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Posted

While it does heals a bit more than the old BK combos(mostly due to Blood Scythe having godlike life steal), the main reason it looks so much better is because there is no more life drain in BK. Back in the day you could get 4\5K life steal off even average BK combos, but the life drain made it look underwhelming.

Posted (edited)

OK, I've seen something really beautiful:

http://www.youtube.com/watch?feature=player_detailpage&v=_bZPwmFBFaE#t=144s + http://www.youtube.com/watch?feature=player_detailpage&v=_bZPwmFBFaE#t=469s

CH Carnage Scissors(1) into 5B works! Looks like the stagger lasts more than long enough for it to work, maybe we would be able to do 4K combos midscreen off of it. Looks like it will be a good tool against zoners.

Edited by WolfCrimson
Posted
OK, I've seen something really beautiful:

http://www.youtube.com/watch?feature=player_detailpage&v=_bZPwmFBFaE#t=144s + http://www.youtube.com/watch?feature=player_detailpage&v=_bZPwmFBFaE#t=469s

CH Carnage Scissors(1) into 5B works! Looks like the stagger lasts more than long enough for it to work, maybe we would be able to do 4K combos midscreen off of it. Looks like it will be a good tool against zoners.

Maybe because is CH? (like in the video), or would even be in normal hit?

Posted

I doubt you're ever going to get a raw NH CS. It doesn't prorate very well, and the first hit doesn't do very much damage, so if you were thinking of using it mid combo, a simple 2D RC would probably be a lot better.

Actually being able to combo off of CH CS midscreen is pretty awesome. I bet he could've gotten like 3.5k and a bunch of corner carry off that, but alas, Kaqn can't combo for shit. Looks like it helps massively vs. Amane.

Posted

you don't even need a wallstick. fatal D inferno divider launches the opponent so high you can actually combo after meterlessly.

as for combos, the typical fatal air combo routes will work. dunno if 6B will work after FC DID.

Posted
dunno if 6B will work after FC DID.

I don't think it is possible unless it hits on the late frames with the enemy already sky high on the air. Don't see much point in using it even if it's possible though, because realistically we are not going for anything other than 5D after 6B(due to no more 5C gatling), so going for a well timed 5B\5C>5D(1)>HF>Stuff sounds more optimal IMO.

Posted

IF 6b is still the same as in Ex minus the gatling part you could still catch a 5c after an air hit 6b without the gatling or you can get a 22c,DS,CT or go OD. I Don't think its possible though but if it is it might be the way to go.

I just noticed that BK DS can be followed up midscreen now thats good.

Posted
Don't see much point in using it even if it's possible though, because realistically we are not going for anything other than 5D after 6B(due to no more 5C gatling), so going for a well timed 5B\5C>5D(1)>HF>Stuff sounds more optimal IMO.

if 6B works:

6B > wait > (dash) 5C > 5D(1) > 236D > dc dash 5C > 214A

this will probably work. if 5C doesn't work, then we always have 6B straight into dead spike, this way we can save 22C for other parts of the combo

Posted

I stand corrected. Forgot 6B was also special cancellable and Dead Spike\22C are both options. Don't see 6B>Wait>5C connecting though, but who knows.

Posted (edited)

Did I post this here yet? Here's a a link to a japanese combo guide for Ragna from atwiki.jp.

http://www14.atwiki.jp/ragunawiki/pages/121.html

From the link above comes the following magnificent combos:

5B>3C>まだおdc>ダッシュ5C>HF>5B>5C>5D1>GH2>JC>JC>JD>DID踵 威力4121

*drool* DAT METERLESS MIDSCREEN DAMAGE

5B>3C>まだお>DS>2C>5C>HJC>JC>BE>5C>5D1>GH追加>JC>DID踵 威力4617

*drool* DAT METERLESS CORNER DAMAGE

Edited by WolfCrimson
Posted

Confirming into madao is not going to be easy though, that's the real problem. It's like how Ragna had good damage off 5B into 6A confirms in CS2 but could rarely access it because you'd never get to do it off a usual spaced 5B starter because of spacing requirements. CP Ragna has it better because you can get that huge damage off a jump-in, but I still think 3C -> Madao confirms are going to be the exception rather than the norm.

Posted (edited)

wouldn't confirming into Madao be like an option select? Like: always input a 22C after 3C, if it is blocked 22C won't happen, and you can JC the 3C, and if it hits then it works.

I agree about spacing requirements though, you'd have to be close for it to work.

It'd be a good punish combo, I guess.

Edited by WolfCrimson
Posted

Yeah you can do stuff like 22C~D to option select Madao or 2D after 3C, but the real problem is the spacing, like you said.

Posted (edited)

http://youtu.be/VcAZOHpapPU?#t=11m39s

Random thing I found that I don't know if it's known yet. While both ground and air DID FC, it seems that either it's the second hit that launches the enemy sky high(Counter Carry), or the air version doesn't causes that at all.

Edit: If the video doesn't sends you to it, it's at the 11:40 mark.

Edited by KayEff
Posted
6B > 22C will work

however 3C is probably better since it has better proration

yep, so then our options towards getting madao chase would be using j.C? seems to be pretty consistent

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