ×

BK DS : 600 : 90 : 92 : × P2 is (once)

BK BS : 1400 : 90 : 82 : repeat proration not researched yet

BK BS (air) : 1100 : 90 : 82 : repeat proration not researched yet

BK CS(3~6) : 300 : 100? : 99 : minimum damage not researched yet

DbD (grab) : 0 : 80 : 100

DbD (attack) : 6000 : 100 : 5 : 30% minimum damage (1500)

source: jbbs

Edited by KayEff
Posted (edited)

Gyodd. 2a,5a,5b, and 5c have 100p1 now... why dont they think thats excessive??

Edit:Oh i see his combo rating got burnt. so i guess his untech time will scale less as he does more hits for similar dmg

Edited by TheBossGiga
Posted (edited)

Ok seems like grounded BS can chain into a 5D2, at the right distance.

j.D is really bad. P1 and P2 worse than jA. Like to the point where if I wanted a good damaging combo, I would need to not use it.

Edited by WolfCrimson
Posted (edited)

I decided to whip up this nice little comparison chart thank to the data found and translated by Kayeff. It'll help reference information necessary to chart character trends and help us see what Ragna might be likely to play like in game (at least in terms of combos and damage).

Ragna Proration Extend vs CP

Format: Move name|Damage|P1|P2|SMP denotation

Blue = Buffs

Red = Nerfs

Black = unchanged (or unknown will be noted)

* = SMP (same move proration)

EX = Extend

CP = Chronophantasma

EX: 5A|300|80|84 CP: 5A|300|100|77

EX: 5B|660|85|89 CP: 5B|660|100|89

EX: 5C|800|90|92 CP: 5C|800|100|92

EX: 5D(1)|544|100|92 CP: 5D(1)|550|100|94

EX: 5D(2)|760|92|80* CP: 5D(2) : 760 : 100?(unknown) : 75 Repeat Prorate Removed

EX: 2A|300|80|84 CP: 2A|300|100|77

EX: 2B|500|80|86 CP: 2B|500|90|85

EX:2C|720|100|89 CP: 2C|720|100|92

EX: 2D|750|90|94 CP: 2D|750|80|94

EX: 6A|620|80|80 CP: 6A|620|90|79

EX: 6B|720|75|89 CP: 6B|720|80|89

EX: 6C(1)|512|90|92 CP: 6C(1)|620|90|82

EX: 6C(2)|608|90|?? CP: 6C(2)|620|90?(unknown)|100

EX: 6D|750|90|94 CP: 6D|750|100?(unknown)|75

EX: 3C|720|90|88 CP: 3C|720|90|92

EX: j.A|300|90|84 CP: j.A|300|100|77

EX: j.B|500|90|86 CP: j.B|500|90|85

EX: j.C|620|90|89 CP: j.C|620|90|89

EX: j.D|590|90|89 CP: j.D|590|90|75

EX:B+C|1400|100|55 CP: Throw|1400|100|60

EX: 4B+C|0,1400|90|100,55\(Not supplied)

EX:j.B+C|0,1400|100|100,55\(Not supplied)

Specials

EX: HF|730|75|70 CP:HF|730|75|82|*Repeat Proration Added

EX: Tsuika|950|100|92 CP: Tsuika|950|100|92|*Repeat Proration Added

EX:CID(1)|420|70|92 CP: CID(1)|550|80|92|*Repeat Proration Added

EX: CID(2)|460|70|92 CP: CID(2)|550|80|92|(Repeat Proration Added

EX: CID(1, air)|420|85|92 CP: CID(1, air)|550|85|92|*Repeat Proration Added

EX: CID(2, air)|460|85|92 CP: CID(2, air)|550|85|92|*Repeat Proration Added

EX: DID(1)|600|100|92 CP: DID(1)|600|100|92|*Repeat Proration Added

EX: DID(2)|600|100|92 CP: DID(2)|600|100|92|*Repeat Proration Added

EX: DID(1, air)|100|92 CP: DID(1, air)|600|100|92|*Repeat Proration Added

EX: DID(2, air)|100|92 CP: DID(2, air)|600|100|92|*Repeat Proration Added

EX: Upper|310|100|92 CP: Upper|310|100?(unknown)|100

EX: Straight Punch|400|100|70|* CP: Straight Punch|400|100?(Unknown)|70|*

EX: Ax Kick|480|100|50 CP: Ax Kick|480|100?(Unknown)|90

EX: GH|800|90|88* CP: GH|800|90|92|*

EX: GH(air)|700|90|92* CP: GH(air)|700|90|92|*

EX: Keri Age|550|100|60 CP: Keri Age |800|100|67|*

EX: DS|1000|100|96* CP: DS|1000|90|92|*

EX: 22C|400|100|92|*(Bonus Prorate and Repeat Proration) CP: 22C |?(Unknown)|100?|92|* hitstun will be affected by repeat proration

EX: BE(1)|600|75|90(once)|BE(2)|100xN|90\90* CP: BE(1)|600|90|87 |*BE(2)|100xN|100|100

Supers

EX: CS(1)|1000|85|92* 30% minimum damage (300) CP: CS(1)|1000|85|92|30% minimum damage (300)Removed Repeat Prorate

EX:CS(2) 2300|85|92* 30% minimum damage(690) CS(2)|2500|85?(Unknown)|92|30% minimum damage (750) Removed Repeat Prorate

EX: DbD|6000|100|5 25% minimum damage 1500 CP: DbD|6000|100|5|30% minimum damage (1800)

(NOTE: THIS IS OVERDRIVE DbD, REGULAR DbD IS IN THE NEW MOVES SECTION)

BK vs OD

EX: BK 5D(1)|750|100|92\??(Not Supplied)

EX: BK 5D(2)|1000|92|80* CP: BK 5D(2)|860|100?(Unknown)|75 Removed Repeat Prorate

EX: BK 2D|1050|90|75 CP: BK 2D|850|80|94

EX: BK 6D|1000|90|89 CP: BK 6D|850|90|94

EX: BK j.D|900|90|80 CP: BK j.D|690|90|75

EX: BK Tsuika|1200|100|100* CP: BK Tsuika|1150|100|92|*

EX: BK DID(1)|650|100|92* CP: BK DID(1)|700|100|92|*

EX: BK DID(2)|650|100|92* CP: BK DID(2)|700|100|92|*

EX: BK DID(1, air)|650|100|92* CP: BK DID(1, air)|700|100|92|*

EX: BK DID(2, air)|650|100|92* CP: BK DID(2, air)|700|100|92|*

EX: BK Ax Kick|1000|100|90* CP: BK Ax Kick|680|100?(Unknown|90|*

EX: BK Keri Age|1100|100|90* CP: BK Keri Age|1000|100|90|*

EX: BK DS|600x3|100|96(once)* CP :BK DS|600|90|92(once)|* 

New attacks

DbD (grab)|0|80|100

DbD (attack)|3000|100|5|25% minimum damage (750)

CT|1000|80|100|ignores combo rate

BS|1200|90|82|repeat proration not researched yet

BS (air)|900|90|82|repeat proration not researched yet

BK BS |1400|90|82|repeat proration not researched yet

BK BS (air)|1100|90|82|repeat proration not researched yet

Edited by dindragmire

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